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DESIGNING
WEBSITES for
HUMAN BEINGS
with Morten Rand-Hendriksen
!@MOR10
https://goo.gl/fCSJRw
http://goo.gl/uTM5m7
"In almost every case, (…) respondents who saw
“Bicycle May Use Full Lane” signage were
significantly more likely (p<0.1) than those who saw
no signage to agree that bicyclists are permitted in
the center of the lane, do not have to move right to
allow motorists to pass within the same lane, that
motorists should wait for a break in traffic before
passing in the adjacent lane, and that bicyclists are
safe in the travel lane.
"There was no statistically significant difference in
responses between those who saw “Share the Road”
signage and those who saw no signage in any
scenario we tested.
http://goo.gl/uTM5m7
# $
Web design has long been treated
as a form of art.
The purpose of web publishing is to
communicate ideas and concepts
between people.
The purpose of web design is to facilitate
this communication by adding context
through style, emotion, and space.
Good design improves
communication.
Great design improves
understanding.
CONVENTIONS
“This is how we have always done it. Everyone does it this way.”
ÆSTHETICS
“This looks great. It makes me feel something.”
CONVENTIONS
“This is how we have always done it. Everyone does it this way.”
ÆSTHETICS
“This looks great. It makes me feel something.”
ASSUMPTIONS
“People will understand this. It makes sense to me.”
People are complicated.
ASSUMPTION:
We should place as
much of our
important content
as possible 

above the fold
for immediate
access.
http://goo.gl/U88jgi
ASSUMPTION:
We should place as
much of our
important content
as possible 

above the fold
for immediate
access.
http://goo.gl/LlXqVb
ASSUMPTION:
The Hamburger is a
great way of saving
space while
providing clearly
visible navigation.
http://goo.gl/z3N19t
ASSUMPTION:
The Hamburger is a
great way of saving
space while
providing clearly
visible navigation.
http://goo.gl/z3N19t
MENU
7.2% increase
ASSUMPTION:
The Hamburger is a
great way of saving
space while
providing clearly
visible navigation.
http://goo.gl/z3N19t
22.4% increase
ASSUMPTION:
The Hamburger is a
great way of saving
space while
providing clearly
visible navigation.
http://goo.gl/z3N19t
20% increase
MENU
ASSUMPTION:
We can use sidebars
to place more
content within view
of the visitor.
http://goo.gl/TZ09Tf
“As an adaptation to
information overload, web users
have trained themselves to
divert their attention away from
areas that seem unimportant or
look like advertising.”
ASSUMPTION:
Carousels and
content sliders are a
great way to present
the visitor with lots
of content in a small
space.
“1% clicked a feature. Of those,
89% were the first position.”
http://goo.gl/2ncWVo
ASSUMPTION:
Carousels and
content sliders are a
great way to present
the visitor with lots
of content in a small
space.
ASSUMPTION:
Interactive elements
like navigation
buttons should go at
the top of the screen,
even on mobile
devices.
http://goo.gl/Ih5Prn
ASSUMPTION:
Interactive elements
like navigation
buttons should go at
the top of the screen,
even on mobile
devices.
http://mor10.com/web-design-for-thumbs/
ASSUMPTION:
Visitors don’t mind
being exposed to
advertising to get
access to content for
free.
http://goo.gl/8KqNAO
The web has become
anti-user.
NOPE
NOPE
NOPE
NOPE
MAYBE
YES
MAYBE
YES
NOPE
NOPE
NOPE
NOPE
MAYBE
MAYBE
NOPE
NOPE NOPE
NOPE
NOPE
NOPE
NOPE
PROBABLY
This is our opportunity
The “user” is a lie
The User
Mythical perfect
human being with
ample time and patience
plus a comprehensive
understanding of the web.
There are no users.
There are only people.
The design process
starts and ends
with people.
Good design improves
communication.
Great design improves
understanding.
To design great user experiences
we first have to understand
the people who use them.
The only thing we know
is that the people
who use our creations
are not us.
Data will save us all
The 4-Step Solution to the
Malaise of Web Design
• Collect real data
• Avoid theory dependence
• Be aware of your selection bias
• Act like a scientist
Web Design with
Humans in Mind:
• Identify the target audience
• Get to know the people
• Understand their motivations
• Consider context
Who are they?
• Identify existing visitors, if any
• Describe ideal target audience
• Consider secondary audience
• Gather demographic information
Get to know the people
• Conduct staff interviews
• Conduct audience interviews
• Issue questionnaires
• Create fact-based personas
Understand their motivations
• What are they here for?
• What are their goals?
• What inspires them to visit?
• What deters them from visiting?
• What are their expectations?
Consider Context
• Where are they when they visit?
• What device(s) are they using?
• What are their distractions / obstacles?
• What is their emotional state?
Personas
Anny
Age: 30
Home: Brooklyn, NY
Currently: Brooklyn, NY
Job: Data Analyst
Why are you here?
To find information on pricing,
hours, and take-out options.
What is your goal?
Get details without having to
contact staff directly.
What inspires you to visit?
Heard good things, saw a
review, close to my house.
What deters you?
Too much advertising and
heavy load time.
What is your expectation?
Info without the hard sell.
Where are you?
At work, at home, or on the
subway.
What device(s)?
iPhone 6s on a limited pay-
as-you-go data plan.
Distractions / obstacles?
Limited data plan, can only
do research in lunch break
and while in transit.
Emotional state?
Relaxed, hungry, eager to
make a decision.
Angela
Age: 37
Home: Vancouver, BC
Currently: Vancouver
Job: Producer
Why are you here?
To find information on menu,
reservations, and pricing.
What is your goal?
To find a hidden gem to take
my sister to dinner.
What inspires you to visit?
Yelp and Urban Spoon
recommendations.
What deters you?
Visuals that indicate dim
lighting and bar atmosphere.
What is your expectation?
Accurate info and images.
Where are you?
At home, hours before
leaving for New York.
What device(s)?
Desktop computer + Sony
Android phone.
Distractions / obstacles?
Tight time crunch, travel
preparation, multitasking.
Emotional state?
Stressed out, strong desire
to please, worry of
potential let-down.
Angela
Age: 37
Home: Vancouver, BC
Currently: Brooklyn, NY
Job: Producer
Why are you here?
Confirm information on menu,
reservations, and pricing.
What is your goal?
Book a reservation for later
tonight.
What inspires you to visit?
Bookmarked website while in
Vancouver.
What deters you?
Advertising of happy hour and
“hot dog chugging contest”.
What is your expectation?
Book reservation online or by
phone
Where are you?
At the hotel, moments
before heading out.
What device(s)?
Sony Android phone.
Distractions / obstacles?
Terrible hotel wi-fi +
expensive per-megabyte
roaming plan. Excitement
to see sister.
Emotional state?
Rushed, hungry, excited,
impatient.
Empathy Maps
Think + Feel
Hear See
Say + Do
Pains Gains
%
Empathy Maps
Think + Feel:

What is important to the person? What are their hopes,
dreams, fears?
Say + Do:

What does the person say in public? How do they
appear? How do they behave toward others?
Empathy Maps
See:

Where is the person, and what is in front of them? Who
are they with? What distractions or alternatives are
available?
Hear:

Who influences the person? What do family, friends, co-
workers say? What do influencers say?
Empathy Maps
Pains:

What are the fears, frustrations, and obstacles for the
person? What worries and deters them?
Gains:

What does the person want and need? How do they
measure success? What obstacles are they aiming to
overcome?
Empathy is not a silver bullet
The 4-Step Solution to the
Malaise of Web Design
• Collect real data
• Avoid theory dependence
• Be aware of your selection bias
• Act like a scientist
You are not the target audience.
Neither is your client.
The 4-Step Solution to the
Malaise of Web Design
• Collect real data
• Avoid theory dependence
• Be aware of your selection bias
• Act like a scientist
http://goo.gl/hXa32C
Initial user interviews
Personas + Empathy Maps
Wireframes
Card sorting
Post-launch testing
Iteration
Prototype testing
Live beta testing
%
User research can
uncover unknown potential,
reveal new opportunities,
and prevent disasters.
User research ensures
your designs are made
for human beings.
People are complicated.
That’s what makes them awesome.
!
@MOR10
Designing Websites for Human Beings - Embracing the Importance of User Testing

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Designing Websites for Human Beings - Embracing the Importance of User Testing

  • 1. DESIGNING WEBSITES for HUMAN BEINGS with Morten Rand-Hendriksen !@MOR10
  • 4. "In almost every case, (…) respondents who saw “Bicycle May Use Full Lane” signage were significantly more likely (p<0.1) than those who saw no signage to agree that bicyclists are permitted in the center of the lane, do not have to move right to allow motorists to pass within the same lane, that motorists should wait for a break in traffic before passing in the adjacent lane, and that bicyclists are safe in the travel lane.
  • 5. "There was no statistically significant difference in responses between those who saw “Share the Road” signage and those who saw no signage in any scenario we tested.
  • 7. Web design has long been treated as a form of art.
  • 8. The purpose of web publishing is to communicate ideas and concepts between people. The purpose of web design is to facilitate this communication by adding context through style, emotion, and space.
  • 9. Good design improves communication. Great design improves understanding.
  • 10. CONVENTIONS “This is how we have always done it. Everyone does it this way.” ÆSTHETICS “This looks great. It makes me feel something.”
  • 11. CONVENTIONS “This is how we have always done it. Everyone does it this way.” ÆSTHETICS “This looks great. It makes me feel something.” ASSUMPTIONS “People will understand this. It makes sense to me.”
  • 13. ASSUMPTION: We should place as much of our important content as possible 
 above the fold for immediate access. http://goo.gl/U88jgi
  • 14. ASSUMPTION: We should place as much of our important content as possible 
 above the fold for immediate access. http://goo.gl/LlXqVb
  • 15. ASSUMPTION: The Hamburger is a great way of saving space while providing clearly visible navigation. http://goo.gl/z3N19t
  • 16. ASSUMPTION: The Hamburger is a great way of saving space while providing clearly visible navigation. http://goo.gl/z3N19t MENU 7.2% increase
  • 17. ASSUMPTION: The Hamburger is a great way of saving space while providing clearly visible navigation. http://goo.gl/z3N19t 22.4% increase
  • 18. ASSUMPTION: The Hamburger is a great way of saving space while providing clearly visible navigation. http://goo.gl/z3N19t 20% increase MENU
  • 19. ASSUMPTION: We can use sidebars to place more content within view of the visitor. http://goo.gl/TZ09Tf “As an adaptation to information overload, web users have trained themselves to divert their attention away from areas that seem unimportant or look like advertising.”
  • 20. ASSUMPTION: Carousels and content sliders are a great way to present the visitor with lots of content in a small space. “1% clicked a feature. Of those, 89% were the first position.” http://goo.gl/2ncWVo
  • 21. ASSUMPTION: Carousels and content sliders are a great way to present the visitor with lots of content in a small space.
  • 22. ASSUMPTION: Interactive elements like navigation buttons should go at the top of the screen, even on mobile devices. http://goo.gl/Ih5Prn
  • 23.
  • 24. ASSUMPTION: Interactive elements like navigation buttons should go at the top of the screen, even on mobile devices. http://mor10.com/web-design-for-thumbs/
  • 25.
  • 26.
  • 27. ASSUMPTION: Visitors don’t mind being exposed to advertising to get access to content for free. http://goo.gl/8KqNAO
  • 28. The web has become anti-user.
  • 33.
  • 34. This is our opportunity
  • 36. The User Mythical perfect human being with ample time and patience plus a comprehensive understanding of the web.
  • 37. There are no users. There are only people.
  • 38. The design process starts and ends with people.
  • 39. Good design improves communication. Great design improves understanding.
  • 40. To design great user experiences we first have to understand the people who use them.
  • 41. The only thing we know is that the people who use our creations are not us.
  • 42. Data will save us all
  • 43. The 4-Step Solution to the Malaise of Web Design • Collect real data • Avoid theory dependence • Be aware of your selection bias • Act like a scientist
  • 44. Web Design with Humans in Mind: • Identify the target audience • Get to know the people • Understand their motivations • Consider context
  • 45. Who are they? • Identify existing visitors, if any • Describe ideal target audience • Consider secondary audience • Gather demographic information
  • 46. Get to know the people • Conduct staff interviews • Conduct audience interviews • Issue questionnaires • Create fact-based personas
  • 47. Understand their motivations • What are they here for? • What are their goals? • What inspires them to visit? • What deters them from visiting? • What are their expectations?
  • 48. Consider Context • Where are they when they visit? • What device(s) are they using? • What are their distractions / obstacles? • What is their emotional state?
  • 49.
  • 51. Anny Age: 30 Home: Brooklyn, NY Currently: Brooklyn, NY Job: Data Analyst Why are you here? To find information on pricing, hours, and take-out options. What is your goal? Get details without having to contact staff directly. What inspires you to visit? Heard good things, saw a review, close to my house. What deters you? Too much advertising and heavy load time. What is your expectation? Info without the hard sell. Where are you? At work, at home, or on the subway. What device(s)? iPhone 6s on a limited pay- as-you-go data plan. Distractions / obstacles? Limited data plan, can only do research in lunch break and while in transit. Emotional state? Relaxed, hungry, eager to make a decision.
  • 52. Angela Age: 37 Home: Vancouver, BC Currently: Vancouver Job: Producer Why are you here? To find information on menu, reservations, and pricing. What is your goal? To find a hidden gem to take my sister to dinner. What inspires you to visit? Yelp and Urban Spoon recommendations. What deters you? Visuals that indicate dim lighting and bar atmosphere. What is your expectation? Accurate info and images. Where are you? At home, hours before leaving for New York. What device(s)? Desktop computer + Sony Android phone. Distractions / obstacles? Tight time crunch, travel preparation, multitasking. Emotional state? Stressed out, strong desire to please, worry of potential let-down.
  • 53. Angela Age: 37 Home: Vancouver, BC Currently: Brooklyn, NY Job: Producer Why are you here? Confirm information on menu, reservations, and pricing. What is your goal? Book a reservation for later tonight. What inspires you to visit? Bookmarked website while in Vancouver. What deters you? Advertising of happy hour and “hot dog chugging contest”. What is your expectation? Book reservation online or by phone Where are you? At the hotel, moments before heading out. What device(s)? Sony Android phone. Distractions / obstacles? Terrible hotel wi-fi + expensive per-megabyte roaming plan. Excitement to see sister. Emotional state? Rushed, hungry, excited, impatient.
  • 55. Think + Feel Hear See Say + Do Pains Gains %
  • 56. Empathy Maps Think + Feel:
 What is important to the person? What are their hopes, dreams, fears? Say + Do:
 What does the person say in public? How do they appear? How do they behave toward others?
  • 57. Empathy Maps See:
 Where is the person, and what is in front of them? Who are they with? What distractions or alternatives are available? Hear:
 Who influences the person? What do family, friends, co- workers say? What do influencers say?
  • 58. Empathy Maps Pains:
 What are the fears, frustrations, and obstacles for the person? What worries and deters them? Gains:
 What does the person want and need? How do they measure success? What obstacles are they aiming to overcome?
  • 59. Empathy is not a silver bullet
  • 60. The 4-Step Solution to the Malaise of Web Design • Collect real data • Avoid theory dependence • Be aware of your selection bias • Act like a scientist
  • 61. You are not the target audience. Neither is your client.
  • 62. The 4-Step Solution to the Malaise of Web Design • Collect real data • Avoid theory dependence • Be aware of your selection bias • Act like a scientist
  • 64. Initial user interviews Personas + Empathy Maps Wireframes Card sorting Post-launch testing Iteration Prototype testing Live beta testing %
  • 65. User research can uncover unknown potential, reveal new opportunities, and prevent disasters.
  • 66. User research ensures your designs are made for human beings.
  • 67. People are complicated. That’s what makes them awesome.