The document introduces game-based learning and discusses why it is effective for learning. It notes that game-based learning supports active, situated, and flow-based learning through continuous feedback and learning from failure. It also helps develop 21st century skills, social emotional learning, character skills, and a growth mindset. The document then outlines different types of game-based learning like educational games, video games, game design, new media gaming, and gamification. It provides examples for each type and concludes by quoting that "with games, learning is the drug."