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Jelly Splash: Puzzling Your Way
to the Top of the AppStore
Florian Steinhoff
Product Lead, Wooga
I FINALLY FUCKING BEAT LE
HOLY SHIT IM CRYING
FUCK YOU JELLY SPLASH.
FUCK.
YOU.
I FINALLY FUCKING BEAT LE
HOLY SHIT IM CRYING
FUCK YOU JELLY SPLASH.
FUCK.
YOU.
I FINALLY FUCKING BEAT LE
HOLY SHIT IM CRYING
FUCK YOU JELLY SPLASH.
FUCK.
YOU.
I FINALLY FUCKING BEAT LE
HOLY SHIT IM CRYING
FUCK YOU JELLY SPLASH.
FUCK.
YOU.
I FINALLY FUCKING BEAT LE
HOLY SHIT IM CRYING
FUCK YOU JELLY SPLASH.
FUCK.
YOU.
3WAYS
TO MAKE PLAYERS
LOVE/HATE
YOU
Florian Steinhoff
● 1st Product Lead on Jelly Splash
● Casual f2p games since 2011
Jelly Splash
● Casual f2p Puzzle Game with hundreds of
Levels
1)
MAKE IT
MORE
DIFFICULT
HOW MUCH & WHEN
TO ADD DIFFICULTY?
I) Blocking Levels
II) Relief Levels
III) Buildup Levels
IV) Force first session loss
Don’t be scared of Frustration
USE	
  THE	
  	
  
FUUU	
  FACTOR	
  	
  
TO	
  FIND	
  BAD	
  LEVELS	
  
USE	
  THE	
  	
  
FUUU	
  FACTOR	
  	
  
TO	
  FIND	
  BAD	
  LEVELS	
  
Differen5ates	
  	
  
GOOD	
  difficult	
  levels	
  	
  
from	
  	
  
BAD	
  difficult	
  levels!	
  
FUUU	
  FACTOR	
  =	
  
	
  
#	
  of	
  tries	
  un6l	
  won	
  	
  
#	
  of	
  6mes	
  nearly	
  won	
  
FUUU	
  FACTOR	
  =	
  
	
  
The	
  player	
  is	
  close	
  to	
  winning	
  
every	
  nth	
  6me	
  
Example:	
  
	
  
Level	
  A:	
  100	
  tries	
  un5l	
  won	
  
Level	
  B:	
  100	
  tries	
  un5l	
  won	
  
Level	
  A	
  
	
  
100	
  tries	
  un6l	
  won	
  	
  
5	
  6mes	
  nearly	
  won	
  
	
  
FUUU	
  =	
  20!	
  
Level	
  B	
  
	
  
100	
  tries	
  un6l	
  won	
  	
  
25	
  6mes	
  nearly	
  won	
  
	
  
FUUU	
  =	
  4!	
  
REMOVE	
  LEVELS	
  	
  
WITH	
  	
  
FUUU	
  >	
  10!	
  
I) Don’t be afraid to frustrate
II) Don’t listen to players
III) Listen to data
IV) Use the FUUU
2)
Keep it
Casual
Pace choices!
Identify
possible
moves
IDENTIFY	
  POSSIBLE	
  
MOVES	
  
Identify
possible
moves
IDENTIFY	
  POSSIBLE	
  
MOVES	
  
EVALUATE	
  	
  
GOOD	
  
MOVES	
  
EVALUATE	
  	
  
GOOD	
  
MOVES	
  
Make
THE
best
Move
MAKE	
  THE	
  	
  
BEST	
  MOVE	
  
Make
THE
best
Move
MAKE	
  THE	
  	
  
BEST	
  MOVE	
  
IDENTIFY	
  POSSIBLE	
  
MOVES	
  
EVALUATE	
  	
  
GOOD	
  
MOVES	
  
MAKE	
  	
  
BEST	
  MOVE	
  
#	
  	
  
POSSIBLE	
  
MOVES	
  
#	
  	
  
GOOD	
  
	
  MOVES	
  
3-7 1-3
#	
  	
  
POSSIBLE	
  
MOVES	
  
#	
  	
  
GOOD	
  
	
  MOVES	
  
1	
  CHOICE	
   20+	
  CHOICES	
  
1	
  CHOICE	
   20+	
  CHOICES	
  
•  BOREDOM	
  
•  LACK	
  OF	
  SKILL	
  
•  ARBITRARY	
  
1	
  CHOICE	
   20+	
  CHOICES	
  
•  ANXIETY	
  
•  EXHAUSTION	
  
	
  
•  BOREDOM	
  
•  LACK	
  OF	
  SKILL	
  
•  ARBITRARY	
  
1	
  CHOICE	
   20+	
  CHOICES	
  
SLOTS
1	
  CHOICE	
   20+	
  CHOICES	
  
SLOTS
CHESS
1	
  CHOICE	
   20+	
  CHOICES	
  
SLOTS
CHESS
JELLY
SPLASH
Keep it casual:
•  3-­‐7	
  Possible	
  Moves	
  every	
  Turn	
  
•  1	
  ‘Best	
  Move’	
  most	
  Turns	
  
•  3	
  ‘Best	
  Moves’	
  some	
  Turns	
  
3)
ADD MORE
LUCK!
5
REASONS WHY
LUCK
ROCKS!
I) Core mechanic has 70% Luck
II) Make player perceive 50% Luck
F*Yeah
Moments
1 Move Left!
1 Move Left!
1 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0 Move Left!
0	
  Move	
  LeU!	
  
YOU	
  WIN!	
  
0	
  Move	
  LeU!	
  
YOU	
  WIN!	
  
The
3
huge benefits of
f*yeah
3WAYS
TO MAKE PLAYERS
LOVE/HATE
YOU
I) Make it difficult!
II) Keep it casual!
III) Add more Luck!
Q&A
1.	
  FIND	
  ME	
  IN	
  THE	
  WRAP	
  UP	
  ROOM	
  3000!	
  
2.	
  EVALUATE	
  ME	
  IN	
  THE	
  MAIL	
  GDC	
  SENT	
  YOU	
  :)	
  

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