random file i have, mapeh art presentation about abstract technological made art stuff, well made never used, for sign up purposes btw
also includes philippine artists and their contributions to the art world and society itself, i guarantee this is well explained and made,
4. Ronald "Ron" Davis (born 1937), is an American
painter whose work is associated with
Geometric abstraction, Abstract Illusionism,
Lyrical Abstraction, Hard-edge painting, Shaped
canvas painting, Color field painting, and 3D
Computer Graphics. He is a veteran of nearly
seventy solo exhibitions and hundreds of group
exhibitions.
RON DAVIS
5. Born in Santa Monica, California, he later
studied at the University of Wyoming and the
San Francisco Art Institute. Influenced by
Abstract Expressionism, his style evolved into
hard-edged, geometric, and optical paintings by
1963. He lived in Los Angeles (1965–71),
Malibu (1972–1990), and has been in Arroyo
Hondo, New Mexico, since 1991.
RON DAVIS
6. Ronald Davis from the earliest days of his career had a
significant impact on contemporary abstract painting of the
mid-1960s. According to art critic Michael Fried: "Ron
Davis is a young California artist whose new paintings,
recently shown at the Tibor de Nagy Gallery in New York,
are among the most significant produced anywhere during
the past few years, and place him, along with Stella and
Bannard, at the forefront of his generation." He had his first
one-person exhibition at the Nicholas Wilder Gallery in
Los Angeles in 1965.
RON DAVIS
9. (born December 16, 1938) is a mathematician, computer
scientist, and pioneer of computer art. He is best known
internationally for his contributions to the earliest
manifestations of computer art, a field of computing that
made its first public appearances with three small
exhibitions in 1965.
10. Frieder Nake has been a professor of interactive computer
graphics at the Department of Computer Science at
Bremen, Germany, since 1972. Since 2005, he has also been
teaching digital media design there. After studying
mathematics at the University of Stuttgart, where he earned
his diploma and doctoral degrees (in probability theory), he
has taught in Stuttgart, Toronto and Vancouver, before
coming to Bremen.
11. His courses and seminars, besides computer graphics,
interactivity, and digital media, are in the areas of computer
art, aesthetics, semiotics, computers and society, and theory
of computing. He has been a visiting professor to
Universitetet Oslo, Aarhus Universitet, Universität Wien,
Danube University Krems, University of Colorado,
University of Lübeck, University of Basel, University of
Costa Rica, Xi'an University of Science and Technology
and Tongji University.
13. OLGA KISSELVA IS AN FRENCH
ARTIST BORN ON NOV 22, 1965
The artist Olga Kisseleva‘s approach
to her work is much the same as a
scientist’s.
OLGA KISSELEVA
A discrepancy detected during a
procedure or within the workings of a
structure oblige her to formulate a
hypothesis, in order to explain the
complication in question, and
wherever possible, to propose a
solution to the problem.
14. She then determines the skills necessary
to pursue the relative study, and
commissions the research. The artist
calls upon exact sciences, on genetic
biology, geophysics, and also on
political and social sciences. She
proceeds with her experiments,
calculations and analyses, while strictly
respecting the methods of the scientific
domain in question. Her artistic
hypothesis is thus verified and approved
by a strictly scientific method.
OLGA KISSELEVA
16. Vera Molnár
Vera Molnár (5 January 1924 – 7
December 2023) was a Hungarian
media artist who lived and worked
in France.
Molnár is widely considered to
have been a pioneer of computer
art and generative art and was
also one of the first women to use
computers in her art practice.
17. Born in Hungary, she studied
aesthetics and art history at the
Hungarian University of Fine
Arts. In the 1940s and 1950s, she
created non-representational
paintings. By 1959 she was
making combinatorial images; in
1968, she would use a computer
to create her first algorithmic
drawings.
Vera Molnár
18. One of the early pioneers of computer art, Vera
Molnár's radical systems-based approach helped
establish the parameters for contemporary
intersections between art and technology. Her
geometric abstractions are created using a rigorous
compositional method, governed by a
predetermined set of mathematical rules that
foreshadowed the development of computers.
Vera Molnár
19. 'My life is in squares, triangles, lines,' the artist
once said, referring to her focus on elementary
forms. In the 1960s, she began implementing simple
algorithmic programmes by hand, a method referred
to as her 'machine imaginaire'. This assisted her in
working systematically through all the possible
permutations of a series, following a sequence of
instructions and self -imposed limitations.
Vera Molnár
20. In 1968, Molnár began working with a computer
at a Sorbonne research lab, teaching herself
Fortran, a programming language. Using this
language of 0s and 1s, she inputted algorithmic
variations to create line drawings with a moving
pen on a plotter. Her experimentation focused on
repetitions and variations of the letter M, paying
homage to artists like Malevich and Mondrian.
Vera Molnár
21. Molnár believed in multiple solutions to aesthetic
problems, exploring serial variations and
introducing a deliberate '1% disorder' to allow
chance to influence her works, blurring the line
between order and chaos.
Vera Molnár
23. Georg Nees
Georg Nees (23 June 1926 – 3 January
2016) was a German academic who was a
pioneer of computer art and generative
graphics. He studied mathematics, physics
and philosophy in Erlangen and Stuttgart
and was scientific advisor at the
SEMIOSIS, International Journal of
semiotics and aesthetics.
24. Georg Nees
[1] In 1977, he was appointed Honorary
Professor of Applied computer science at
the University of Erlangen[2] Nees is one
of the "3N" computer pioneers, an
abbreviation that has become acknowledged
for Frieder Nake, Georg Nees and A.
Michael Noll, whose computer graphics
were created with digital computers
25. Georg Nees
Georg Nees was born in 1926 in Nuremberg,
where he spent his childhood. He showed
scientific curiosity and interest in art from a
young age and among his favorite pastimes
were viewing art postcards and looking
through a microscope.
He attended a school in Schwabach near Nuremberg, graduating
in 1945.[5] From 1945 to 1951, he studied mathematics and
physics at the University of Erlangen then worked as an industry
mathematician for the Siemens Schuckertwerk in Erlangen from
1951 to 1985. There he started to write his first programs in
1959.[6] The company was later incorporated into the Siemens
AG.
27. Ricky Vega Nierva is an American
animator, storyboard artist, and
character designer at Pixar
Animation Studios. He started at
Pixar in the story department on
Toy Story 2 in 1997.
Since then he has worked on
Monsters, Inc., Finding Nemo and
led the production design on Up.
Nierva was born in San Diego.
28. Annie Award-winning artist Ricky
Nierva is a production designer
for Pixar Animation Studios,
where his credits include design
work for MONSTERS, INC., TOY
STORY 2, FINDING NEMO, and UP.
He is also the illustrator of the
children's book “M” is for
Monster.
Ricky Nierva is known for Finding
Nemo (2003), Monsters, Inc.
(2001) and Monsters University
(2013).
29. Ronnie Del Carmen
Ronaldo del Carmen (born December 31, 1959)
is a Filipino writer, director, storyboard artist,
illustrator, and voice actor. He co -directed and
co-wrote the story for the Pixar film Inside Out
(2015), for which he was nominated for an
Academy Award for Best Original Screenplay.
30. Ronnie Del Carmen
Del Carmen was born in the city of Cavite in
the Philippines. After high school, he worked as
a painter on the set of Francis Ford Coppola's
1979 film Apocalypse Now, which was filming
in the Philippines. He graduated from the
University of Santo Tomas with a Bachelor of
Fine Arts in Advertising.
31. Armand Serrano
Armand Serrano is a production designer, art
director and visual development artist for
animated feature films and games specializing
in environment design. He is currently a
Production Designer at Skydance Animation.
Armand also worked at Marvel Studios, Walt
Disney Animation Studios, Sony Pictures
Animation and The Bible Project. Armand is a
pioneer in the use of VR in production design
and conducts workshops and demos
internationally.
32. Armand Serrano
His past clients include Netflix Animation,
Blizzard Entertainment, Riot Games, Niantic
Studios, Blur Studio and Mikros Image.
33. Paul Abadilla is an animation art
director and illustrator based in the San
Francisco Bay Area. He began his career
as an art intern at Pixar Animation
Studios in 2008, contributing to several
Pixar feature films, including Elemental,
Incredibles 2, Brave, Inside Out, Luca,
and the Academy Award -winning film
Soul.
Paul Abadilla
34. Born in Manila, Philippines, Paul moved
to the United States at the age of seven,
growing up in Milpitas and San Jose,
California. He earned his BFA in
Animation/Illustration from San Jose
State University and interned at Walt
Disney Animation Studios before joining
Pixar.
Paul Abadilla
35. His illustration work has been
recognized by prestigious organizations
such as the Society of Illustrators,
American Illustration, and The Society
of Illustrators of Los Angeles. Outside of
art, Paul enjoys surfing, cooking, and
turntable scratching.
Paul Abadilla
36. Gini Cruz Santos is a Filipina animator at Pixar studios
based in the San Francisco Bay Area. She worked on
numerous Pixar animation films including Toy Story 2,
Monsters, Inc., Finding Nemo, A Bug's Life, The
Incredibles, Ratatouille, Toy Story 3, Up, Lifted and Brave.
She was nominated in 2004 for an Annie award for her
detailed lifelike animation on Finding Nemo, and was
nominated by the Visual Effects Society for an award for this
project as well.
Gini Cruz Santos