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Using	Employee	Experience	Design	
in	Human	Resources	Management
Carla	Rocha	Morais	|	Business	Designer	|	Busigners
busigners 2017 | CONFIDENCIAL | all rigths
reserved
SDN | Service Design Global Conference
Madrid, November 2017
busigners 2017 | all rights reserved
busigners 2017 | all rights reserved
the NEW agenda of MANKIND:
1. IMMORTALITY
2. HAPPINESS
HAPPINESS
=
EXPECTATIONS
-
REALITY
happy
high expectations
low expectations
high expectations
low expectations
good experience
bad experience
happy
unhappy
unhappy
good experience…
bad experience?
JOB TITLE
HAPPINESS DESIGNER
busigners 2017 | all rights reserved
Employee Experience
WHAT ?
the USER
the EMPLOYEE
customer experience
employee experience
business design
PRODUCTSOPERATIONSSTRUCTURECULTURE
T T T T T T T
T T T T T T T
busigners 2017 | all rights reserved
WHY ?
WHAT IS HAPPENING TODAY?
Employees fell:
• overwhelmed with the amount of work - result of the reduction of teams,
• drowned in information and e-mails,
• stuck in endless meetings or in uninteresting workshops,
• helpless with no time to do their job,
• complainant about the complexity of the processes and about having to deal with a high number of apps and
softwares,
• that clear and objective communication from leaders is missing.
WHAT IS HAPPENING TODAY?
In most organizations, what are we doing?
• Looking for solutions in the usual places.
• Creating defragmented experiences.
WHAT ARE THE CHALLENGES?
fulfilment loyalty attraction motivation
WHAT WILL HAPPEN TOMORROW?
The forces that are in place (Drivers and Trends) to move from actual experience to the best employee experience.
Career Modelling | RUBIKA | all rigths reserved
PEOPLE
CHANGING
POPULATION
CHANGING
VALUES
busigners 2017 | all rights reserved
1. PEOPLE
CHANGING POPULATION
• Population Expansion > Urbanisation > Migration > Smart cities and smart work environment
• Higher life expectancy > 100-Year Life > Increasing population of elderly people > Work after retirement
(multigenerational workforce)
• Millennials taking over > Changing mainstream behaviours > “Choosier” about their workplace
CHANGING VALUES
• Humanism > Individual empowerment > General egocentricity > Work-Life Balance > Ideas Above Things
• Higher demand for accountability / responsibility > Reliability and Empowerment > Less micromanagement >
Individual development > “Diversity of thought” > Engagement and Purpose
• Higher expectations concerning high ethical standards > Clear processes > Corporate Social Responsibility
Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
TECHNOLOGY
FAST
FORWARD
FULL
ACCESS
FAST FORWARD
• Hight rate of changes > Digital transformation > Different adaptation degrees
• Ever-faster technological processes > Machine learning, Automation, IOT, Data science > Tasks left to machines
• Upcoming realities > Industry 4.0 > Augmented workforce > Loss-jobs vs Jobs -to-be-created > Lew learning cycle
FULL ACCESS
• Hyperconnectivity > Ubiquity > Permanent access to large amount of information > Communication industry without
defined barriers
• “Advanced Science” on everyday life > 3D printing, Artificial intelligence, Biotechnology > An App for everything
• Overall Innovation Race > different comfort level with technology > Learning cycles > New learning methods
• Increasing global integration > Better ways for collaboration > Sharing economy > Open talent economy
2. TECHNOLOGY
Career Modelling | RUBIKA | all rigths reserved
ORGANIZATIONS
BUSINESS
HUMAN
RESOURCES
busigners 2017 | all rights reserved
BUSINESS
• Globalised world > Economy stagnation > Disparity / inequality of income distribution > New business models >
New working values > Learning Organization > Intelligent Organization
• Technology drive > Artificial Intelligence > Open talent > Augmented Workforce > New Business Models
• Digital Transformation > Digital organization
HUMAN RESOURCES
• Big Data > People Analytics > Changing internal processes > Transparency, Accountability, Fairness
• 100-year life > Longer careers > Shift in jobs > Half-life of skills > New skills building > Continuous learning
experience
• Agility and Empowerment > Changing structures > Horizontal & Project based > Empowered networks > Talent
mobility > Open talent economy (gig economy)
3. ORGANIZATIONS
HUMAN RESOURCES (cont.)
• An App for everything > Employee net promoter scores > Recruitment and sourcing
• Innovation > Closer to people > Feedback and coaching > New leadership models
• Higher employee’s expectations > Manage Contracts > Organization's brand, structure & processes and culture >
holistic employee experience > Balanced, productive, engaging, enjoyable work experience (HAPPY)
3. ORGANIZATIONS
We need to innovate in HR:
It is necessary to re-invent organizations, make them simpler and where people feel good.
The goal:
Develop a rewarding and motivating employee experience for all employees, ensuring high
levels of engagement, greater retention of talent, and increased productivity.
busigners 2017 | all rights reserved
HOW ?
Our Employee's Experience Design process
We combine BUSIGNERS knowledge and experience in user-centric innovation methodologies
such as Service Design and Design Thinking, the knowledge and experience in Human Resources
experts, to design HR strategies focused on the real needs of employees.
Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
EMPLOYEE LIFE CYCLE
Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
busigners 2017 | all rights reserved
PROBLEM SOLUTION IMPLEMENTATION
Challenge
Definition
Research
and Insights
Ideation Employee’s
Journey Map
Experience
Blueprint
Recommendations
project overview in 6 moments
CHALLENGE DEFINITION WORKSHOP
Understand in order to solve the right problem.
TOOLS:
• Stakeholders map
• Personas
• Journey Map of current employee experience
TOOLS:
• Ethnographic Research
• Research report - stories of personas, insights, "how might we
questions"
RESEARCH +
INSIGHTS DISCOVERY WORKSHOP
Get to know your employees better.
IDEAS WORKSHOP
Ask «what ifs?...».
TOOLS:
• Ideation methods
• Scenario report - options and solutions of the challenges, analysis
and idea selection
EMPLOYEE JOURNEY MAP WORKSHOP
Prototype experiences.
TOOLS:
• Employee Journey Map
EMPLOYEE EXPERIENCE BLUEPRINT
Design the experience of your employees.
TOOLS:
• Employee Experience Blueprint
RECOMMENDATIONS REPORT
Define and plan the best human resources strategies.
TOOLS:
• Recommendations Report - description, prioritization of actions
and metrics
busigners 2017 | all rights reserved
TAKE OUTS
1. FOCUS ON PEOLE
Make use of Human-centred Approaches like Ethnographic Research, Design Thinking and
Service Design.
2. LEARN HOW TO COMMUNICATE
Be sure to understand HR concepts.
Employee life cycle > model that identifies stages in employees’ careers to help
guide their management and optimize processes.
Recruitment and Selection (R&S) > process of hiring new staff, from initial
discussions around opening a new position through to onboarding and developing
the new staff member.
Onboarding > process by which new hires are emotionally, physically and
professionally integrated into the established culture and operations of their new
employer.
Learning and Development (L&D) > process to improve group and individual
performance by increasing and honing skills and knowledge (and align with
organisation’s overall vision and goals.).
Talent Management > unified strategy designed to help organisations make the
best possible use of their human capital.
Appraisal and Performance Management > process of identifying, evaluating and
developing the work performance of employees in an organisation.
Succession Planning > procedures to develop internal talent for the purpose of
filling leadership and management positions.
Offboarding > processes surrounding the removal of an identity for an employee
who has left the organization that protest the interests of both.
3. MEASURE TO MANAGE
Establish people-centred metrics and analytics methods: ideate around usual HR metrics
concerning it’s meaning and the way you collect the information:
Move from annual or biannual engagement surveys to open and ongoing feedback systems.
+
Establish an employee net promoter score, to have a “number” on the value of the employee experience
that can be regularly tracked.
4. GUARANTEE THE BUY-IN
Address the needs of each internal buyer:
CEO
Win your employees loyalty, they
are your first customer.
Create an organization where employees
are the ambassadors of your vision.
HR DIRECTOR
Increase the attractiveness of your
company for potential employees.
Design innovative strategies to find, retain
and motivate employees.
LEADERS
Create teams with high levels of
motivation and productivity.
Understand the different needs and
expectations of your employees.
5. TO DELIVER HAPPINESS YOU NEED HAPPY PEOPLE
To deliver a good experience, employees need to feel that the company cares about them.
+
Be holistic, think of experiences an involve HR on designing the employee’s one.
+
Re-invent organisations by making them simpler and where people feel good and HAPPY!
Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
thank you!
carla@busigners.com
www.busigners.com/EmployeeExperien
ce	Design
Carla	Rocha	Morais
Business	Design	Manager
BUSIGNERS

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Carla Rocha Morais: Using employee experience design in human resources management

  • 2. busigners 2017 | CONFIDENCIAL | all rigths reserved SDN | Service Design Global Conference Madrid, November 2017
  • 3. busigners 2017 | all rights reserved
  • 4. busigners 2017 | all rights reserved the NEW agenda of MANKIND: 1. IMMORTALITY 2. HAPPINESS
  • 6. happy high expectations low expectations high expectations low expectations good experience bad experience happy unhappy unhappy good experience… bad experience?
  • 8. busigners 2017 | all rights reserved Employee Experience WHAT ?
  • 10. customer experience employee experience business design PRODUCTSOPERATIONSSTRUCTURECULTURE T T T T T T T T T T T T T T
  • 11. busigners 2017 | all rights reserved WHY ?
  • 12. WHAT IS HAPPENING TODAY? Employees fell: • overwhelmed with the amount of work - result of the reduction of teams, • drowned in information and e-mails, • stuck in endless meetings or in uninteresting workshops, • helpless with no time to do their job, • complainant about the complexity of the processes and about having to deal with a high number of apps and softwares, • that clear and objective communication from leaders is missing.
  • 13. WHAT IS HAPPENING TODAY? In most organizations, what are we doing? • Looking for solutions in the usual places. • Creating defragmented experiences.
  • 14. WHAT ARE THE CHALLENGES? fulfilment loyalty attraction motivation
  • 15. WHAT WILL HAPPEN TOMORROW? The forces that are in place (Drivers and Trends) to move from actual experience to the best employee experience.
  • 16. Career Modelling | RUBIKA | all rigths reserved PEOPLE CHANGING POPULATION CHANGING VALUES busigners 2017 | all rights reserved
  • 17. 1. PEOPLE CHANGING POPULATION • Population Expansion > Urbanisation > Migration > Smart cities and smart work environment • Higher life expectancy > 100-Year Life > Increasing population of elderly people > Work after retirement (multigenerational workforce) • Millennials taking over > Changing mainstream behaviours > “Choosier” about their workplace CHANGING VALUES • Humanism > Individual empowerment > General egocentricity > Work-Life Balance > Ideas Above Things • Higher demand for accountability / responsibility > Reliability and Empowerment > Less micromanagement > Individual development > “Diversity of thought” > Engagement and Purpose • Higher expectations concerning high ethical standards > Clear processes > Corporate Social Responsibility
  • 18. Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved TECHNOLOGY FAST FORWARD FULL ACCESS
  • 19. FAST FORWARD • Hight rate of changes > Digital transformation > Different adaptation degrees • Ever-faster technological processes > Machine learning, Automation, IOT, Data science > Tasks left to machines • Upcoming realities > Industry 4.0 > Augmented workforce > Loss-jobs vs Jobs -to-be-created > Lew learning cycle FULL ACCESS • Hyperconnectivity > Ubiquity > Permanent access to large amount of information > Communication industry without defined barriers • “Advanced Science” on everyday life > 3D printing, Artificial intelligence, Biotechnology > An App for everything • Overall Innovation Race > different comfort level with technology > Learning cycles > New learning methods • Increasing global integration > Better ways for collaboration > Sharing economy > Open talent economy 2. TECHNOLOGY
  • 20. Career Modelling | RUBIKA | all rigths reserved ORGANIZATIONS BUSINESS HUMAN RESOURCES busigners 2017 | all rights reserved
  • 21. BUSINESS • Globalised world > Economy stagnation > Disparity / inequality of income distribution > New business models > New working values > Learning Organization > Intelligent Organization • Technology drive > Artificial Intelligence > Open talent > Augmented Workforce > New Business Models • Digital Transformation > Digital organization HUMAN RESOURCES • Big Data > People Analytics > Changing internal processes > Transparency, Accountability, Fairness • 100-year life > Longer careers > Shift in jobs > Half-life of skills > New skills building > Continuous learning experience • Agility and Empowerment > Changing structures > Horizontal & Project based > Empowered networks > Talent mobility > Open talent economy (gig economy) 3. ORGANIZATIONS
  • 22. HUMAN RESOURCES (cont.) • An App for everything > Employee net promoter scores > Recruitment and sourcing • Innovation > Closer to people > Feedback and coaching > New leadership models • Higher employee’s expectations > Manage Contracts > Organization's brand, structure & processes and culture > holistic employee experience > Balanced, productive, engaging, enjoyable work experience (HAPPY) 3. ORGANIZATIONS
  • 23. We need to innovate in HR: It is necessary to re-invent organizations, make them simpler and where people feel good.
  • 24.
  • 25. The goal: Develop a rewarding and motivating employee experience for all employees, ensuring high levels of engagement, greater retention of talent, and increased productivity.
  • 26. busigners 2017 | all rights reserved HOW ?
  • 27. Our Employee's Experience Design process We combine BUSIGNERS knowledge and experience in user-centric innovation methodologies such as Service Design and Design Thinking, the knowledge and experience in Human Resources experts, to design HR strategies focused on the real needs of employees.
  • 28. Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
  • 30. Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
  • 31. Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved
  • 32. busigners 2017 | all rights reserved PROBLEM SOLUTION IMPLEMENTATION Challenge Definition Research and Insights Ideation Employee’s Journey Map Experience Blueprint Recommendations project overview in 6 moments
  • 33. CHALLENGE DEFINITION WORKSHOP Understand in order to solve the right problem. TOOLS: • Stakeholders map • Personas • Journey Map of current employee experience
  • 34. TOOLS: • Ethnographic Research • Research report - stories of personas, insights, "how might we questions" RESEARCH + INSIGHTS DISCOVERY WORKSHOP Get to know your employees better.
  • 35. IDEAS WORKSHOP Ask «what ifs?...». TOOLS: • Ideation methods • Scenario report - options and solutions of the challenges, analysis and idea selection
  • 36. EMPLOYEE JOURNEY MAP WORKSHOP Prototype experiences. TOOLS: • Employee Journey Map
  • 37. EMPLOYEE EXPERIENCE BLUEPRINT Design the experience of your employees. TOOLS: • Employee Experience Blueprint
  • 38. RECOMMENDATIONS REPORT Define and plan the best human resources strategies. TOOLS: • Recommendations Report - description, prioritization of actions and metrics
  • 39. busigners 2017 | all rights reserved TAKE OUTS
  • 40. 1. FOCUS ON PEOLE Make use of Human-centred Approaches like Ethnographic Research, Design Thinking and Service Design.
  • 41. 2. LEARN HOW TO COMMUNICATE Be sure to understand HR concepts. Employee life cycle > model that identifies stages in employees’ careers to help guide their management and optimize processes. Recruitment and Selection (R&S) > process of hiring new staff, from initial discussions around opening a new position through to onboarding and developing the new staff member. Onboarding > process by which new hires are emotionally, physically and professionally integrated into the established culture and operations of their new employer. Learning and Development (L&D) > process to improve group and individual performance by increasing and honing skills and knowledge (and align with organisation’s overall vision and goals.). Talent Management > unified strategy designed to help organisations make the best possible use of their human capital. Appraisal and Performance Management > process of identifying, evaluating and developing the work performance of employees in an organisation. Succession Planning > procedures to develop internal talent for the purpose of filling leadership and management positions. Offboarding > processes surrounding the removal of an identity for an employee who has left the organization that protest the interests of both.
  • 42. 3. MEASURE TO MANAGE Establish people-centred metrics and analytics methods: ideate around usual HR metrics concerning it’s meaning and the way you collect the information: Move from annual or biannual engagement surveys to open and ongoing feedback systems. + Establish an employee net promoter score, to have a “number” on the value of the employee experience that can be regularly tracked.
  • 43. 4. GUARANTEE THE BUY-IN Address the needs of each internal buyer: CEO Win your employees loyalty, they are your first customer. Create an organization where employees are the ambassadors of your vision. HR DIRECTOR Increase the attractiveness of your company for potential employees. Design innovative strategies to find, retain and motivate employees. LEADERS Create teams with high levels of motivation and productivity. Understand the different needs and expectations of your employees.
  • 44. 5. TO DELIVER HAPPINESS YOU NEED HAPPY PEOPLE To deliver a good experience, employees need to feel that the company cares about them. + Be holistic, think of experiences an involve HR on designing the employee’s one. + Re-invent organisations by making them simpler and where people feel good and HAPPY!
  • 45. Career Modelling | RUBIKA | all rigths reservedbusigners 2017 | all rights reserved thank you!