This document discusses digital natives' use of Web 2.0 tools for foreign language learning. It begins by defining digital natives as the generation born in the 1980s who are immersed in digital technology. It then discusses how Web 2.0 tools can support foreign language learning by allowing learners to access multimedia content and interact online. The document reviews connectivism theory and cognitive theory of multimedia learning as frameworks for how digital natives learn with Web 2.0 tools. Survey results showed digital natives frequently use tools like Rosetta Stone, Duolingo and Memrise to learn languages through interactive exercises and games.
An Off-The-Shelf Mobile App Portfolio for Distance EducationRamesh C. Sharma
Mobile technology has become a near-necessity in our modern lives, be it professional, personal and social. It is then not surprising to see mobile technology play a key role in how we are educated as well. To this extent, Mobile Learning (mLearning) has gained much significance over the past few years. With the design of new pedagogies and paradigm shifts, mLearning has become a new academic discipline on its own with a focus on the use of bespoke mobile technologies such as purpose built mobile apps to achieve the set learning outcomes. However, the design, development and implementation of such bespoke technologies require a substantial investmentboth monetarily and time wise. Many Distance Education (DE) practitioners would not have this privilege in terms of delivering their courses. In contrast, there are thousands of mobile applications available for free which can be leveraged to deliver a DE course more effectively and efficiently. In this light, Ishan Abeywardena introduces how these off-the-shelf applications can be systematically incorporated into each stage of the learning process.
In early days the main emphases were on the cognitive aspects of learning and traditional instructions of teaching in the classroom using outdated and conventional techniques. But today in this world of constant innovations and discoveries, scientists and gadget-experts are continuously searching for one or the two technological devices a day. Nodoubt technology has made our life much easier and better in many aspects. In developed countries, technology facilitates and helps students and teacher to learn things in more effective ways. But in the country like India, the development in technology is not upto that mark. We still are moving towards the path of progress. Thus, this paper will best describes about the conceptual framework regarding futuristic studies related to future technologies such as M-Learning, E-Learning, , iPod, I-Pad self-efficacy learning, Virtual Learning Environment (VLE ) etc. In this paper investigator highlighted some of the studies related to trends in futurology and innovations that could prove an important aspect of education technology.
New Visual Social Media for the Higher Education ClassroomRochell McWhorter
Authors: Julie A. Delello and Rochell R McWhorter
This chapter examines how next-generation visual social platforms motivate students to capture authentic evidence of their learning and achievements, publish digital artifacts, and share content across visual social media. Educators are facing the immediate task of integrating social media into their current practice to meet the needs of the twenty-first century learner. Using a case study, this chapter highlights through empirical work how nascent visual social media platforms such as Pinterest are being utilized in the college classroom and concludes with projections on ways visual networking platforms will transform traditional models of education.
An Off-The-Shelf Mobile App Portfolio for Distance EducationRamesh C. Sharma
Mobile technology has become a near-necessity in our modern lives, be it professional, personal and social. It is then not surprising to see mobile technology play a key role in how we are educated as well. To this extent, Mobile Learning (mLearning) has gained much significance over the past few years. With the design of new pedagogies and paradigm shifts, mLearning has become a new academic discipline on its own with a focus on the use of bespoke mobile technologies such as purpose built mobile apps to achieve the set learning outcomes. However, the design, development and implementation of such bespoke technologies require a substantial investmentboth monetarily and time wise. Many Distance Education (DE) practitioners would not have this privilege in terms of delivering their courses. In contrast, there are thousands of mobile applications available for free which can be leveraged to deliver a DE course more effectively and efficiently. In this light, Ishan Abeywardena introduces how these off-the-shelf applications can be systematically incorporated into each stage of the learning process.
In early days the main emphases were on the cognitive aspects of learning and traditional instructions of teaching in the classroom using outdated and conventional techniques. But today in this world of constant innovations and discoveries, scientists and gadget-experts are continuously searching for one or the two technological devices a day. Nodoubt technology has made our life much easier and better in many aspects. In developed countries, technology facilitates and helps students and teacher to learn things in more effective ways. But in the country like India, the development in technology is not upto that mark. We still are moving towards the path of progress. Thus, this paper will best describes about the conceptual framework regarding futuristic studies related to future technologies such as M-Learning, E-Learning, , iPod, I-Pad self-efficacy learning, Virtual Learning Environment (VLE ) etc. In this paper investigator highlighted some of the studies related to trends in futurology and innovations that could prove an important aspect of education technology.
New Visual Social Media for the Higher Education ClassroomRochell McWhorter
Authors: Julie A. Delello and Rochell R McWhorter
This chapter examines how next-generation visual social platforms motivate students to capture authentic evidence of their learning and achievements, publish digital artifacts, and share content across visual social media. Educators are facing the immediate task of integrating social media into their current practice to meet the needs of the twenty-first century learner. Using a case study, this chapter highlights through empirical work how nascent visual social media platforms such as Pinterest are being utilized in the college classroom and concludes with projections on ways visual networking platforms will transform traditional models of education.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology
Need and importance of information technology in educationAshvini gupta
It's a education
NEED
Education is a life long process therefore anytime anywhere access to it is the need
Information explosion is an ever increasing phenomena therefore there is need to get access to this information
Education should meet the needs of variety of learners and therefore IT is important in meeting this need
It is a requirement of the society that the individuals should posses technological literacy
We need to increase access and bring down the cost of education to meet the challenges of illiteracy and poverty-IT is the answer
IMPORTANCE
Access to variety of learning resources
Immediacy to information
Anytime learning
Anywhere learning
Collaborative learning
Multimedia approach to education
Authentic and up to date information
Access to online libraries
Teaching of different subjects made interesting
Educational data storage
Distance education
Access to the source of information
Multiple communication channels-e-mail,chat,forum,blogs,etc.
Access to open courseware
Better accesses to children with disabilities
Reduces time on many routine tasks
Information Technology In Education
Information Technology in Education, effects of the continuing developments in information technology (IT) on education.
The pace of change brought about by new technologies has had a significant effect on the way people live, work, and play worldwide. New and emerging technologies challenge the traditional process of teaching and learning, and the way education is managed. Information technology, while an important area of study in its own right, is having a major impact across all curriculum areas. Easy worldwide communication provides instant access to a vast array of data, challenging assimilation and assessment skills. Rapid communication, plus increased access to IT in the home, at work, and in educational establishments, could mean that learning becomes a truly lifelong activity—an activity in which the pace of technological change forces constant evaluation of the learning process itself.
The healthcare industry is rapidly evolving in tandem with a demand for increased flexibility in the delivery of education in our fast-paced society. As a result, the passive reception of content by students, delivered by an expert from the front of the class, is becoming increasingly redundant. Students are now being taught, ubiquitous connectivity allowing widespread access to online materials (Collier, Gray, & Ahn, 2011). Programs such as nursing are often offered in an external, online delivery mode (Wright, 2013). Due to an increasingly aging population, healthcare is by far one of the fastest-growing industries, and graduate job seekers choosing to enter healthcare, will need to ensure they have developed sound digital literacies, particularly as they apply to professional communication. It is imperative that students develop and leverage emerging communication technologies as part of their portfolio prior to seeking employment (Clark, 2009; Hargittai & Litt, 2013).
ASSESSING TEACHERS’ KNOWLEDGE IN ICT USAGE FOR LESSON PREPARATION AND DELIVER...AkashSharma618775
Generally, it is agreed that information and communication technology (ICT) promotes easier planning
and preparation of lessons; helps teachers to have access to up-to-date learners and school data anytime and
anywhere. This is especially significant in this Covid era where hybrid education is being promoted. Therefore,
this study investigated the knowledge of basic school teachers in the Kassena-Nankana Municipality in the use of
ICT for lesson preparation and delivery. One hundred and two (102) out of five hundred and ten (510) basic school
teachers were sampled using the simple random sampling technique for the study. A questionnaire and an
observation checklist were used to collect data from the teachers. Data were coded into the IBM-SPSS version 21
to generate descriptive statistics (frequency counts and percentages) for the analyses. Findings from the study
revealed that 92.2% of basic school teachers in the Kassena-Nankana Municipality agreed that ICT is a diverse set
of technological tools and resources used to communicate and to create, disseminate, store and manage
information. The basic school teachers were of the view that the use of ICT in lesson delivery comes with lots of
benefits to their classroom instructional practices. The findings further revealed that basic school teachers in the
municipality have basic knowledge in ICT use but do not use this knowledge in their lesson delivery due to factors
such as constant changes in technology, cost of ICT tools, limited time allocation for ICT lessons in the schools,
technical nature of ICT, lack of ICT laboratories, and network facilities in schools for teachers and students. The
study recommended that more time should be allocated for the teaching of ICT in basic schools and also, basic
school teachers should be given constant ICT training through workshops and refresher courses to boost their
competencies in using ICT in their lesson preparation and classroom instructional practices.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology
Need and importance of information technology in educationAshvini gupta
It's a education
NEED
Education is a life long process therefore anytime anywhere access to it is the need
Information explosion is an ever increasing phenomena therefore there is need to get access to this information
Education should meet the needs of variety of learners and therefore IT is important in meeting this need
It is a requirement of the society that the individuals should posses technological literacy
We need to increase access and bring down the cost of education to meet the challenges of illiteracy and poverty-IT is the answer
IMPORTANCE
Access to variety of learning resources
Immediacy to information
Anytime learning
Anywhere learning
Collaborative learning
Multimedia approach to education
Authentic and up to date information
Access to online libraries
Teaching of different subjects made interesting
Educational data storage
Distance education
Access to the source of information
Multiple communication channels-e-mail,chat,forum,blogs,etc.
Access to open courseware
Better accesses to children with disabilities
Reduces time on many routine tasks
Information Technology In Education
Information Technology in Education, effects of the continuing developments in information technology (IT) on education.
The pace of change brought about by new technologies has had a significant effect on the way people live, work, and play worldwide. New and emerging technologies challenge the traditional process of teaching and learning, and the way education is managed. Information technology, while an important area of study in its own right, is having a major impact across all curriculum areas. Easy worldwide communication provides instant access to a vast array of data, challenging assimilation and assessment skills. Rapid communication, plus increased access to IT in the home, at work, and in educational establishments, could mean that learning becomes a truly lifelong activity—an activity in which the pace of technological change forces constant evaluation of the learning process itself.
The healthcare industry is rapidly evolving in tandem with a demand for increased flexibility in the delivery of education in our fast-paced society. As a result, the passive reception of content by students, delivered by an expert from the front of the class, is becoming increasingly redundant. Students are now being taught, ubiquitous connectivity allowing widespread access to online materials (Collier, Gray, & Ahn, 2011). Programs such as nursing are often offered in an external, online delivery mode (Wright, 2013). Due to an increasingly aging population, healthcare is by far one of the fastest-growing industries, and graduate job seekers choosing to enter healthcare, will need to ensure they have developed sound digital literacies, particularly as they apply to professional communication. It is imperative that students develop and leverage emerging communication technologies as part of their portfolio prior to seeking employment (Clark, 2009; Hargittai & Litt, 2013).
ASSESSING TEACHERS’ KNOWLEDGE IN ICT USAGE FOR LESSON PREPARATION AND DELIVER...AkashSharma618775
Generally, it is agreed that information and communication technology (ICT) promotes easier planning
and preparation of lessons; helps teachers to have access to up-to-date learners and school data anytime and
anywhere. This is especially significant in this Covid era where hybrid education is being promoted. Therefore,
this study investigated the knowledge of basic school teachers in the Kassena-Nankana Municipality in the use of
ICT for lesson preparation and delivery. One hundred and two (102) out of five hundred and ten (510) basic school
teachers were sampled using the simple random sampling technique for the study. A questionnaire and an
observation checklist were used to collect data from the teachers. Data were coded into the IBM-SPSS version 21
to generate descriptive statistics (frequency counts and percentages) for the analyses. Findings from the study
revealed that 92.2% of basic school teachers in the Kassena-Nankana Municipality agreed that ICT is a diverse set
of technological tools and resources used to communicate and to create, disseminate, store and manage
information. The basic school teachers were of the view that the use of ICT in lesson delivery comes with lots of
benefits to their classroom instructional practices. The findings further revealed that basic school teachers in the
municipality have basic knowledge in ICT use but do not use this knowledge in their lesson delivery due to factors
such as constant changes in technology, cost of ICT tools, limited time allocation for ICT lessons in the schools,
technical nature of ICT, lack of ICT laboratories, and network facilities in schools for teachers and students. The
study recommended that more time should be allocated for the teaching of ICT in basic schools and also, basic
school teachers should be given constant ICT training through workshops and refresher courses to boost their
competencies in using ICT in their lesson preparation and classroom instructional practices.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Extraction Of Natural Dye From Beetroot (Beta Vulgaris) And Preparation Of He...SachinKumar945617
If you want to make , ppt, dissertation/research, project or any document edit service
DM me on what's app 8434381558
E-mail sachingone220@gmail.com
I will take charge depend upon how much pages u want
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Solid waste management & Types of Basic civil Engineering notes by DJ Sir.pptxDenish Jangid
Solid waste management & Types of Basic civil Engineering notes by DJ Sir
Types of SWM
Liquid wastes
Gaseous wastes
Solid wastes.
CLASSIFICATION OF SOLID WASTE:
Based on their sources of origin
Based on physical nature
SYSTEMS FOR SOLID WASTE MANAGEMENT:
METHODS FOR DISPOSAL OF THE SOLID WASTE:
OPEN DUMPS:
LANDFILLS:
Sanitary landfills
COMPOSTING
Different stages of composting
VERMICOMPOSTING:
Vermicomposting process:
Encapsulation:
Incineration
MANAGEMENT OF SOLID WASTE:
Refuse
Reuse
Recycle
Reduce
FACTORS AFFECTING SOLID WASTE MANAGEMENT:
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Digital Natives___ Use of Web 2.0 Tools in Learning Foreign Language_ A Case Study[#600923]-1081335.pdf
1. Language and Technology 2020 Volume: 2 Issue: 1 26 - 43
26
Digital Natives’ Use of Web 2.0 Tools in Learning Foreign Language: A Case
Study
Harun Bozna
Anadolu University, Eskişehir, Turkey
Tevfik Volkan Yüzer
Anadolu University, Eskişehir, Turkey
Abstract
In the information age, depending on the ubiquitousness of information and digitalization, learners’ learning
methods and approaches have changed rapidly and profoundly. Web 2.0 tools and recent technologies have
facilitated people’s lives as well as their teaching and learning environments. The generation called “digital
natives” live addictively to Web 2.0 and digital media tools. This generation with a perfect command of Web
2.0 tools can reach boundless information and interact with people around the world. In this context, learning a
foreign language has become vital for communication and a common language (lingua franca) has become
indispensable in this globalized world. Widespread use of Web 2.0 tools in foreign language learning enables
both learners and teachers to interact and access information in a short time in and out of class. Accordingly,
this study aims to determine digital natives’ levels of using Web 2.0 tools in learning foreign languages under
the Connectivism Theory and Cognitive Theory of Multimedia. It’s anticipated that the findings of the research
will enable both face to face and distance education-based institutions to learn more about digital natives and
their learning styles. In this case study, data collection was completed through semi-structured oral interviews,
observations, and document analysis. Parallel with the information in the literature review; the results of this
study show that digital natives use Web 2.0 tools quite often and they are ambitious and practical in generating
content and sharing their contents via connections.
Keywords: Web 2.0 tools; digital natives; foreign language learning; the Connectivism Theory, the Cognitive
Theory of Multimedia
Introduction
The rapid development of communication and information technologies in the globalizing world
makes it easier to access information, share, and interact with one another. In this context, all these
conveniences and developments have made communication a necessity and to communicate;
learning a common language has become a requirement (lingua franca). According to Ergül
(2014,123-126), “In our rapidly developing and changing world, keeping up with the digital century
and globalization can be realized by speaking a common language”. Serengil (2007) acclaims that
English, which is a common language of cultural interactions such as the internet, economy, popular
culture, diplomacy, air traffic control, has become compulsory to learn. Trimnell (2005, 198-201)
emphasizes the importance of learning a foreign language as "Knowing a foreign language is also
necessary to better understand education and communication as well as the developing digital
world". For these reasons, it is possible to say that learning a foreign language can be regarded
among the requirements of this digital age.
2. Language and Technology 2020 Volume: 2 Issue: 1 26 - 43
27
Web 2.0 technologies, used addictively in the first quarter of the 21st century, are almost
everywhere in our lives. As Bat (2010) points out, the number of people using weblogs, wikis, social
networks, and multiplayer games is increasing day by day. These people in networks can interact,
share, and collaborate through these networks and they are enthralled by rapid individual
publications, sharing, and dynamic interface of being online (Warschauer & Grimes, 2007). As
Siemens (2004) stated, being able to access accurate and up-to-date information, filter out secondary
or unnecessary information, and distinguish important and insignificant information are among the
important skills that learners must possess in the information age. In this era, Web 2.0 tools have
also contributed to the enhancement of learning and teaching environments. In this context,
technology has led to the creation of new paradigms and new pedagogical approaches and the
grounds for the formation of the Connectivism and Cognitive Theory of Multimedia Learning. (Kop &
Hill, 2008).
Connectivism, which is the theory of the digital age, expounds on how learning takes place in
networks (Downes, 2012; Siemens, 2004). Contrary to traditional learning theories, it is argued that
information in the digital age is shared with the network connections and learners are cyclic by
switching between these networks (Downes, 2012). According to connectivism, learning occurs
through the interaction of individuals on the network. Much more than simply transferring
knowledge, learning takes place through active interactions of learners with learning resources and
networks.
The Cognitive Theory of Multimedia Learning is formed on interactive and well-designed multimedia
environments that address multiple sensory organs, such as image, text, and animation. These
environments not only actively engage learners in the learning process, but they also help to create
inert learning (Mayer, 2003).
As Kürkçü (2016) stated, digitalization has started to create a new culture. Those who were born in
this digital age are called “digital natives” and those who are struggling to keep up with this culture
are called “digital immigrants”. Prensky (2001) states that almost all of the digital natives’ lives are
surrounded by computers, mobile phones, digital music players, video games, and all other tools and
toys of the digital age. Digital immigrants, born in the early 1980s, is a generation unfamiliar with
digital media, but trying to adapt to this digital environment. Digital natives do all their activities such
as information access, study, entertainment, communication using digital media tools. They enjoy
doing practical researches but most of the time they are disoriented. They are usually analytical,
critical thinkers, and likely to question authority (Tapscott, 2008).
In the first quarter of the 21st century, the rapid development of information and communication
technologies (ICT) also affected foreign language education (Warner, 2004). The use of technology in
teaching and learning environments is gaining popularity. The widespread use of these technologies
has led to significant changes in both language learners and teachers in foreign language learning and
teaching. Digital learners can access hundreds of daily podcasts, wikis, videos, exercises and other
content to practice a foreign language through these Web 2.0 tools. Consequently, they can make
foreign language learning processes much more practical and meaningful via such links and tools.
Web 2.0 tools help learners develop their existing skills and support individual learning. The benefits
of these tools, which provide learners with innovative prospects are various. Some of these are
content creation, content modification, socialization, interaction, and product development that help
learners develop their self-confidence. In addition, information can be achieved in the most up-to-
3. Language and Technology 2020 Volume: 2 Issue: 1 26 - 43
28
date and functional form. Hence, Web 2.0 tools might also increase the academic success of this
generation (Elmas & Geban, 2012).
As Gasser and Palfrey (2013) put it, digital natives have extraordinary knowledge of how to access
knowledge. At the same time, this generation, which can go to the main sources of information that
they learn with web linkage logic, can do comprehensive research, synthesize and share with their
friends about the concepts they want.
Connectivism is based on interaction and communication (Siemens & Conole, 2011). Similarly, these
two elements are vital in foreign language learning. Foreign language is now increasingly facilitated
by the use of interactive Web 2.0 tools and technology with plans tailored to the autonomous
endeavors of learners and their needs (Hsu, 2013). The learning of foreign languages by digital
natives can be correlated to the processes of language discovery and meaningful connections in the
process of learning their mother tongue. As mentioned earlier, the generation with all these digital
skills is in communication with digital cultures, and learning a foreign language becomes essential in
these settings.
The basis of the multimedia environment depends on the following principle: “it is more effective for
people to learn by using pictures and texts together than learning from writing” (Mayer, 2008, 760).
What is meant here is not simply adding text to pictures, but the use of teaching tools in the light of
the human brain. Mayer's cognitive theory of multimedia is based on the use of environments
according to the functioning and perceptions of the human brain.
Multimedia environments increase student motivation and success. In addition, they structure the
information learned. The selection of visual, auditory, colorful, and effective materials suitable for
learning outcomes supports the student in terms of cognitive, affective, emotional, behavioral, and
social aspects (Dellal & Yücel, 2015). Katırcı (2010) also revealed that information frequently used in
animation and simulation causes less cognitive load compared to information mostly used in the text.
In this context, Web 2.0 tools, which frequently use multimedia technologies such as animation,
graphics, sound, and image, can support the success of the learners since these technologies provide
flexible learning environments and help to achieve permanent learning (Akkoyunlu & Yılmaz, 2005).
Literature Review
In this part of the research, definition, and assets of digital natives, learning a foreign language in the
21st
century, use of Web 2.0 tools in language learning, connectivism, and cognitive theory of
multimedia are covered within the scope of the study.
Digital natives
The digital natives are made up of those born in the 1980s and afterward; also, acknowledged by
many different names such as "millennial students, internet generation, game generation, cyber
children, new generation, and locust mind". The labels used to describe the generation of these
young people and their relationship with technology are numerous. According to Sorrentino (2018),
this metaphor has had a continuing influence on how the educational system perceives students and
technology. In the shortest definition of Prensky (2001), digital natives are native speakers of the
digital language of the internet, computer, and computer games. Rapid access to information,
evaluating the data simultaneously, and multi-tasking at the same time are among the basic features
4. Language and Technology 2020 Volume: 2 Issue: 1 26 - 43
29
of digital natives. In addition, they are always connected and choose games instead of serious
studies. Digital natives do all their activities such as information access, studying, entertainment,
communication in their lives by using digital media tools.
According to Rapetti and Cantoni (2010), the main difference between this generation and the
previous generation is the frequency of using the internet and the ability to use the technology
enormously even in different learning environments. Bilgiç et al. (2011) define the digital natives as
21st
-century children and young people who are living with internet technologies and hosting online
environments and modern technologies at the center of their lives. Taş (2014) suggests that
technology plays a key role in the lives of digital natives. It is a rule to have a 24/7 internet
connection for digital natives and they live addictively to their mobile devices.
In the age of information, in which we have made rapid progress in digitalization, it is necessary to
determine the learning needs of digital learners (McLoughlin & Lee, 2010). In this context, it would
be right to discuss how educators can meet these needs and examine the use of digital technologies
according to the needs of learners.
Learning a foreign language in the 21st
century
In the 21st century, when information and communication technologies are of great importance, the
need for learning a foreign language has also increased, and learning one or more foreign languages
became one of the indispensable necessities for every society. Rapid development in information
and communication technologies (ICT) have affected education platforms and foreign language
learning (Warner, 2004). The use of technology in teaching and learning environments is increasing
(Karaman et al. 2008). Aydın (2011) emphasizes that technology is indispensable in foreign language
education.
Çelebi (2006) states that developments in technology and technology-based changes in our lives are
ahead of cultural change and learning a new language in the 21st century is indisputable. Thanks to
the rapid development of information and communication technologies in the globalizing world,
information has become easier to reach and share, and network connections have increased
interaction among people (Karabulut, 2015). All these developments have brought about the
necessity of learning a common language (lingua franca) for communication. As Ergül (2014) stated,
it can be realized by knowing a common language to keep pace with globalization and pace in our
rapidly developing and changing world. According to Trimnell (2005), learning a foreign language is
also necessary to better understand education, communication, and the emerging digital world.
Foreign language learning, which can change our point of view from time to time, also opens new
opportunities for people in social, academic, and business life. In sum, it is possible to say that when
professional, social, and individual reasons are blended, foreign language knowledge is among the
requirements of the information age.
Use of Web 2.0 tools in language learning
According to Morgan (2012), Web 2.0 tools help language learners develop four basic skills: speaking,
writing, listening, and reading. It also allows them to improve their grammar and vocabulary. This
generation of digital learners has access to blogs, podcasts, wikis, videos, exercises, RSS feeds and
contents and they can do numerous language exercises thanks to Web 2.0 tools. Başal and Aytan
(2014) stated that Web 2.0 tools used in teaching and learning foreign languages also increased
learner-learner interaction. In addition, in this process, unlike the boring main course books,
5. Language and Technology 2020 Volume: 2 Issue: 1 26 - 43
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workbooks and supplementary books, they expressed that these tools are a source of dynamism and
motivation for the learners.
Consistent with Lam (2004), online conversations and correspondence of foreign language learners
contribute to their ability to express themselves and to acquire a language. Shin (2006) stated that
synchronous or asynchronous communication is very effective in learning languages. The research
findings of Freiermuth and Huang (2012) in the intercultural context in Asia show that using foreign
language learners in the target language in online conversations enhances their motivations and
levels of entertainment.
Based on all this information, it can be said that the Web 2.0 tools that increase learners' motivation
during the foreign language learning process can also enhance the academic achievement of the
learners due to their interactive working environments, multimedia options, and dynamism added to
learning. Based on 2016 statistics, the most preferred foreign language learning tools and their
teaching approaches are shown in Table 1.
Table 1. The most preferred language tools in the last five years (www.fluentu.com, 2016)
Thanks to Web 2.0 technologies, learning foreign languages is now becoming easier. These tools,
which we can use anytime and everywhere consistent with our learning needs, also offer interactive
and collaborative working environments. Some of these tools support the target work environment
with games, visuals, and videos. For example, while "Rosetta stone" offers visually weighted practice
opportunities, "Duolingo" offers artificial intelligence-based activities and communication
environments based on the pace of learning. The tools in Table 1 are among the most frequently
used tools in the last five years and various tools similar to these are available.
Visual of
the Tool
Tool Approach Link
Rosetta Stone Visual exercises and fun content http://www.rosettastone.eu/
FluentU
Music videos, ads, news, and inspiring
talk videos
www.fluentuenglish.com
MindSnacks
Nine mini-games and fun vocabulary
activities
https://www.mindsnacks.com
Memrise Creative and fun activities https://www.memrise.com
Livemocha Learning cards http://www.livemocha.com/
Duolingo
Artificial intelligence and interaction
practice
https://tr.duolingo.com
Voscreen Short videos and translation https://www.voscreen.com
Busuu Chat rooms and visuals http://www.busuu.com/
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Connectivism
Connectivism has emerged as a new learning theory in the digital age with the increasing use of Web
2.0 tools and elucidates how learning takes place in networks (Downes, 2012; Siemens, 2004).
Contrary to traditional theories, according to the connection that arises in the digital age,"
“knowledge is distributed through network connections, so learning is realized by the ability to
configure and connect from one end to the other" (Downes, 2012). Based on connectivism, it is
emphasized that learning takes place through the interactions of individuals on the network. Siemens
and Downes (2008) pointed out that connectivity is not sufficient to explain how learning occurs over
networking in the age of information, and therefore connectivity, has emerged as a need.
Connectivism theory describes the process by which learners reach information sources through
networks in digital environments. In this context, it is emphasized that in the context of
communication, the knowledge is derived from the communication and interaction of learners with
learning resources rather than teaching by teachers (Clinton et al., 2011). Another person who
supports the use of technology and the theory of connectivity in education is education counselor
and writer Marc Prensky. Prensky, who brought digital native and immigrant concepts to the
foreground, pointed out that since learning in digital age ensues through social networks and Web
2.0 tools, digital natives have problems in traditional learning environments (Prensky, 2005). Learners
at the digital age can successfully use networking, multimedia, and Web 2.0 tools and filter
secondary information where information is increasing exponentially. (Kop & Hill, 2008). In this
context, it is possible to say that these properties overlap with the learning characteristics of the
connection theory. In Figure 1, the connections of individuals learning with networks are outlined
(Drexler, 2008).
Figure 1. Connections of network learners (https://blog4itech.wordpress.com/2013/11/), (Drexler,
2008)
Cognitive Theory of Multimedia
The development of technology is also rapidly developing educational technologies (Boche &
Shoffner, 2017). The introduction of technology into educational environments has brought diversity
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32
to learning environments, which has resulted in positive outcomes for learners who show individual
differences in learning processes (Kuzu, 2007). According to Yilmaz and Özkan (2014), the appeal of
technology to the senses can easily be achieved by bringing together audio-visual multimedia. To
exemplify, YouTube, Flickr, Slideshare, and some cloud computing technologies such as Dropbox and
Google Drive allow users to create, edit, and share simultaneously. Atwell (2007) stated that thanks
to the ecology of open source through the development of technology, learners can use Web 2.0
tools and multimedia consistent with their learning methods and needs. In this context, as Knight
(2011) points out, "a combination of technology and education" can lead to more productive results
in the training process.
Multimedia used in educational environments can increase the efficiency and productivity of the
teaching and enable learners to access information more easily and permanently (Leutner, 2014). At
the same time, the use of multimedia in learning and teaching environments that address multiple
sensory organs provides active learning, autonomous learning, and collaborative learning (Oktay &
Cakir, 2013). Figure 2 shows a multimedia simulation.
Figure 2: Multimedia simulation (http://www.dife.info/index.php/art-design-and-
technology/multimedia-production)
Methodology
In this research, digital natives’ levels of using Web 2.0 tools in learning foreign languages have been
identified and evaluated within the context of cognitive multimedia theory and connectivism theory
in a holistic approach. This research has been constructed as a case study which is one of the
qualitative research approaches. Qualitative research is defined as a study in which qualitative data
collection techniques such as observation, interview, and document analysis are used and a process
is followed to reveal perceptions and events naturally and realistically (Yıldırım & Şimsek, 2008).
Creswell and Poth (2016) describe the case study that constitutes the design of this study, as follows:
"The case study is an in-depth analysis based on any event, individual or process data". Moreover, in
this research; techniques such as observation, semi-structured interviews, and document analysis
have been used. Unstructured or semi-structured negotiations are more flexible than structured
negotiations and can be shaped by the flow of opinion (Çokluk et al., 2011). To analyze the reliability
of the collected data by semi-structured interviews, the researchers have consulted three experts for
triangulation. Cresswell (2005) and Patton (1999) describe the data triangulation as a method used to
remove any bias that may be caused by different data sources collected by the researcher and to
increase the reliability of the data.
Design of the Research
This study is conducted at Anadolu University, School of Foreign Languages, Turkey. At this language
school, there are 220 lecturers and approximately 3000 students. The research focuses on
determining Digital Natives’ Levels of Using Web 2.0 Tools in learning foreign languages for three
main reasons:
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1. The lack of studies on the level of use of Web 2.0 tools by foreign language learners.
2. To identify the digital natives’ learning processes via digital media, the way they choose the tools,
and their interactions in this process.
3. To elucidate teaching platforms, specifically distance education institutions about digital natives’
learning styles since they commonly use technological opportunities in course deliveries.
To determine the participants in the survey, the purposive sampling method has been used.
Purposive sampling is one of the convenient sampling methods in qualitative research (Creswell &
Poth, 2016). Participants in purposive sampling are selected by the researcher for an in-depth
examination of the situation with the most appropriate participants contributing to the research
(McMillan, 2004, Patton, 2002). When creating the sample for the purpose, the researcher took into
consideration the classifications of the digital natives, their observations, and the views of two field
experts. In terms of attitudes and capacities of digital natives, their classification is divided into five
categories (Kurubacak, 2016).
Avoiding natives: Even if they were born in the digital age, they do not feel familiar with digital
technology. Unlike their peers, they hardly ever use mobile technologies. Facebook and Twitter
accounts are not available. Even some of them do not even have internet access at home. This
group is the smallest group of digital natives.
Minimalists: They know that technology is part of everyday life, but they only focus on things
that are interesting to them. They follow their news from the daily newspaper. They use
communication technologies, but they are not enthusiastic.
Enthusiastic participants: This group is the largest group of digital natives. They are on Facebook
and Twitter all day. They use the internet when they want to learn something. They enjoy using
technology. They change their phones frequently.
Innovators: These groups are not only enthusiastic, but they also develop communication
technologies. Game developers, programmers, engineers, tech-writers, hackers, etc. are
members of this group.
Dependents: This group is extremely addicted to technology and is generally game addicts.
When they are separated from the Internet, they become angry, upset, and frustrated. Members
of this group have general problems at school, work, or home life.
Participants
In the creation of the sample, the classification given above is adapted to three groups, minimalist,
enthusiast, and innovates. The reason for this is that some features in groupings are similar to each
other and haven’t been observed in the process. The researcher observed twenty students' attitudes
towards technology use and capacities in laboratory courses where foreign language courses were
supported by technology for three months. From these observations, a total of six students were
selected for each group. In addition to the observation, the ideas of two field experts taken in the
sampling process. In qualitative research, there is no specific rule for calculating sample size.
Sampling is decided according to the purpose of the research and possibilities (Büyüköztürk, 2012).
Therefore, after receiving the opinions of the experts, six students were selected.
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The demographic information of the digital natives participating in the research is given in Table 2
below. The actual names of the participants were kept confidential within the framework of the
ethics guidelines and each participant was given a separate nickname.
Table 2. List of participants
Digital natives (Nicknames) Level of Technology Use
Eftelya Minimalist
Ali Minimalist
İpek Enthusiastic participant
Metehan Enthusiastic participant
Demet Innovator
Erkin Innovator
Data Collection Tool
In this study, semi-structured interview forms, observations, and document analyzes were used as
data collection tools. Semi-structured interview forms consist of three components. The first
component of the interview forms was informing. The information page contains information on the
subject, subject, purpose, scope. The second component of the interview form is the written
permission form. The written permission form includes information on how to conduct the interview,
how to record audio, and how the data will be stored and used. The final component of the semi-
structured interview form consists of interview questions.
Questions
In the purpose part of the study, four questions were asked based on the problem and the following
was finalized depending on the theoretical sequence composed of connectivism and cognitive
multimedia theories and the examination made by three different qualitative research specialists.
Table 3. Theoretical framework
Digital natives learning a foreign language
Connectivism
Use of Web 2.0 tools
Multimedia
Learning
The skill of technology
use
Ability to use Web 2.0 tools through technology
literacy
The final questions posed for this research are as follows:
1. How do you use Web 2.0 tools in general?
When learning a foreign language:
2. How do you use Web 2.0 tools?
The semi-structured interview form used in the research was presented to three academicians who
were experts in qualitative research in terms of appearance and scope validity. Through interviews
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and feedback from academicians, interview questions were revised and finalized. Then the data
collection process started.
Data analysis
The interviews were recorded and each of the interviews lasted approximately 15 minutes, including
the examination and signing of the preliminary forms. After the interviews were completed, the
analysis of the collected data started. The data was coded and analyzed by the researchers. The data
from the audio record was exported to NVIVO11 and the analysis was done by this package program
used in most qualitative researches.
In this research, descriptive and inductive content analyses were used in data analysis. The coding of
the data, the finding of the themes, the organization and definition of the data according to the
codes and themes, the interpretation phases of the findings were followed (Yıldırım and Şimşek
2005: 228-238).
Strengths and limitations of research
The methodology consisting of triangulation, purposive sampling, observations, semi-structured
interviews, the analysis, and theoretical base make the research an appropriate case study.
Findings of the research are important to face-to-face and distance learning organizations to discover
and understand digital natives’ learning processes and preferences in the digital environment. In this
context, it can be said that this research is scholarly for the distance education institutions which
frequently use technological facilities in course deliveries. These points form the strengths of the
research.
Findings and Discussion
In this section, the findings regarding the level of use of Web 2.0 tools by foreign digital learners
were analyzed and discussed. The findings were obtained as a result of the analysis of the semi-
structured interview data with the NVivo11 program under the research purpose and research
questions directly supported by the citations. Findings from the study were given under appropriate
titles according to the relevant research questions.
The common use of Web 2.0 tools
Participants were asked to answer the question "How do you use Web 2.0 tools?" to determine how
they use Web 2.0 tools in general. As a result of the analysis, five sub-themes were determined
under the main theme of "Usage of Web 2.0 tools". Different opinions were obtained from the sub-
themes, which are connected. The use of "Web 2.0 tools" is the use of Web 2.0 for information, the
use of multimedia, the use of Web 2.0 for news retrieval and sharing, the use of mobile applications,
and the use of social media. Two more details such as "Facebook" and "Twitter" have been identified
under the sub-theme "Social media use". The themes are shown in Figure 3.
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Figure 3. Sub-themes of using Web 2.0t based on the main theme
Figure 3. shows the main themes and sub-themes that have been identified in the direction of how
digital natives use Web 2.0 tools in general. Findings related to the determined sub-theme are as
follows:
Direct citations for the sub-theme "for gathering information" are given below.
"... we use the internet most to reach the information; because the information on the internet
is the place where the brain functions in the world, that is, all the stuff is gathered and used
here, but achieving the right information requires great rigor; because one idea is pre-empted
differently at different sites and we can convey wrong information while using the source we
know to be true. We should take care that the site we use to avoid is not the only quality. So we
can come up with wisdom not from a single place, but a lot of sources and a common
conclusion. " Demet
"... Most social media value entertainment. There are many pages on social media for
information. "Eftelya
"... I research my homework, I get information from necessary internet sites". İpek
As can be seen from the direct citations, it can be said that digital natives use the Web 2.0 tools very
often for information. They say that they use the internet mostly to get information and believe that
accurate information should be meticulously searched. Participants also use social media for
information. Social media tools, which are most commonly used among young people, can be
considered as the most practical ways to get information. Some learners who are at the center of
their learning process have indicated that they are researching familiar internet sites to reach the
information.
The other sub-theme, linked to the main theme of the use of Web 2.0 tools, is "Multimedia Usage".
Direct citations on the subcontracting of "use of multimedia" are given below.
“I follow YouTube channels. I look around the activities they do in the areas I'm interested in ".
Metehan
"I even have a YouTube channel. I follow some people and publish music ". Metehan
"I do not use it very often. I usually use video sharing sites. For example, I follow Youtube and
similar things, but I'm not active ". Ali
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"Youtube, İzlesene, Dailymotion are great but I spend more time on Youtube, I like listening to
music and watching videos". Eftelya
Based on the opinions regarding the use of multimedia, participants have chosen "Youtube" as the
preferred tool. "Youtube", which allows people to download and upload movies, music, pictures,
graphics, and animations is among the most preferred multimedia media.
The other sub-theme, linked to the main theme of the use of Web 2.0 tools, was "getting news and
sharing". Direct citations to this sub-theme are given below.
"... I use it to get news from my friends, to share something, and once I go somewhere I share
my location ". Erkin
"... I play in the school team and I make announcements about matches in social media and I
follow the match scores. There are useful groups for people. For example, an instructor shares
lecture notes with students and so on, and we use it to learn a language. " Erkin
"... I loved some of the tools. We can see far away from people via media tools. I have access to
various news sources” Ali
Use of Web 2.0 Tools in foreign language learning
The second research question was "How do you use Web 2.0 tools while learning a foreign
language?" The responses were analyzed to determine how participants use Web 2.0 tools while
learning a foreign language and the result was a total of nine sub-theme determined. This theme,
"Web 2.0 tools contribution to foreign language learning", was supported by three basic views, and
the second theme, "Achieving the necessary and correct information through Web 2.0 tools" was
supported by five different views. The sub-themes are shown in Figure 4.
Figure 4. Sub-themes of using Web 2.0 tools in learning a foreign language
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Figure 4 shows the main themes and sub-themes that have been identified in the direction of how
digital natives use Web 2.0 tools while learning a foreign language. Findings related to the sub-
themes are as follows:
Direct citations for the most referential sub-theme "Tool use" are given below.
"... I use Duolingo. In my free time, on the bus, anywhere. Duolingo is very enjoyable. Instead of
carrying the books and notebooks, I can download the application and use it. Enjoyable".
Demet
"... sometimes I use" Duolingo "; because it makes me better than the others. It shows us our
improvement and success. In writing, words are pronounced and they become familiar to us.
There are also some applications such as "Canva" and "MyEnglishLab" and we use them in Lab
tasks, but "Duolingo" is my favorite. Metehan
"... I use tools like live mocha and voscreen. I used "Cambly" but it was a demo and I had to pay.
I also use "lyrics training" for fun and vocabulary practice.” İpek
Findings
In the course of findings, digital natives regularly use Web 2.0 tools in their social and academic lives.
In their foreign language learning process, they prefer various tools because they are both
entertaining and they provide them dynamic environments. In this context, as noted in the literature,
multitasking, one of the key features of digital natives, and being tied up in monotonous routines
leads them to more entertaining platforms. Besides, the participants use Web 2.0 tools since they
both have visual and auditory characteristics and delivering a fun presentation.
As a result of the analyses, two main themes were obtained in total. The first one is the "use of Web
2.0 Tools". This theme shows how digital natives use Web 2.0 tools in general. "social media usage"
and "mobile usage" is the main reference themes among the sub-themes. Other sub-themes are
"information", "news and sharing" and "use of multimedia". In this context, references show that
when digital natives use Web 2.0 tools in general, they mostly prefer social media and mobile
applications.
The second main theme, " use of Web 2.0 tools while learning a foreign language" is explicated by
nine sub-themes. Among these sub-themes, "web tool usage" and "dictionary usage" were the most
frequently used references. The views of digital natives show Web 2.0 tools are used frequently in
digital learning environments. The next sub-theme " contribution of Web 2.0 tools in foreign
language learning" was supported by three basic views "visual", "audio-visual", "visual, auditory, and
written". Third sub-theme “access to accurate information” was supported by five different views: "
forum space", "Google search", "consulting ", "web sites" and " searching in the target language".
The answers of the participants were examined by considering the classification of digital natives and
as a result of the findings, their level of technology use became clearer.
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Table 4. Classification of participants according to findings
Nicknames Level of Technology Use Level of technology use based on findings
Eftelya Minimalist Minimalist-Enthusiastic
Ali Minimalist Minimalist-Enthusiastic
İpek Enthusiastic Innovator
Metehan Enthusiastic Innovator
Demet Innovator Innovator
Erkin Innovator Innovator
Findings show that Eftelya and Ali have both minimalist and enthusiastic participant characteristics.
İpek and Metehan were determined to be enthusiastic digital natives; however, their answers show
that they are more likely to be innovators. Demet and Erkin possess the innovator characteristics as
determined before.
Discussion and Conclusions
It is possible to say that the rapid development in the information age, the spread of the technology,
the inclusion of Web 2.0 tools into the learning environments changed the pedagogical role of the
learners and the teachers. The findings of Lomicka and Lord's (2009) research highlight the need for
Web 2.0 tools in foreign language learning. As such, the creation of new parameters instigates
teachers’ re-examining of learning and teaching processes. Similarly, findings in this study are
capable of shedding light on the possible changes in foreign language learning environments.
Along with changing roles, learners, who are called digital natives, have rapid access to information,
multitasking capabilities, networked lives are mostly impatient. As mentioned in the related
literature, they are experiencing problems in traditional learning environments (Prensky, 2005).
Digital natives, who have begun to experience life with Internet technologies, are defined by the
expression of “21st-century learner”. In addition, they are learners who use online media, social
media, and various Web 2.0 tools at the center of their social lives as well as their academic lives.
As Tonta (2009) notes, digital natives use Web 2.0 technologies professionally, manage their data,
integrate rich information they have found from other sources with their knowledge and begin to
share that information with others. In this context, it can be said that the findings obtained in the
research overlap with the features mentioned in the literature of digital natives.
As can be seen, digital natives are proactive Web 2.0 users directing the sources. In addition,
participants ‘responses to the use of "Myenglishlab" used in laboratory lessons were quite positive.
Most of them find the LMS fruitful and consider that it empowers them to practice on-line speaking,
writing, listening, and reading. They also use several web tools, social networks, blogs, and
applications covered in their syllabus. Besides, they can do their research via various sources and
tend to create, edit, and share simultaneously.
Digital natives who use the above-mentioned technologies are becoming more and more capable in
their minds and this enables them to complete multitasking. Therefore, Mayer's view (2014, 171-
173) "digital natives' mental processes in emerging new technology environments must be well
defined and their social and educational environments should be organized accordingly" highlights
the importance of making arrangements in education platforms according to the digital natives’
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needs Accordingly, it may be useful to use materials that are enriched with visual and auditory
features, interactive structures and entertainment elements.
Findings also show that participants who are very practical in gathering and sharing information in
digital environments during their foreign language learning process, generally share the information
they gather on Facebook and WhatsApp groups. Similarly, both face to face and distance learning
organizations can form groups through social media options via synchronous or asynchronous
options. At this point, İstifçi Lomidazde and Demiray’s (2011,122) statement “the use of Web 2.0
tools in the foreign language teaching provides the opportunity for teachers and students to access
information in a short period, as well as opportunities to engage in both classroom and non-
classroom interaction “supports this view.
Digital natives’ learner-learner, learner-teacher, learner-e-source interaction is increasing rapidly in
their network-connected lives. In this context, as Anderson (2003) points out, the completion of
these interactions is regarded as the ideal process in e-learning environments. In this process, the
features of digital natives' connectivist approaches strengthen their interactions with network
connections.
Another study on social media use, interaction, and e-group use in foreign language teaching was
also conducted by Al-shehri (2012). Findings related to the use of social media and practice in
learning foreign languages obtained in the study overlap with this study in terms of the interaction
and sharing processes of the participants. The results of the study show how digital natives learn
foreign languages using Web 2.0 tools.
Their level of technology use and Web 2.0 tools in the foreign language learning process were
analyzed in depth. Digital natives, who are innovative, system-critical, and highly anticipated, are
expecting innovations in their learning processes. They don’t accept the four-wall learning and likely
to drop out in such circumstances. Siemens (2005) states, "Digital natives, who are increasingly
interacting with individuals and resources on the digital network frequently use multimedia
technologies and expect new technologies to be used in educational environments". For this reason,
it will be appropriate for teachers to use digital materials that are rich in the visual domain.
Correspondingly, teachers should be aware of new generation learners’ needs and address their
expectations in terms of content and materials using recent technologies.
To sum up, the results of the research may provide traditional and distance education institutions the
opportunity to familiarize themselves with digital natives and their digital learning processes. In this
context, it can be said that the findings of this present study might shed light on distance education
institutions that frequently use technological facilities in course presentations, content formation,
resource preparation. Besides, Web 2.0 tools used by participants in this study, their content
creation, sharing processes, and their interactions can be a guide to other digital natives learning
foreign languages.
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Harun BOZNA is a lecturer in the Department of Foreign Languages, Anadolu University, Turkey. He
received his Bachelor’s degree from 19 Mayıs University, ELT. Currently, he is a Ph.D. student in the
Department of Distance Education, Anadolu University. His research interests are instructional
design, innovations in e-learning, technology adaptations in education, and applied linguistics.
Correspondence regarding this article can be addressed directly to hbozna@anadolu.edu.tr.
Prof. Dr. T. Volkan YÜZER is the vice dean in the Faculty of Open and Distance Education and the
Department Head of Open and Distance Education Department, Anadolu University, Turkey. His
research interests are new communication technologies, synchronous, asynchronous and interactive
communications, and transformative learning milieus in distance and online education.
To cite this article: Bozna, H. & Yuzer, T. V. (2020). Digital natives’ use of Web 2.0 tools in learning
foreign language: A Case study. Language and Technology, 2(1), 26-43.