Mark DeLoura
511
Seguidores
Personal Information
Organización/Lugar de trabajo
Seattle, Washington United States
Ocupación
Game technology, policy, education
Sector
Technology / Software / Internet
Sitio web
www.satori.org
Acerca de
Mark DeLoura is a veteran technologist, recently completing a term as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy (OSTP). Prior to joining the White House, Mark worked in leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ, among others. He is also the creator of the popular game technology books, "Game Programming Gems".
Etiquetas
game
technology
game development
video game
artificial intelligence
software development
generative ai
education
middleware
game engine
videogame business
videogame
tokyo game show
cofesta
tgs
development
engine
gdc
china
Ver más
- Presentaciones
- Documentos
- Infografías
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
Hace 11 años
White House State of the Union 2016 - Enhanced Graphics
Obama White House
•
Hace 8 años
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
•
Hace 10 años
Scrum for Video Game Development
Clinton Keith
•
Hace 9 años
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
Hace 11 años
Scalable Gaming with AWS - GDC 2014
Nate Wiger
•
Hace 10 años
Next-generation MMORPG service architecture
Jongwon Kim
•
Hace 13 años
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin
•
Hace 10 años
Making (console) games in the browser
Mike Acton
•
Hace 9 años
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan
•
Hace 13 años
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
•
Hace 13 años
Casual Engines 2009
David Fox
•
Hace 15 años
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace
•
Hace 10 años
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial
•
Hace 8 años
Brief History of Graphics Devices
Tat Iwamoto
•
Hace 10 años
CS4TX Austin - Sept 2017
Hal Speed
•
Hace 6 años
Education and Esports
James Collins
•
Hace 6 años
Scaling Online Game Development
Maciej Mróz
•
Hace 9 años
Preventing Complexity in Game Programming
Yaser Zhian
•
Hace 11 años