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Innovation	
  Studio	
  is	
  brought	
  to	
  you	
  by	
  d.Loft,	
  a	
  RED	
  Lab	
  project	
  at	
  Stanford	
  University	
  funded	
  by	
  the	
  National	
  Science	
  Foundation.	
  The	
  
summer	
  workshop	
  series	
  is	
  brought	
  to	
  you	
  by	
  d.Loft	
  in	
  partnership	
  with	
  the	
  Utah	
  State	
  Office	
  of	
  Education	
  and	
  the	
  Natural	
  History	
  
Museum	
  of	
  Utah.	
  For	
  more	
  information:	
  
	
  
• Visit	
  the	
  Red	
  Lab	
  website	
  at	
  http://www.stanford.edu/group/redlab/cgi-­‐bin/	
  	
  
• Email	
  Dr.	
  Shelley	
  Goldman	
  at	
  sgoldman@stanford.edu	
  
• Email	
  Molly	
  Bullock	
  at	
  mbullock@stanford.edu	
  	
  
2	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
3	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
4	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
1	
  https://dschool.stanford.edu/groups/k12/wiki/17cff/Design_Process_Steps.html	
  
2	
  http://limedesignassociates.com/ourprocess.html	
  
3	
  Original	
  Source:	
  IDEO,	
  downloaded	
  from	
  –	
  http://blog.designerfromidaho.com/using-­‐activity-­‐centred-­‐design-­‐for-­‐innovation/	
  
5	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
6	
  
	
  
	
  
	
  
	
  
	
   	
   	
   	
  
7	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
4	
  http://discoverdesign.org/files/images/general/design_process_0.gif	
  
5	
  http://facesofdesign.com/content/faces-­‐of-­‐design-­‐academy-­‐design-­‐thinking-­‐process	
  
6	
  http://blog.designerfromidaho.com/using-­‐activity-­‐centred-­‐design-­‐for-­‐innovation/	
  
7	
  Original	
  Source	
  	
  -­‐	
  IDEO	
  educator	
  toolkit;	
  Downloaded	
  from	
  http://designthinkingforeducators.com/	
  
	
  
1. Design	
  Thinkers	
  have	
  Empathy	
  (Human	
  Centered):	
  Design	
  thinking	
  is	
  about	
  problem	
  solving	
  but	
  not	
  for	
  a	
  math	
  test	
  and	
  not	
  for	
  ourselves;	
  in	
  
every	
  decision	
  we	
  put	
  our	
  own	
  wants,	
  needs,	
  and	
  interests	
  after	
  those	
  of	
  the	
  specific	
  user	
  being	
  observed.	
  
	
  
2. Design	
  Thinkers	
  are	
  Radical	
  Collaborators:	
  If	
  everyone	
  on	
  your	
  team	
  thinks	
  exactly	
  the	
  same	
  way,	
  you	
  might	
  just	
  miss	
  out	
  on	
  an	
  innovative	
  
solution.	
  Different	
  interests,	
  backgrounds	
  and	
  points	
  of	
  view	
  help	
  team	
  members	
  to	
  see	
  things	
  in	
  ways	
  they	
  hadn’t	
  thought	
  about.	
  Don’t	
  get	
  
stuck	
  with	
  comfortable	
  friends	
  when	
  what	
  you	
  need	
  is	
  diverse	
  perspectives.	
  
	
  
3. Design	
  Thinkers	
  Linger	
  in	
  Ambiguity:	
  Got	
  a	
  problem?	
  Most	
  people	
  define	
  problems	
  by	
  offering	
  solutions.	
  For	
  example,	
  if	
  many	
  students	
  are	
  tardy,	
  
a	
  teacher	
  might	
  define	
  the	
  problem	
  by	
  saying	
  “We	
  need	
  a	
  stricter	
  tardy	
  policy.”	
  Design	
  thinkers	
  don’t	
  assume	
  they	
  have	
  all	
  the	
  facts	
  about	
  a	
  
problem	
  and	
  hurry	
  to	
  an	
  answer,	
  instead	
  they	
  are	
  comfortable	
  with	
  being	
  uncertain	
  about	
  the	
  best	
  solution	
  until	
  they	
  have	
  gathered	
  more	
  
information	
  about	
  users,	
  needs,	
  and	
  many	
  possible	
  solutions.	
  
	
  
4. Design	
  Thinkers	
  are	
  SCARY	
  when	
  they	
  brainstorm	
  (state,	
  create,	
  accept,	
  react,	
  yes	
  and…)	
  Brainstorming	
  must	
  be	
  done	
  without	
  judgment	
  of	
  
yourself	
  or	
  of	
  others.	
  State	
  solutions	
  as	
  a	
  concise	
  headline	
  that	
  creates	
  a	
  mental	
  picture	
  for	
  other	
  team	
  members.	
  When	
  you	
  hear	
  solutions	
  from	
  
your	
  team,	
  accept	
  them	
  by	
  reacting	
  and	
  adding	
  to	
  them	
  with	
  a	
  yes	
  and….	
  	
  
	
  
STATE:	
  Olivia	
  trains	
  her	
  kids	
  to	
  be	
  household	
  energy	
  police.	
  
CREATE:	
  Team	
  members	
  visualize	
  the	
  solution	
  in	
  action.	
  
ACCEPT:	
  Yes!	
  Interesting!	
  Oooh!	
  (Notice	
  no	
  one	
  says-­‐that	
  won’t	
  work	
  or	
  no	
  way!)	
  
REACT:	
  Team	
  members	
  show	
  they	
  heard	
  the	
  solution	
  with	
  eye	
  contact,	
  nods,	
  and	
  approving	
  murmurs….	
  
YES,	
  AND…:	
  Yes,	
  and	
  the	
  older	
  kids	
  could	
  train	
  the	
  younger	
  kids…Yes,	
  and	
  they	
  could	
  get	
  badges	
  after	
  training….Yes	
  and….yes	
  and…yes	
  
and…	
  
	
  
5. Design	
  Thinkers	
  Show,	
  they	
  don’t	
  Tell:	
  Have	
  a	
  great	
  idea?	
  Don’t	
  just	
  list	
  all	
  of	
  the	
  reasons	
  why	
  it	
  is	
  so	
  great;	
  show	
  others	
  why	
  this	
  is	
  great	
  by	
  
sketching	
  the	
  plans,	
  building	
  a	
  prototype,	
  or	
  acting	
  it	
  out.	
  Listening	
  and	
  reading	
  are	
  no	
  enough;	
  let	
  people	
  experience	
  exactly	
  what	
  you	
  are	
  
thinking.	
  
	
  
6. Design	
  Thinkers	
  Embrace	
  Experimentation:	
  Having	
  trouble	
  making	
  a	
  decision,	
  how	
  about	
  trying	
  something	
  both	
  ways?	
  Low	
  resolution	
  
prototypes	
  allow	
  you	
  to	
  try	
  many	
  versions	
  of	
  the	
  same	
  outcome	
  and	
  decide	
  what	
  works	
  best.	
  
	
  
7. Design	
  Thinkers	
  Fail	
  Forward	
  with	
  a	
  Growth	
  Mindset:	
  Failure	
  is	
  not	
  the	
  end	
  of	
  the	
  road;	
  it	
  is	
  the	
  very	
  next	
  clue	
  towards	
  
success.	
  Failing	
  forward	
  means	
  embracing	
  mistakes	
  as	
  learning	
  experiences.	
  Having	
  a	
  growth	
  mindset	
  means	
  using	
  those	
  
experiences	
  as	
  clues	
  for	
  what	
  you	
  should	
  do	
  next.	
  Analyze	
  possible	
  sources	
  of	
  a	
  failure	
  and	
  experiement	
  with	
  different	
  ways	
  to	
  
change	
  them.	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
8	
  The	
  d.Mindsets	
  have	
  been	
  adapted	
  from	
  the	
  Hasso	
  Platner	
  Institute	
  of	
  Design	
  at	
  Stanford.	
  Modifications	
  made	
  for	
  uptake	
  of	
  d.thinking	
  into	
  various	
  K-­‐12	
  contexts.	
  
	
  	
  
 
	
  
	
  
Design	
  Process:	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Design	
  Mindsets:	
  
	
  
	
  
	
  
	
  
1.	
  Design	
  Thinkers	
  have	
  Empathy	
  (Human	
  Centered).	
  
2.	
  Design	
  Thinkers	
  are	
  Radical	
  Collaborators.	
  
3.	
  Design	
  Thinkers	
  Linger	
  in	
  Ambiguity.	
  
4.	
  Design	
  Thinkers	
  are	
  SCARY	
  when	
  they	
  brainstorm.	
  
5.	
  Design	
  Thinkers	
  Show,	
  they	
  don’t	
  Tell.	
  
6.	
  Design	
  Thinkers	
  Embrace	
  Experimentation.	
  
7.	
  Design	
  Thinkers	
  Fail	
  Forward	
  with	
  a	
  Growth	
  Mindset.	
  	
  
	
  
 
	
  
	
  
	
  
What	
  we	
  already	
  know…	
  	
  
Pedagogic	
  tools,	
  strategies,	
  and	
  process	
  reminders	
  for	
  teaching	
  design	
  thinking	
  
	
  
New	
  Ideas:	
  Pedagogic	
  tools	
  and	
  strategies	
  for	
  teaching	
  design	
  thinking	
  
	
  
Lingering	
  Questions:	
  Concepts	
  or	
  processes	
  where	
  we	
  need	
  some	
  clarity	
  
	
  
Build	
  Empathy:	
  
Define	
  the	
  Problem:	
  
	
  
Build	
  Empathy:	
  
Define	
  the	
  Problem:	
  
	
  
Build	
  Empathy:	
  
Define	
  the	
  Problem:	
  
	
  
 
	
  
	
  
	
  
What	
  we	
  already	
  know…	
  	
  
Pedagogic	
  tools,	
  strategies,	
  and	
  process	
  reminders	
  for	
  teaching	
  design	
  thinking	
  
	
  
New	
  Ideas:	
  Pedagogic	
  tools	
  and	
  strategies	
  for	
  teaching	
  design	
  thinking	
  
	
  
Lingering	
  Questions:	
  Concepts	
  or	
  processes	
  where	
  we	
  need	
  some	
  clarity	
  
	
  
Brainstorm	
  Solutions:	
  
	
  
Prototype:	
  
	
  
Test	
  &	
  Iterate:	
  
	
  
Brainstorm	
  Solutions:	
  
	
  
Prototype:	
  
	
  
Test	
  &	
  Iterate:	
  
	
  
Brainstorm	
  Solutions:	
  
	
  
Prototype:	
  
	
  
Test	
  &	
  Iterate:	
  
	
  
 
1. Design	
  Thinkers	
  have	
  Empathy	
  (Human	
  Centered):	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
2. Design	
  Thinkers	
  are	
  Radical	
  Collaborators:	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
3. Design	
  Thinkers	
  Linger	
  in	
  Ambiguity:	
  
	
  
	
  
	
  
	
  
4. Design	
  Thinkers	
  are	
  SCARY	
  when	
  they	
  brainstorm	
  
(state,	
  create,	
  accept,	
  react,	
  yes	
  and…)	
  
	
  
	
  
	
  
	
  
	
  
5. Design	
  Thinkers	
  Show,	
  they	
  don’t	
  Tell:	
  
	
  
	
  
	
  
	
  
	
  
	
  
6. Design	
  Thinkers	
  Embrace	
  Experimentation:	
  
	
  
	
  
	
  
	
  
	
  
	
  
7. Design	
  Thinkers	
  Fail	
  Forward	
  with	
  a	
  Growth	
  
Mindset:
New	
  Ideas:	
  Pedagogic	
  tools	
  and	
  strategies	
  for	
  teaching	
  the	
  DESIGN	
  MINDSETS	
  specific	
  to	
  your	
  context.	
  
	
  
 
	
  
Directions:	
  Complete	
  this	
  activity	
  on	
  a	
  white	
  board	
  where	
  you	
  can	
  try	
  many	
  options.	
  The	
  space	
  below	
  is	
  for	
  your	
  final	
  draft!	
  
	
  
Fill	
  in	
  the	
  users	
  name	
  followed	
  by	
  a	
  detailed	
  description.	
  Be	
  as	
  specific	
  as	
  possible	
  here	
  as	
  this	
  helps	
  to	
  remind	
  you	
  of	
  
the	
  defining	
  characteristics	
  that	
  your	
  team	
  finds	
  most	
  important.	
  	
  
	
  
	
  Fill	
  in	
  just	
  ONE	
  need	
  of	
  the	
  user.	
  This	
  part	
  of	
  the	
  statement	
  MUST	
  begin	
  with	
  a	
  VERB.	
  Also,	
  avoid	
  embedding	
  a	
  solution	
  
at	
  this	
  phase	
  of	
  the	
  process.	
  The	
  need	
  should	
  inspire	
  multiple	
  solutions	
  rather	
  than	
  providing	
  constraints.	
  	
  	
  
	
  
Fill	
  in	
  some	
  evidence	
  gained	
  from	
  your	
  interview	
  and	
  empathy	
  map.	
  This	
  is	
  an	
  expression	
  of	
  where	
  this	
  need	
  fits	
  into	
  
experiences	
  that	
  are	
  SPECIFIC	
  to	
  your	
  user.	
  Also,	
  work	
  hard	
  to	
  uncover	
  the	
  unspoken	
  text	
  from	
  the	
  interview-­‐	
  what	
  
were	
  the	
  emotions,	
  insecurities,	
  or	
  aspirations	
  that	
  were	
  lingering	
  below	
  the	
  surface?	
  
	
  
Basic	
  Point	
  of	
  View	
  Statement:	
  A	
  busy	
  mom	
  needs	
  a	
  way	
  to	
  read	
  her	
  utility	
  bills	
  because	
  she	
  wants	
  to	
  start	
  conserving.	
  
	
  
Advanced	
  Point	
  of	
  View	
  Statement:	
  Olivia,	
  a	
  dedicated	
  mother	
  of	
  four	
  who	
  worries	
  about	
  the	
  world	
  that	
  her	
  children	
  and	
  
grandchildren	
  will	
  grow	
  up	
  in,	
  needs	
  a	
  way	
  to	
  seamlessly	
  integrate	
  awareness	
  of	
  both	
  waste	
  and	
  conservation	
  in	
  her	
  daily	
  
routines	
  because	
  she	
  feels	
  shame	
  and	
  social	
  pressure	
  when	
  other	
  mom’s	
  from	
  the	
  her	
  playgroup	
  talk	
  about	
  how	
  their	
  
contributions	
  to	
  the	
  environment.	
  
	
  
Now	
  it’s	
  your	
  turn:	
  
 
	
  
D.Loft	
  and	
  RED	
  Lab	
  at	
  Stanford	
  
	
  
• Research	
  Group	
  Website:	
  http://www.stanford.edu/group/redlab/cgi-­‐bin/	
  
• Research	
  Group	
  Facebook	
  Page:	
  http://www.facebook.com/pages/Research-­‐in-­‐Education-­‐and-­‐Design/207452369289711	
  
• Continuing	
  Support	
  for	
  Design	
  Thinking	
  from	
  d.Loft:	
  	
  http://edmodo.com/join/3680c473ade557b7ada15464a451e1ed	
  OR	
  
Edmodo.com	
  using	
  code	
  dymcwu	
  
• Prezi	
  for	
  Water	
  Challenge:	
  http://prezi.com/lme-­‐u_knftbt/utah-­‐workshop-­‐winter-­‐2012-­‐
v7/?auth_key=77285eb3c694d4b0b65535086199c95975692c3c	
  (Email	
  mbullock@stanford.edu	
  for	
  editable	
  version)	
  
• D.Loft	
  Project	
  Website	
  (Coming	
  Soon):	
  http://www.stanford.edu/group/d-­‐loft/cgi-­‐bin/drupal/	
  
	
  
Related	
  Resources:	
  Print,	
  Video,	
  and	
  Examples	
  
	
  
• The	
  Stanford	
  d.School	
  “bootleg”:	
  [PDF]	
  dschool.stanford.edu/wp.../03/BootcampBootleg2010v2SLIM.pdf	
  
• IDEO	
  Design	
  Thinking	
  Toolkit	
  for	
  Educators:	
  http://www.ideo.com/work/toolkit-­‐for-­‐educators	
  
• IDEO	
  Human	
  Centered	
  Design	
  Toolkit:	
  http://www.ideo.com/work/human-­‐centered-­‐design-­‐toolkit/	
  
• Fast	
  Company	
  Article:	
  
http://www.fastcompany.com/welcome.html?destination=http://www.fastcompany.com/resources/design/dziersk/design-­‐
thinking-­‐083107.html	
  
• David	
  Kelley	
  TED	
  Talk	
  –	
  Human	
  Centered	
  Design:	
  
http://www.ted.com/talks/lang/en/david_kelley_on_human_centered_design.html	
  
• Tim	
  Brown	
  TED	
  Talk	
  –	
  Urging	
  Designers	
  to	
  Think	
  Big:	
  
http://www.ted.com/talks/lang/en/tim_brown_urges_designers_to_think_big.html	
  
• Cooper-­‐Hewitt	
  National	
  Design	
  Museum:	
  http://www.designother90.org/cities/home	
  
	
  
Useful	
  Links	
  for	
  Facilitators:	
  
	
  
The	
  Basics:	
  
	
  
☐	
  pencils	
  
☐	
  crayons	
  
☐	
  dry	
  erase	
  markers	
  
☐	
  sharpies	
  (permanent)	
  
☐	
  markers	
  
☐	
  construction	
  paper	
  
☐	
  yarn	
  
☐	
  paper	
  
☐	
  notebooks	
  
☐	
  post-­‐its	
  
☐	
  scraps	
  of	
  fabric	
  
☐	
  pipe	
  cleaners	
  
☐	
  tape	
  
☐	
  scissors	
  
☐	
  rubber	
  bands	
  
☐	
  paper	
  bags	
  (lunch)	
  	
  
☐	
  paper	
  clips	
  
☐	
  poster	
  or	
  butcher	
  paper	
  
The	
  Fun	
  Stuff:	
  
	
  
☐	
  cardboard	
  
☐	
  straws	
  
☐	
  popsicle	
  sticks	
  
☐	
  foam,	
  clay,	
  and/or	
  play	
  	
  dough	
  
	
  
Ask	
  the	
  Students	
  to	
  Help!	
  
☐	
  paper	
  towel	
  rolls	
  
☐	
  egg	
  cartons	
  
☐	
  cereal	
  boxes	
  
☐	
  paper	
  product	
  rolls	
  
☐	
  bubble	
  wrap	
  
☐	
  packing	
  material	
  
☐	
  magazines	
  
☐	
  paper	
  grocery	
  bags	
  
☐	
  found	
  objects	
  of	
  interest	
  
	
  
Context	
  Speci5ic	
  
☐	
  Materials	
  that	
  represent	
  student	
  
interests	
  or	
  cultural	
  backgrounds	
  
☐	
  Project	
  SpeciXic	
  Materials	
  
☐	
  Photographs	
  of	
  exisiting	
  
solutions	
  or	
  previous	
  design	
  
experiences	
  
	
  
Other	
  Things	
  to	
  Consider:	
  
	
  optional	
  
	
  
For	
  Inspiration	
  
☐	
  masks	
  
☐	
  clown	
  noses	
  
☐	
  feathers	
  
☐	
  puffs	
  
☐	
  googly	
  eyes	
  
	
  
Wild	
  Ideas	
  
☐	
  fake	
  money	
  
☐	
  tools	
  (glue	
  gun,	
  exacto	
  knife,	
  etc)	
  
☐	
  form	
  to	
  collect	
  user	
  input	
  
☐	
  inspirational	
  quotes	
  
	
  
Awards	
  
☐	
  Best	
  at	
  Rapid	
  Prototypes	
  
☐	
  Best	
  at	
  Getting	
  User	
  Feedback	
  
☐	
  Best	
  Team	
  Collaborations	
  
☐	
  Best	
  at	
  Failing	
  Forward	
  
	
  
	
  
	
  

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Design Thinking Workshop Handout

  • 1. Innovation  Studio  is  brought  to  you  by  d.Loft,  a  RED  Lab  project  at  Stanford  University  funded  by  the  National  Science  Foundation.  The   summer  workshop  series  is  brought  to  you  by  d.Loft  in  partnership  with  the  Utah  State  Office  of  Education  and  the  Natural  History   Museum  of  Utah.  For  more  information:     • Visit  the  Red  Lab  website  at  http://www.stanford.edu/group/redlab/cgi-­‐bin/     • Email  Dr.  Shelley  Goldman  at  sgoldman@stanford.edu   • Email  Molly  Bullock  at  mbullock@stanford.edu    
  • 2. 2                           3                                         4                                                                                                                   1  https://dschool.stanford.edu/groups/k12/wiki/17cff/Design_Process_Steps.html   2  http://limedesignassociates.com/ourprocess.html   3  Original  Source:  IDEO,  downloaded  from  –  http://blog.designerfromidaho.com/using-­‐activity-­‐centred-­‐design-­‐for-­‐innovation/  
  • 3. 5                             6                   7                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 4  http://discoverdesign.org/files/images/general/design_process_0.gif   5  http://facesofdesign.com/content/faces-­‐of-­‐design-­‐academy-­‐design-­‐thinking-­‐process   6  http://blog.designerfromidaho.com/using-­‐activity-­‐centred-­‐design-­‐for-­‐innovation/   7  Original  Source    -­‐  IDEO  educator  toolkit;  Downloaded  from  http://designthinkingforeducators.com/    
  • 4. 1. Design  Thinkers  have  Empathy  (Human  Centered):  Design  thinking  is  about  problem  solving  but  not  for  a  math  test  and  not  for  ourselves;  in   every  decision  we  put  our  own  wants,  needs,  and  interests  after  those  of  the  specific  user  being  observed.     2. Design  Thinkers  are  Radical  Collaborators:  If  everyone  on  your  team  thinks  exactly  the  same  way,  you  might  just  miss  out  on  an  innovative   solution.  Different  interests,  backgrounds  and  points  of  view  help  team  members  to  see  things  in  ways  they  hadn’t  thought  about.  Don’t  get   stuck  with  comfortable  friends  when  what  you  need  is  diverse  perspectives.     3. Design  Thinkers  Linger  in  Ambiguity:  Got  a  problem?  Most  people  define  problems  by  offering  solutions.  For  example,  if  many  students  are  tardy,   a  teacher  might  define  the  problem  by  saying  “We  need  a  stricter  tardy  policy.”  Design  thinkers  don’t  assume  they  have  all  the  facts  about  a   problem  and  hurry  to  an  answer,  instead  they  are  comfortable  with  being  uncertain  about  the  best  solution  until  they  have  gathered  more   information  about  users,  needs,  and  many  possible  solutions.     4. Design  Thinkers  are  SCARY  when  they  brainstorm  (state,  create,  accept,  react,  yes  and…)  Brainstorming  must  be  done  without  judgment  of   yourself  or  of  others.  State  solutions  as  a  concise  headline  that  creates  a  mental  picture  for  other  team  members.  When  you  hear  solutions  from   your  team,  accept  them  by  reacting  and  adding  to  them  with  a  yes  and….       STATE:  Olivia  trains  her  kids  to  be  household  energy  police.   CREATE:  Team  members  visualize  the  solution  in  action.   ACCEPT:  Yes!  Interesting!  Oooh!  (Notice  no  one  says-­‐that  won’t  work  or  no  way!)   REACT:  Team  members  show  they  heard  the  solution  with  eye  contact,  nods,  and  approving  murmurs….   YES,  AND…:  Yes,  and  the  older  kids  could  train  the  younger  kids…Yes,  and  they  could  get  badges  after  training….Yes  and….yes  and…yes   and…     5. Design  Thinkers  Show,  they  don’t  Tell:  Have  a  great  idea?  Don’t  just  list  all  of  the  reasons  why  it  is  so  great;  show  others  why  this  is  great  by   sketching  the  plans,  building  a  prototype,  or  acting  it  out.  Listening  and  reading  are  no  enough;  let  people  experience  exactly  what  you  are   thinking.     6. Design  Thinkers  Embrace  Experimentation:  Having  trouble  making  a  decision,  how  about  trying  something  both  ways?  Low  resolution   prototypes  allow  you  to  try  many  versions  of  the  same  outcome  and  decide  what  works  best.     7. Design  Thinkers  Fail  Forward  with  a  Growth  Mindset:  Failure  is  not  the  end  of  the  road;  it  is  the  very  next  clue  towards   success.  Failing  forward  means  embracing  mistakes  as  learning  experiences.  Having  a  growth  mindset  means  using  those   experiences  as  clues  for  what  you  should  do  next.  Analyze  possible  sources  of  a  failure  and  experiement  with  different  ways  to   change  them.                                                                                                                   8  The  d.Mindsets  have  been  adapted  from  the  Hasso  Platner  Institute  of  Design  at  Stanford.  Modifications  made  for  uptake  of  d.thinking  into  various  K-­‐12  contexts.      
  • 5.       Design  Process:                             Design  Mindsets:           1.  Design  Thinkers  have  Empathy  (Human  Centered).   2.  Design  Thinkers  are  Radical  Collaborators.   3.  Design  Thinkers  Linger  in  Ambiguity.   4.  Design  Thinkers  are  SCARY  when  they  brainstorm.   5.  Design  Thinkers  Show,  they  don’t  Tell.   6.  Design  Thinkers  Embrace  Experimentation.   7.  Design  Thinkers  Fail  Forward  with  a  Growth  Mindset.      
  • 6.         What  we  already  know…     Pedagogic  tools,  strategies,  and  process  reminders  for  teaching  design  thinking     New  Ideas:  Pedagogic  tools  and  strategies  for  teaching  design  thinking     Lingering  Questions:  Concepts  or  processes  where  we  need  some  clarity     Build  Empathy:   Define  the  Problem:     Build  Empathy:   Define  the  Problem:     Build  Empathy:   Define  the  Problem:    
  • 7.         What  we  already  know…     Pedagogic  tools,  strategies,  and  process  reminders  for  teaching  design  thinking     New  Ideas:  Pedagogic  tools  and  strategies  for  teaching  design  thinking     Lingering  Questions:  Concepts  or  processes  where  we  need  some  clarity     Brainstorm  Solutions:     Prototype:     Test  &  Iterate:     Brainstorm  Solutions:     Prototype:     Test  &  Iterate:     Brainstorm  Solutions:     Prototype:     Test  &  Iterate:    
  • 8.   1. Design  Thinkers  have  Empathy  (Human  Centered):                   2. Design  Thinkers  are  Radical  Collaborators:                 3. Design  Thinkers  Linger  in  Ambiguity:           4. Design  Thinkers  are  SCARY  when  they  brainstorm   (state,  create,  accept,  react,  yes  and…)             5. Design  Thinkers  Show,  they  don’t  Tell:               6. Design  Thinkers  Embrace  Experimentation:               7. Design  Thinkers  Fail  Forward  with  a  Growth   Mindset: New  Ideas:  Pedagogic  tools  and  strategies  for  teaching  the  DESIGN  MINDSETS  specific  to  your  context.    
  • 9.     Directions:  Complete  this  activity  on  a  white  board  where  you  can  try  many  options.  The  space  below  is  for  your  final  draft!     Fill  in  the  users  name  followed  by  a  detailed  description.  Be  as  specific  as  possible  here  as  this  helps  to  remind  you  of   the  defining  characteristics  that  your  team  finds  most  important.        Fill  in  just  ONE  need  of  the  user.  This  part  of  the  statement  MUST  begin  with  a  VERB.  Also,  avoid  embedding  a  solution   at  this  phase  of  the  process.  The  need  should  inspire  multiple  solutions  rather  than  providing  constraints.         Fill  in  some  evidence  gained  from  your  interview  and  empathy  map.  This  is  an  expression  of  where  this  need  fits  into   experiences  that  are  SPECIFIC  to  your  user.  Also,  work  hard  to  uncover  the  unspoken  text  from  the  interview-­‐  what   were  the  emotions,  insecurities,  or  aspirations  that  were  lingering  below  the  surface?     Basic  Point  of  View  Statement:  A  busy  mom  needs  a  way  to  read  her  utility  bills  because  she  wants  to  start  conserving.     Advanced  Point  of  View  Statement:  Olivia,  a  dedicated  mother  of  four  who  worries  about  the  world  that  her  children  and   grandchildren  will  grow  up  in,  needs  a  way  to  seamlessly  integrate  awareness  of  both  waste  and  conservation  in  her  daily   routines  because  she  feels  shame  and  social  pressure  when  other  mom’s  from  the  her  playgroup  talk  about  how  their   contributions  to  the  environment.     Now  it’s  your  turn:  
  • 10.    
  • 11. D.Loft  and  RED  Lab  at  Stanford     • Research  Group  Website:  http://www.stanford.edu/group/redlab/cgi-­‐bin/   • Research  Group  Facebook  Page:  http://www.facebook.com/pages/Research-­‐in-­‐Education-­‐and-­‐Design/207452369289711   • Continuing  Support  for  Design  Thinking  from  d.Loft:    http://edmodo.com/join/3680c473ade557b7ada15464a451e1ed  OR   Edmodo.com  using  code  dymcwu   • Prezi  for  Water  Challenge:  http://prezi.com/lme-­‐u_knftbt/utah-­‐workshop-­‐winter-­‐2012-­‐ v7/?auth_key=77285eb3c694d4b0b65535086199c95975692c3c  (Email  mbullock@stanford.edu  for  editable  version)   • D.Loft  Project  Website  (Coming  Soon):  http://www.stanford.edu/group/d-­‐loft/cgi-­‐bin/drupal/     Related  Resources:  Print,  Video,  and  Examples     • The  Stanford  d.School  “bootleg”:  [PDF]  dschool.stanford.edu/wp.../03/BootcampBootleg2010v2SLIM.pdf   • IDEO  Design  Thinking  Toolkit  for  Educators:  http://www.ideo.com/work/toolkit-­‐for-­‐educators   • IDEO  Human  Centered  Design  Toolkit:  http://www.ideo.com/work/human-­‐centered-­‐design-­‐toolkit/   • Fast  Company  Article:   http://www.fastcompany.com/welcome.html?destination=http://www.fastcompany.com/resources/design/dziersk/design-­‐ thinking-­‐083107.html   • David  Kelley  TED  Talk  –  Human  Centered  Design:   http://www.ted.com/talks/lang/en/david_kelley_on_human_centered_design.html   • Tim  Brown  TED  Talk  –  Urging  Designers  to  Think  Big:   http://www.ted.com/talks/lang/en/tim_brown_urges_designers_to_think_big.html   • Cooper-­‐Hewitt  National  Design  Museum:  http://www.designother90.org/cities/home     Useful  Links  for  Facilitators:    
  • 12. The  Basics:     ☐  pencils   ☐  crayons   ☐  dry  erase  markers   ☐  sharpies  (permanent)   ☐  markers   ☐  construction  paper   ☐  yarn   ☐  paper   ☐  notebooks   ☐  post-­‐its   ☐  scraps  of  fabric   ☐  pipe  cleaners   ☐  tape   ☐  scissors   ☐  rubber  bands   ☐  paper  bags  (lunch)     ☐  paper  clips   ☐  poster  or  butcher  paper   The  Fun  Stuff:     ☐  cardboard   ☐  straws   ☐  popsicle  sticks   ☐  foam,  clay,  and/or  play    dough     Ask  the  Students  to  Help!   ☐  paper  towel  rolls   ☐  egg  cartons   ☐  cereal  boxes   ☐  paper  product  rolls   ☐  bubble  wrap   ☐  packing  material   ☐  magazines   ☐  paper  grocery  bags   ☐  found  objects  of  interest     Context  Speci5ic   ☐  Materials  that  represent  student   interests  or  cultural  backgrounds   ☐  Project  SpeciXic  Materials   ☐  Photographs  of  exisiting   solutions  or  previous  design   experiences     Other  Things  to  Consider:    optional     For  Inspiration   ☐  masks   ☐  clown  noses   ☐  feathers   ☐  puffs   ☐  googly  eyes     Wild  Ideas   ☐  fake  money   ☐  tools  (glue  gun,  exacto  knife,  etc)   ☐  form  to  collect  user  input   ☐  inspirational  quotes     Awards   ☐  Best  at  Rapid  Prototypes   ☐  Best  at  Getting  User  Feedback   ☐  Best  Team  Collaborations   ☐  Best  at  Failing  Forward