The document discusses designing non-visual games that can be played by both sighted and visually impaired individuals. It notes that most current devices like touchscreens are difficult for blind people to use. The document explores using haptic feedback and vibration to create games that can be played without visual cues by following rhythmic patterns. It also considers using doodling and meditation levels measured by brain activity to guide game play. The goal is to make gaming more inclusive and develop easy to use controllers for non-visual games.
5. “Most of the current devices are touch screens.. Itʼs
very hard for a blind person.. and it takes a lot of effort
to learn how to interact with them.”
Armond, 30 totally blind & partially deaf
TOUCH-
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6. Natural rhythm of life
Rhythmic sensory stimulation
Intuitive
Internal
Unconscious (if unaware)
Everyone fidgets uniquely
Why? To FOCUS
FIDGETING
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7. INTERESTED
FOCUSED ATTENTION
/ EXCITED
Thursday, July 12, 2012
8. BORED NO ATTENTION NEED TO FOCUS
NEEDS EXCITEMENT
(MORE ADRENALINE)
FIDGET
INTERESTED
FOCUSED ATTENTION
/ EXCITED
Thursday, July 12, 2012
9. WHO FIDGETS?
ANYONE (HUMAN) WHO HAS BRAIN
Excess Energy
ADD / ADHD
Bored Easily
Short Attention Cycle
And even
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25. TOYS
VISUAL -
NON-VISUAL GAMES
GAMES
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26. TOYS
VISUAL -
NON-VISUAL GAMES
GAMES
EASY
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27. "A game is a form of play with goals and structure."
Kevin Maroney
Social / Individual
Goal
Challenge
Quantifiable outcome
Rules
Tools
Skills
Strategy and chance
Structure
Limiting context
Fun
GAMES
Thursday, July 12, 2012
28. Extremely visual
Sometimes have sound
Mobile
No attention is needed (if pro)
Only the sighted can play
Mild individual challenge
Repetitive and less random
Scoring
Not complicated
Easy to interact with
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29. -
GAMES
Beowulf iSpooks
Thursday, July 12, 2012
30. “Audio games are very limited and while playing, you
hear lots of sound effects instead of playing and
enjoying the game.” Armond, 30 visually impaired & partially deaf.
GAMES
Thursday, July 12, 2012
36. • “It is cool to visualize how your brain works and I would like
to use these brain doodling as an artwork.” Ava, 28
• Level of attention and meditation can be high at the same
time
• The best brain state is when we are both focused and
relaxed
• Meditation level is higher when eyes are not engaged
• Vision sense is important for attention
DOODLING
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40. FOLLOW THE RHYTHM 2
An additional component on the head
Randomness comes from the brain
Only two stages (levels): Fast and Slow
Pace of the vibration depends on meditation/attention
level of the brain +
Speeds up the attention retain process
Applicable on other game interfaces
Thursday, July 12, 2012
41. Fun aspect of games
Haptic Technology
Tactile elements
More games
Proximities and scales
The Blind
Thursday, July 12, 2012