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Andy Fawkes
Defence IQ Naval Training & Simulation
Conference
London - 7 July 2016
Simulation -
Transformation or
Hype?
Training & Simulation Background
MoD/NATO Industry
12 years 4 years
Past Visions - Video
YouTube - https://youtu.be/4DilzjE8Fgs
The Film
• A SIMNET Promotional Film (1990ish)
• We continue to hear very similar language
• The graphics have got better, but what else?
Questions
Was that hype?
Has the SIMNET dream been realised?
Maybe the Military don’t want it?
Maybe it can’t be Procured?
Is the Glass…
Wikimedia
• How thirsty am I?
• What is in the glass?
Overview
• A History of Transformations
• What about Now?
• Realising the Full Potential of
Simulation?
A History of Transformations
Link Trainer
1930s/1940s
Link Trainers in WW2
• During the War the US Military purchased 7,316 Link
trainers.
• The average cost was less than $3.7k per unit ($49k per
unit at 2016 prices)
• Savings estimated at more than $300m ($4bn savings at
2016 prices)
• RCAN used Links for Pilot Screening
• Sperry Corporation used the Link as an Equipment
Testbed
Flying Magazine May 1947 & Cream of the Crop: Canadian Aircrew, 1939-1945
Cost Savings – Link v Harvard
$0.04/hour $10/hour
Flying Magazine May 1947
Link Trainer - Video
YouTube - https://youtu.be/SerUNGg2-rU
Air Marshal Robert Leckie
RCAF Wartime Chief of the Air Staff:
"The Luftwaffe met its
Waterloo on the training fields
of North America.
And at every one of those
fields, in the British Empire as
well as the United States there
was a battery of Link trainers.”
Flying Magazine May 1947
“Future Views: Aircrew Training 1980-2000”
Enemy aggression detected Planning a response
Rehearsal and analysis Real time mission observation
Trends in Modeling, Simulation, & Gaming: Personal Observations about the Past Thirty Years and Speculation about the Next Ten. Jack Thorpe, Ph.D.
Captain Jack A. Thorpe, US Air Force Office of Scientific Research - 1978
1 2
3 4
SIMNET Distributed Simulation Concept
SIMNET Rationale - 1983
Individual Team Collective Joint Coalition
Maximum Value for
Networked Simulation
Cost of Training/Mission Failure
Training Opportunity
Trends in Modeling, Simulation, & Gaming: Personal Observations about the Past Thirty Years and Speculation about the Next Ten. Jack Thorpe, Ph.D.
SIMNET Design Principles
• M1 Abrams Tank Simulator $20min 1983
($48m now)
– Different approach required
• Selective Fidelity
– Fidelity designed around training need
• The 60% Solution
– Solutions presented to military at 60%
completion
– “Fast, approximate, and cheap was better than
slow, deliberate and expensive”
• Not driven by training requirements but
empowering Commanders to exploit an
unconstrained virtual battlefield as they saw
fit
SIMNET Tank Engagement (late 80s)
YouTube - https://youtu.be/BT4-MWuq53o
US Defense Science Board Task Force on Computer Applications to Training &
Wargaming (May 88)
• “Computer-based, simulated scenarios offer the only practical and
affordable means to improve the training of joint operational
commanders, their staffs, and the commanders and staffs who report to
them.”
• “Battle simulation offers the only opportunity to practice the use of
certain weapon systems, sensors, tactics, and techniques against a skilled
adversary.”
• “Make Joint Simulations Interoperable:
– Internet existing service, college, training center, and joint games and
simulations for education and training.
– Evolve them to be distributed, so that commanders and staffs can train from
their duty stations in peace or wartime.
– Use one standard DoD communication protocol, and use cost-effective
communications hardware and software.
– To facilitate the sharing of simulation data, create a shared repository, a library
of automated, validated data descriptions for simulation use. Make the data
descriptions available DoD-wide.
US Navy Battle Force Inport Training (BFIT)
• From mid-80s USN connected ships to pier side
simulators and stimulators
• In 1990 this approach was extended to other US-wide
simulation systems
• Marines in tanks/rotary designated naval gunnery
• Virtual rotary appeared on real USS Wasp radar
US Navy Battle Force Inport Training (BFIT)
YouTube - https://youtu.be/W9923EwnPGw
US DARPA Project Odin – 1990/1
• “Simulation centre on wheels”
• Support to Desert Storm
• Provide Commander with perspective visualisation
and fly throughs
• “What if” simulation models
• After action replay and lessons learned
• Insufficient time to be integrated in existing
command structure
1991/92 Gulf War - 73 Easting
• New interactive, dynamic, means of documenting
history
• SIMNET provided the tools to take the 73 Easting
data and turn it into an analysis tool.
• Presented on large projection screens, the 73
Easting briefings were given to everyone from
visiting diplomats to members of Congress
US Defense Science Board Task Force on Simulation, Readiness &
Prototyping (Jan 93)
• “Advanced Distributed Simulation (ADS) technology, if
adopted and exploited,
– 1) will make very substantial enhancements in training and
readiness,
– 2) will dramatically improve the requirements/prototyping process
and
– 3) can transform the current acquisition process from within.”
• “the warfighting community has embraced ADS.. In contrast,
the requirements/development community employs single
and non-distributed simulation techniques.. and the
acquisition process is slowed with resulting cost increases.”
Synthetic Theater of War - Europe (STOW-E) (LVC) 1994
USN STOW-E Final Report (Tiernan) 1995
Millennium Challenge 2002 (MC02)
• US war game exercise costing $250 million, involved
both live exercises and computer simulations.
• A test of future military "transformation”
UK Activity
NATO M&S Conference Paris Oct 02
Combined Arms Tactical Trainer (CATT) circa 2002
YouTube - https://youtu.be/3r5hoskcI0k
Comparisons…
Dismounted Infantry Virtual Environment
DIVE 1 & 2
2004 – NATO Games Workshop
Source - PowerShow.com
Source - PowerShow.com
VBS2 – 2008 - Video
YouTube - https://youtu.be/0jgk04p6ggI
UK Strategic Defence & Security Review - 2010
• SDSR - Strategic Defence and Security Review
• The MoD and Country was “Broke”
– eg. Loss of Carriers and Harriers
• Study tasked with generating options for saving
money through greater use of simulation in training
• Study required to consider targets by 2015 and 2020
SDSR Simulation Targets - 2010
• Step Change in Exploitation of Simulation for More
Cost Effective Training
• 25% Transfer Current Live Training to Simulation by
2015
• Further 25% Current Live Training to Simulation by
2020
• 5% Change per Annum
2012 Defence Training & Education Capability (DTEC)
• Catalogue approach
– common standards, software, services and
content
– research focused on supporting development
of catalogue
• Visibility of funding across MoD
• Infrastructure convergence with IS
• Use existing standards such as DSAT
2012 – Defence Training & Education Capability (DTEC) Balance of
Investment – lots of iPads or a Simulator?
What About Now?
Is the Glass…
Wikimedia
• How thirsty am I?
• What is in the glass?
Is the Glass…
Wikimedia
Military Access to Simulation
1990 2000
Numbers
10’s
100’s
1000’s
2010
Permanent ADS - USAF DMO
Civil Full Flight Simulator
• Simulation Fully Integrated into Civil Aviation
– Supports conversion to a new aircraft type
– Airline flight crews train 2 days every 6 months
– 40-50 Level D FFS simulator purchased per year
Simulation Now
Bohemia Interactive Simulations - https://youtu.be/LILpPvUqDSw
• Computing
• Games
• Networking
• Graphics
• Audio
• Human Interfaces
• Sensors
Simulation Technology Drivers
imgkid.com
30 Years of Game Graphics
Sploid Oct 14 – Atari 2600 Raiders Lost Ark – PS4 Nathan Drake Uncharted 4
Quantified Human
Increase Focus on Learning Analytics
• Learning analytics is the measurement,
collection, analysis and reporting of data about
learners and their contexts, for purposes of
understanding and optimizing learning and the
environments in which it occurs
Google DeepMind AI (2015)
Two Minute Papers - Károly Zsolnai-Fehér - https://youtu.be/W2TIBTGD9zQ
So What?
Computers are being
programed to learn how to play
games, not how to play games
Human v Machine
Training
Autonomous
Systems in
Simulation
Is the Glass…
Wikimedia
Human Factors and Training
often the
Last Among Equals
in Defence Procurement
Wikimedia
Problems…
Dr J. Michael Gilmore, US Director of Operational
Test and Evaluation’s Report on F-35 Problems
(Jan 16) included:
A lack of high-fidelity simulators to rehearse
combat missions and specialized data for each
major geographic area that pilots will use to test
sensors and track enemy radar.
Wikipedia
The Mysteries of Simulation
DIS
SEDRIS
HLA
Architectures
Agent-based
ASP
Distributed M&S
CORBA
DoDAF
Serious Gaming
CBML
Human-in-the-loop
Monte Carlo
Latency
LVCSOAP
AVCATT
CATT
MSHTF
DSALT
MCTS
I/ITSEC
ITEC
SISO
NMSG
DTEC
SCORM
VR
Synthetic Environment
RTI Federate
SEBA
EmulationConstructive
CGF
TENA
Accreditation
BOM
VV&A
AI
AR
FOM
DTED
Cloud
TinCan
What the Military Customer might hear…
You Need an Architecture
“First Time Ever”
Procurement Stovepipes
It’s Your Changing Requirements
You Shouldn't Procure Training Technology
Questions for You
• Is simulation fully integrated into the military
enterprise?
• Is enterprise-wide distributed simulation exploited
on a day-to-day basis?
• Is the live-simulation balance managed on a scientific
basis?
• Do trainees have to travel to simulation or is it across
the enterprise?
• Are simulation and C4ISTAR converging?
Games Market Transformation
early 2000s
stratified, hierarchical
late 2000s
early 2010s
digital, fluid
faster cycles,
cloud, VR
Defence Research and Procurement
Organisational Structures –
Any Change?
Organisational Inertia
Image - Be More Effective Ltd
Organisational
Processes
Image - Be More Effective Ltd
Beyond the Hype -
Realising the Full Potential of Simulation?
Why?
Some Simulation Applications are Mature and
Some are Not
Technology Adoption Cycle
Sagence
Technology Adoption Cycle
• Innovators
• Focused on the Technology
• Early Adopters
• Focused on new Product Concepts
• Early Majority
• Pragmatic. Focused on Proven Business Benefit
• Late Majority
• Conservative. Seeks Established Standard
• Laggards
• Not Interested in New Product
Loss Aversion
• We value items in our possession more than
prospective items that could be in our
possession
Eager Sellers and Stony Buyers: Understanding the Psychology of New-Product Adoption
John T. Gourville
Balancing Product and Behaviour Changes
Eager Sellers and Stony Buyers: Understanding the Psychology of New-Product Adoption
John T. Gourville
• In many applications areas the use of
simulation is mature or maturing
• Simulation and training technologies continue
to advance rapidly, potentially opening up new
application areas
• Focus on Learning Analytics
In Summary
Beyond the Hype –
Exploiting Simulation Technology
• Minimise the need for behavioural change for the
military customer
• Demonstrate and prove quantitatively
simulation’s cost effectiveness
• Marketing of simulation aimed at a pragmatic
customer not a technology enthusiast or laggard
Questions?

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Transforming Military Training Through Simulation

  • 1. Andy Fawkes Defence IQ Naval Training & Simulation Conference London - 7 July 2016 Simulation - Transformation or Hype?
  • 2. Training & Simulation Background MoD/NATO Industry 12 years 4 years
  • 3. Past Visions - Video YouTube - https://youtu.be/4DilzjE8Fgs
  • 4. The Film • A SIMNET Promotional Film (1990ish) • We continue to hear very similar language • The graphics have got better, but what else?
  • 5. Questions Was that hype? Has the SIMNET dream been realised? Maybe the Military don’t want it? Maybe it can’t be Procured?
  • 6. Is the Glass… Wikimedia • How thirsty am I? • What is in the glass?
  • 7. Overview • A History of Transformations • What about Now? • Realising the Full Potential of Simulation?
  • 8. A History of Transformations
  • 10. Link Trainers in WW2 • During the War the US Military purchased 7,316 Link trainers. • The average cost was less than $3.7k per unit ($49k per unit at 2016 prices) • Savings estimated at more than $300m ($4bn savings at 2016 prices) • RCAN used Links for Pilot Screening • Sperry Corporation used the Link as an Equipment Testbed Flying Magazine May 1947 & Cream of the Crop: Canadian Aircrew, 1939-1945
  • 11. Cost Savings – Link v Harvard $0.04/hour $10/hour Flying Magazine May 1947
  • 12. Link Trainer - Video YouTube - https://youtu.be/SerUNGg2-rU
  • 13. Air Marshal Robert Leckie RCAF Wartime Chief of the Air Staff: "The Luftwaffe met its Waterloo on the training fields of North America. And at every one of those fields, in the British Empire as well as the United States there was a battery of Link trainers.” Flying Magazine May 1947
  • 14. “Future Views: Aircrew Training 1980-2000” Enemy aggression detected Planning a response Rehearsal and analysis Real time mission observation Trends in Modeling, Simulation, & Gaming: Personal Observations about the Past Thirty Years and Speculation about the Next Ten. Jack Thorpe, Ph.D. Captain Jack A. Thorpe, US Air Force Office of Scientific Research - 1978 1 2 3 4
  • 16. SIMNET Rationale - 1983 Individual Team Collective Joint Coalition Maximum Value for Networked Simulation Cost of Training/Mission Failure Training Opportunity Trends in Modeling, Simulation, & Gaming: Personal Observations about the Past Thirty Years and Speculation about the Next Ten. Jack Thorpe, Ph.D.
  • 17. SIMNET Design Principles • M1 Abrams Tank Simulator $20min 1983 ($48m now) – Different approach required • Selective Fidelity – Fidelity designed around training need • The 60% Solution – Solutions presented to military at 60% completion – “Fast, approximate, and cheap was better than slow, deliberate and expensive” • Not driven by training requirements but empowering Commanders to exploit an unconstrained virtual battlefield as they saw fit
  • 18. SIMNET Tank Engagement (late 80s) YouTube - https://youtu.be/BT4-MWuq53o
  • 19. US Defense Science Board Task Force on Computer Applications to Training & Wargaming (May 88) • “Computer-based, simulated scenarios offer the only practical and affordable means to improve the training of joint operational commanders, their staffs, and the commanders and staffs who report to them.” • “Battle simulation offers the only opportunity to practice the use of certain weapon systems, sensors, tactics, and techniques against a skilled adversary.” • “Make Joint Simulations Interoperable: – Internet existing service, college, training center, and joint games and simulations for education and training. – Evolve them to be distributed, so that commanders and staffs can train from their duty stations in peace or wartime. – Use one standard DoD communication protocol, and use cost-effective communications hardware and software. – To facilitate the sharing of simulation data, create a shared repository, a library of automated, validated data descriptions for simulation use. Make the data descriptions available DoD-wide.
  • 20. US Navy Battle Force Inport Training (BFIT) • From mid-80s USN connected ships to pier side simulators and stimulators • In 1990 this approach was extended to other US-wide simulation systems • Marines in tanks/rotary designated naval gunnery • Virtual rotary appeared on real USS Wasp radar
  • 21. US Navy Battle Force Inport Training (BFIT) YouTube - https://youtu.be/W9923EwnPGw
  • 22. US DARPA Project Odin – 1990/1 • “Simulation centre on wheels” • Support to Desert Storm • Provide Commander with perspective visualisation and fly throughs • “What if” simulation models • After action replay and lessons learned • Insufficient time to be integrated in existing command structure
  • 23. 1991/92 Gulf War - 73 Easting • New interactive, dynamic, means of documenting history • SIMNET provided the tools to take the 73 Easting data and turn it into an analysis tool. • Presented on large projection screens, the 73 Easting briefings were given to everyone from visiting diplomats to members of Congress
  • 24. US Defense Science Board Task Force on Simulation, Readiness & Prototyping (Jan 93) • “Advanced Distributed Simulation (ADS) technology, if adopted and exploited, – 1) will make very substantial enhancements in training and readiness, – 2) will dramatically improve the requirements/prototyping process and – 3) can transform the current acquisition process from within.” • “the warfighting community has embraced ADS.. In contrast, the requirements/development community employs single and non-distributed simulation techniques.. and the acquisition process is slowed with resulting cost increases.”
  • 25. Synthetic Theater of War - Europe (STOW-E) (LVC) 1994 USN STOW-E Final Report (Tiernan) 1995
  • 26. Millennium Challenge 2002 (MC02) • US war game exercise costing $250 million, involved both live exercises and computer simulations. • A test of future military "transformation”
  • 27. UK Activity NATO M&S Conference Paris Oct 02
  • 28. Combined Arms Tactical Trainer (CATT) circa 2002 YouTube - https://youtu.be/3r5hoskcI0k
  • 30. Dismounted Infantry Virtual Environment DIVE 1 & 2
  • 31. 2004 – NATO Games Workshop Source - PowerShow.com
  • 33. VBS2 – 2008 - Video YouTube - https://youtu.be/0jgk04p6ggI
  • 34. UK Strategic Defence & Security Review - 2010 • SDSR - Strategic Defence and Security Review • The MoD and Country was “Broke” – eg. Loss of Carriers and Harriers • Study tasked with generating options for saving money through greater use of simulation in training • Study required to consider targets by 2015 and 2020
  • 35. SDSR Simulation Targets - 2010 • Step Change in Exploitation of Simulation for More Cost Effective Training • 25% Transfer Current Live Training to Simulation by 2015 • Further 25% Current Live Training to Simulation by 2020 • 5% Change per Annum
  • 36. 2012 Defence Training & Education Capability (DTEC) • Catalogue approach – common standards, software, services and content – research focused on supporting development of catalogue • Visibility of funding across MoD • Infrastructure convergence with IS • Use existing standards such as DSAT
  • 37. 2012 – Defence Training & Education Capability (DTEC) Balance of Investment – lots of iPads or a Simulator?
  • 39. Is the Glass… Wikimedia • How thirsty am I? • What is in the glass?
  • 41. Military Access to Simulation 1990 2000 Numbers 10’s 100’s 1000’s 2010
  • 42. Permanent ADS - USAF DMO
  • 43. Civil Full Flight Simulator • Simulation Fully Integrated into Civil Aviation – Supports conversion to a new aircraft type – Airline flight crews train 2 days every 6 months – 40-50 Level D FFS simulator purchased per year
  • 44. Simulation Now Bohemia Interactive Simulations - https://youtu.be/LILpPvUqDSw
  • 45. • Computing • Games • Networking • Graphics • Audio • Human Interfaces • Sensors Simulation Technology Drivers imgkid.com
  • 46. 30 Years of Game Graphics Sploid Oct 14 – Atari 2600 Raiders Lost Ark – PS4 Nathan Drake Uncharted 4
  • 48. Increase Focus on Learning Analytics • Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs
  • 49. Google DeepMind AI (2015) Two Minute Papers - Károly Zsolnai-Fehér - https://youtu.be/W2TIBTGD9zQ
  • 50. So What? Computers are being programed to learn how to play games, not how to play games
  • 54. Human Factors and Training often the Last Among Equals in Defence Procurement Wikimedia
  • 55. Problems… Dr J. Michael Gilmore, US Director of Operational Test and Evaluation’s Report on F-35 Problems (Jan 16) included: A lack of high-fidelity simulators to rehearse combat missions and specialized data for each major geographic area that pilots will use to test sensors and track enemy radar. Wikipedia
  • 56. The Mysteries of Simulation DIS SEDRIS HLA Architectures Agent-based ASP Distributed M&S CORBA DoDAF Serious Gaming CBML Human-in-the-loop Monte Carlo Latency LVCSOAP AVCATT CATT MSHTF DSALT MCTS I/ITSEC ITEC SISO NMSG DTEC SCORM VR Synthetic Environment RTI Federate SEBA EmulationConstructive CGF TENA Accreditation BOM VV&A AI AR FOM DTED Cloud TinCan
  • 57. What the Military Customer might hear… You Need an Architecture “First Time Ever” Procurement Stovepipes It’s Your Changing Requirements You Shouldn't Procure Training Technology
  • 58. Questions for You • Is simulation fully integrated into the military enterprise? • Is enterprise-wide distributed simulation exploited on a day-to-day basis? • Is the live-simulation balance managed on a scientific basis? • Do trainees have to travel to simulation or is it across the enterprise? • Are simulation and C4ISTAR converging?
  • 59. Games Market Transformation early 2000s stratified, hierarchical late 2000s early 2010s digital, fluid faster cycles, cloud, VR
  • 60. Defence Research and Procurement Organisational Structures – Any Change?
  • 61. Organisational Inertia Image - Be More Effective Ltd
  • 63. Beyond the Hype - Realising the Full Potential of Simulation?
  • 64. Why? Some Simulation Applications are Mature and Some are Not
  • 66. Technology Adoption Cycle • Innovators • Focused on the Technology • Early Adopters • Focused on new Product Concepts • Early Majority • Pragmatic. Focused on Proven Business Benefit • Late Majority • Conservative. Seeks Established Standard • Laggards • Not Interested in New Product
  • 67. Loss Aversion • We value items in our possession more than prospective items that could be in our possession Eager Sellers and Stony Buyers: Understanding the Psychology of New-Product Adoption John T. Gourville
  • 68. Balancing Product and Behaviour Changes Eager Sellers and Stony Buyers: Understanding the Psychology of New-Product Adoption John T. Gourville
  • 69. • In many applications areas the use of simulation is mature or maturing • Simulation and training technologies continue to advance rapidly, potentially opening up new application areas • Focus on Learning Analytics In Summary
  • 70. Beyond the Hype – Exploiting Simulation Technology • Minimise the need for behavioural change for the military customer • Demonstrate and prove quantitatively simulation’s cost effectiveness • Marketing of simulation aimed at a pragmatic customer not a technology enthusiast or laggard