Personal Information
Organización/Lugar de trabajo
Gangnam-gu, Seoul, Korea Korea, South
Ocupación
FPS 전문 레벨 디자이너, 게임 디자이너 입니다.
Sector
Technology / Software / Internet
Sitio web
bit.ly/biskmachina
Acerca de
My name is Victor Lee and I am a professional environment artist & level designer. My primary skills are high and low polygon modelling, texturing and lighting. I am specialize in the Jupiter engine and adept in its pipeline and editor but I jump at the opportunity to learn new tools. I am able to plan my work and deliver products on set date. I am an effective communicator, problem solver and I always focus on how to most efficiently reach deadlines with the most complete product possible.
전문 분야: Level Design, Environment Art, Jupiter EX Engine, Jupiter Engine
Etiquetas
level design
레벨디자인
level
design
레벨
fps
레벨 디자인
side-scroll
platformer
게임기획
writing
book
디자인
kgc2012
kgc2011
kgc
Ver más
Presentaciones
(16)Recomendaciones
(63)Dust2+ map
JINSOOKIM71
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스타트업 투자실무와 주요이슈
ONOFFMIX Inc
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독립 개발 4년차 리뷰
Daehoon Han
•
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전리품 분배 시스템 기획 배상욱
SwooBae
•
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왜 내 게임은완성되지않을까 / 소규모 & 아마추어 팀 편
Daehoon Han
•
Hace 5 años
Level Design Workshop - GDC China 2012
Joel Burgess
•
Hace 11 años
레벨 디자인의 구성
준태 김
•
Hace 9 años
Confluence를 활용한 콘텐츠 협업 방법 - 모우소프트
Atlassian 대한민국
•
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Atlassian confluence WIKI를 활용한 공유와 협업 환경 구성
KwangSeob Jeong
•
Hace 7 años
스마트하게 책쓰기 - 홍순성
@hongss
•
Hace 12 años
워드프레스 운영 및 활용강좌
@hongss
•
Hace 13 años
Unite2017tokyo NInebonz님 강연 번역
Kyunghun Lee
•
Hace 6 años
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! - Unite Seoul 2016
ozlael ozlael
•
Hace 8 años
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess
•
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확률의 구현법
이
•
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Kompu Gacha : Examples of Complete Gacha
altnate
•
Hace 11 años
게임 기획 튜토리얼 (2015 개정판)
Lee Sangkyoon (Kay)
•
Hace 11 años
The World of Ludus
Jesse Schell
•
Hace 8 años
게임 디렉팅 튜토리얼
Lee Sangkyoon (Kay)
•
Hace 7 años
[IGC 2016] 스퀘어에닉스 요시다 나오키 - FINAL FANTASY XIV: 대규모 개발의 워크플로우와 매니지먼트 방식
강 민우
•
Hace 7 años
Gunz Postmortem
기룡 남
•
Hace 16 años
NDC 2016 이은석 - 돌죽을 끓입시다: 창의적 게임개발팀을 위한 왓 스튜디오의 업무 문화
Eunseok Yi
•
Hace 8 años
용사는 진행중 포스트모템_KGC2014 발표자료
Dohyoung Kim
•
Hace 9 años
[세미나] 특이점이 온다
Yongha Kim
•
Hace 8 años
7 Psychological Tactics Used in Games
Dori Adar
•
Hace 8 años
Postmortem diablo ii
TaekSoon Jang
•
Hace 10 años
[IGC 2015] 지속가능한 개발팀..이란 꿈을 꾸었습니다
Hwang Sang Hun
•
Hace 8 años
프로그래머에게 사랑받는 게임 기획서 작성법
Lee Sangkyoon (Kay)
•
Hace 8 años
프레젠테이션 기획, 80%
용석 김
•
Hace 8 años
[NHN NEXT 게임 제작 개론] Mark of the Ninja Postmortem
Min-soo Park
•
Hace 9 años
Personal Information
Organización/Lugar de trabajo
Gangnam-gu, Seoul, Korea Korea, South
Ocupación
FPS 전문 레벨 디자이너, 게임 디자이너 입니다.
Sector
Technology / Software / Internet
Sitio web
bit.ly/biskmachina
Acerca de
My name is Victor Lee and I am a professional environment artist & level designer. My primary skills are high and low polygon modelling, texturing and lighting. I am specialize in the Jupiter engine and adept in its pipeline and editor but I jump at the opportunity to learn new tools. I am able to plan my work and deliver products on set date. I am an effective communicator, problem solver and I always focus on how to most efficiently reach deadlines with the most complete product possible.
전문 분야: Level Design, Environment Art, Jupiter EX Engine, Jupiter Engine
Etiquetas
level design
레벨디자인
level
design
레벨
fps
레벨 디자인
side-scroll
platformer
게임기획
writing
book
디자인
kgc2012
kgc2011
kgc
Ver más