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Introduction to Agile Planning and Project Management,[object Object],By Mike Cottmeyer, Agile Coach,[object Object],LeadingAgile, LLC,[object Object]
Mike CottmeyerLeadingAgilemike@leadingagile.com	1.404.312.1471www.leadingagile.comtwitter.com/mcottmeyerfacebook.com/leadingagilelinkedin.com/in/cottmeyer,[object Object]
A Project is a temporary endeavor, having a defined beginning and end, undertaken to meet unique goals and objectives,[object Object],http://en.wikipedia.org/wiki/Project_management,[object Object]
A Project Manager is a professional in the field of project management.  Project Managers have the responsibility of planning, execution, and closing of any project. ,[object Object],http://en.wikipedia.org/wiki/Project_manager,[object Object]
Project Management is the discipline of planning, organizing, securing and managing resources to bring about the successful completion of specific project goals and objectives. ,[object Object],http://en.wikipedia.org/wiki/Project_management,[object Object]
Agile Values & Principles,[object Object]
The Agile Manifesto (2001),[object Object],Individuals and Interactions,[object Object],Processes and Tools,[object Object]
The Agile Manifesto (2001),[object Object],Individuals and Interactions,[object Object],Working software ,[object Object],Processes and Tools,[object Object],Comprehensive documentation,[object Object]
The Agile Manifesto (2001),[object Object],Individuals and Interactions,[object Object],Working software 	,[object Object],Customer collaboration,[object Object],Processes and Tools,[object Object],Comprehensive documentation,[object Object],Contract negotiation,[object Object]
The Agile Manifesto (2001),[object Object],Individuals and Interactions,[object Object],Working software 	,[object Object],Customer collaboration,[object Object],Responding to change,[object Object],Processes and Tools,[object Object],Comprehensive documentation,[object Object],Contract negotiation,[object Object],Following a plan,[object Object]
The Agile Manifesto (2001),[object Object],Individuals and Interactions,[object Object],Working software 	,[object Object],Customer collaboration,[object Object],Responding to change,[object Object],Processes and Tools,[object Object],Comprehensive documentation,[object Object],Contract negotiation,[object Object],Following a plan,[object Object]
The Agile Manifesto (2001),[object Object],Individuals and Interactions,[object Object],Working software 	,[object Object],Customer collaboration,[object Object],Responding to change,[object Object],Processes and Tools,[object Object],Comprehensive documentation,[object Object],Contract negotiation,[object Object],Following a plan,[object Object]
Challenging the Project Management Paradigm,[object Object]
The BIG Paradigm Shift,[object Object],Scope,[object Object],Cost,[object Object],Time,[object Object]
The BIG Paradigm Shift,[object Object],Cost,[object Object],Time,[object Object],Scope,[object Object]
The BIG Paradigm Shift,[object Object],Cost,[object Object],Time,[object Object],Reduce,[object Object],Risk,[object Object],Scope,[object Object]
The BIG Paradigm Shift,[object Object],Cost,[object Object],Time,[object Object],IncreaseValue,[object Object],Scope,[object Object]
Is Your Project a Good Candidate for Agile?,[object Object]
Where to Use Agile?,[object Object],Sweet spot in software product development,[object Object],Domains where market requirements change often,[object Object],Initiatives where requirements are unknown or unknowable,[object Object],Complex knowledge work,[object Object]
Process Control,[object Object],Predictive – Processes well defined and predictable.  Process yields acceptable outcomes,[object Object],Empirical – Frequently measure outcomes and adapt the process to accommodate variation,[object Object]
Emergence or Convergence,[object Object]
Fundamentals of Team Based Agile,[object Object]
Team,[object Object]
Developers,[object Object]
Testers,[object Object],Developers,[object Object]
Analyst,[object Object],Testers,[object Object],Developers,[object Object]
Analyst,[object Object],CSM,[object Object],Testers,[object Object],Developers,[object Object]
Product Owner,[object Object],Analyst,[object Object],CSM,[object Object],Testers,[object Object],Developers,[object Object]
Agile Process Flow…,[object Object]
Product Vision,[object Object],Understanding why we are doing what we are doing, who it is for, and the overall market opportunity  ,[object Object]
Product Backlog,[object Object],The master list of things that we want to build into the product,[object Object]
Iteration Backlog,[object Object],The highest priority items that we intend to build in the next 2-4 weeks,[object Object]
Feedback Loops,[object Object],Inspect and adapt on regular cadences to mitigate delivery risk,[object Object]
Working Product,[object Object],Is the primary measure of progress, at the end of each time-box we have a deliverable,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
User Story,[object Object],Screen,[object Object],User Story,[object Object],Team,[object Object],User Story,[object Object],Report,[object Object],User Story,[object Object],User Story,[object Object],Database,[object Object],User Story,[object Object],User Story,[object Object]
User Story,[object Object],Screen,[object Object],User Story,[object Object],Team,[object Object],User Story,[object Object],Report,[object Object],User Story,[object Object],User Story,[object Object],Database,[object Object],User Story,[object Object],User Story,[object Object]
Agile Non-Negotiables,[object Object],Teams,[object Object],Backlog,[object Object],Cadence,[object Object],Done,[object Object]
My Customer Doesn’t Give a Crap About User Stories!,[object Object]
Epics collections of features, typically 1-3 months in duration.  Epics span releases.  Epics can span more than one team.  These are the things the market cares about. ,[object Object],Epic,[object Object]
Epics collections of features, typically 1-3 months in duration.  Epics span releases.  Epics can span more than one team.  These are the things the market cares about. ,[object Object],Epic,[object Object],Features are smaller than epics, typically 2-4 weeks in duration.  Features are contained within releases.  Ideally, features are contained within a team.  These are what the Product Owner Cares about.  ,[object Object],Feature,[object Object]
Epics collections of features, typically 1-3 months in duration.  Epics span releases.  Epics can span more than one team.  These are the things the market cares about. ,[object Object],Epic,[object Object],Features are smaller than epics, typically 2-4 weeks in duration.  Features are contained within releases.  Ideally, features are contained within a team.  These are what the Product Owner Cares about.  ,[object Object],Feature,[object Object],User Stories are the smallest increment of value, typically less than a week.  User Stories are contained within sprint.  These are the things Engineering Management Cares about. ,[object Object],User ,[object Object],Story,[object Object]
Story Maps visually show the relationship between User Stories and Business Value,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
INVEST,[object Object],Independent,[object Object],Negotiable,[object Object],Valuable,[object Object],Estimateable,[object Object],Small… Sized Appropriately,[object Object],Testable,[object Object]
Story Maps start with the identification of larger, more strategic organizational goals,[object Object],Epic,[object Object]
Epicsare decomposed into Features that describe the value added into the product,[object Object],Epic,[object Object],Feature,[object Object]
Epicsare decomposed into Features that describe the value added into the product,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object]
Epicsare decomposed into Features that describe the value added into the product,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object]
Epicsare decomposed into Features that describe the value added into the product,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object]
Featuresare decomposed into User Stories that are thin slices of value added into the system,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Featuresare decomposed into User Stories that are thin slices of value added into the system,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Featuresare decomposed into User Stories that are thin slices of value added into the system,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Featuresare decomposed into User Stories that are thin slices of value added into the system,[object Object],Epic,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Relative Estimation,[object Object],Start with something small and knowable,[object Object],Give it an arbitrary value of one,[object Object],Estimate everything else relative to the original story,[object Object],Planning poker encourages communication and leads to shared understanding,[object Object],Over time becomes incredibly accurate,[object Object]
User Stories are estimated in relative units of measure called Story Points,[object Object],Epic,[object Object],1,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],1,[object Object],1,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
User Stories are estimated in relative units of measure called Story Points,[object Object],Epic,[object Object],1,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],1,[object Object],1,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
User Stories are estimated in relative units of measure called Story Points,[object Object],Epic,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Story Points can be added up to size Features,[object Object],Epic,[object Object],11,[object Object],7,[object Object],8,[object Object],12,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Feature Points can be added up to size Epics,[object Object],38,[object Object],Epic,[object Object],11,[object Object],7,[object Object],8,[object Object],12,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Varying Scope Using the Minimally Marketable Feature,[object Object]
Our Goal is to build the smallest system possible to deliver the value in the Epic,[object Object],38,[object Object],Epic,[object Object],11,[object Object],7,[object Object],8,[object Object],12,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
We continuously evaluate the Story Map to determine the Minimally Marketable Feature,[object Object],38,[object Object],Epic,[object Object],11,[object Object],7,[object Object],8,[object Object],12,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
We continuously evaluate the Story Map to determine the Minimally Marketable Feature,[object Object],38,[object Object],Epic,[object Object],11,[object Object],7,[object Object],8,[object Object],12,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
When we focus on Minimally Marketable Features, we deliver Business Value early,[object Object],26,[object Object],Epic,[object Object],10,[object Object],4,[object Object],7,[object Object],5,[object Object],3,[object Object],1,[object Object],2,[object Object],1,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],3,[object Object],2,[object Object],3,[object Object],5,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],5,[object Object],2,[object Object],3,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],1,[object Object],1,[object Object],2,[object Object],2,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object]
Managing & Controlling Agile the Delivery Process,[object Object]
Minimally Marketable Featuresfeed the prioritization of our Sprint Planning,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object]
Identify the User Story most likely to contribute to the MMF and build that one first,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object]
Identify the User Story most likely to contribute to the MMF and build that one first,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],User Story,[object Object]
Pull User Stories in priority order focusing on delivering complete MMFs,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],User Story,[object Object]
Pull User Stories in priority order focusing on delivering complete MMFs,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],User Story,[object Object],2,[object Object],User Story,[object Object]
It’s okay to work User Stories across MMFs if that is what the Product Owner needs,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],User Story,[object Object],2,[object Object],User Story,[object Object]
It’s okay to work User Stories across MMFs if that is what the Product Owner needs,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],User Story,[object Object],2,[object Object],User Story,[object Object],1,[object Object],User Story,[object Object]
The team uses its past velocity to determine how many stories go in the Sprint,[object Object],Planned Team Velocity = 6 points,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],User Story,[object Object],2,[object Object],User Story,[object Object],1,[object Object],User Story,[object Object]
The Team breaks each User Story down into Tasks,[object Object],Planned Team Velocity = 6 points,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],2,[object Object],User Story,[object Object],1,[object Object],User Story,[object Object]
The Team breaks each User Story down into Tasks,[object Object],Planned Team Velocity = 6 points,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],2,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object]
The Team breaks each User Story down into Tasks,[object Object],Planned Team Velocity = 6 points,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],2,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],Task,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],Task,[object Object],Task,[object Object]
And estimates each Task in Real Hours so they can assess if they can make a solid Commitment to Deliver,[object Object],Planned Team Velocity = 6 points,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],2,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],Task,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],Task,[object Object],Task,[object Object]
And estimates each Task in Real Hours so they can assess if they can make a solid Commitment to Deliver,[object Object],Planned Team Velocity = 6 points,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],Task,[object Object],Task,[object Object]
And estimates each Task in Real Hours so they can assess if they can make a solid Commitment to Deliver,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object]
At the beginning of the Sprint, The Team pulls Tasks from the top of the Task Backlog,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object]
Tasks move across the Story Board until there is a completed User Story.  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object]
Tasks move across the Story Board until there is a completed User Story.  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],16,[object Object],Task,[object Object]
Tasks move across the Story Board until there is a completed User Story.  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],16,[object Object],Task,[object Object]
The Team works from the top of the Story Board, Swarming to get  User Stories across the board as fast as possible .  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],16,[object Object],Task,[object Object]
The Team works from the top of the Story Board, Swarming to get  User Stories across the board as fast as possible .  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],16,[object Object],Task,[object Object]
The Team works from the top of the Story Board, Swarming to get  User Stories across the board as fast as possible .  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],8,[object Object],4,[object Object],Task,[object Object],Task,[object Object],1,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],16,[object Object],Task,[object Object]
Until the entire Sprint has been delivered to the Product Owner.  ,[object Object],Planned Team Velocity = 6 points,[object Object],Planned Estimated Hours = 98 hours,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],3,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],2,[object Object],2,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],4,[object Object],Task,[object Object],1,[object Object],8,[object Object],4,[object Object],Task,[object Object],User Story,[object Object],Task,[object Object],8,[object Object],Task,[object Object],16,[object Object],Task,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down hours to make sure the sprint is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down points to make sure the Release is on track,[object Object],38,[object Object],96,[object Object],6,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
From a Metrics perspective, we Burn Down points to make sure the Release is on track,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
We track Velocity Trend to make sure the team is delivering in a Predictable manner,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],5,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
When the Release is ready to deliver, The Team has completed the highest priority User Stories, against the highest priority Features ,against the highest priority Epics.  ,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],5,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
When the Release is ready to deliver, The Team has completed the highest priority User Stories, against the highest priority Features ,against the highest priority Epics.  ,[object Object],Everyone is focused on delivering value early and often!,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],5,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
Predicting the Future… Agile Fortune Telling,[object Object]
Yesterday’s Weather,[object Object],Past performance is our best indicator of future performance,[object Object],The amount of product we were able to build during the last iteration, is a pretty good indicator of what we’ll be able to deliver this iteration,[object Object],The same goes for releases,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Project (years),[object Object],Release (months),[object Object],Release (months),[object Object],Release (months),[object Object],I1,[object Object],I2,[object Object],I3,[object Object],I4,[object Object],I5,[object Object],I6,[object Object],I7,[object Object],I8,[object Object],I9,[object Object]
Team Level Release Planning,[object Object],Use past velocity to determine roughly how much content can fit into the upcoming release,[object Object],Vary scope by focusing on the MMF to fine tune the implementation as you build the emerging product ,[object Object]
Agile Project Management in Larger, More Complex Enterprises,[object Object]
Agile in the Enterprise,[object Object]
Agile in the Enterprise,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile... it’s different!,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile,[object Object]
Enterprise Agile,[object Object]
Multi-Team Release Planning,[object Object],Use past velocity to determine roughly how much content can fit into the upcoming release,[object Object],Vary scope by focusing on the MMF to fine tune the implementation as you build the emerging product ,[object Object],Sequence backlogs so deliverables are coordinated across agile teams,[object Object],Reduces business agility,[object Object]
Let’s Talk About the Stuff That Breaks Agile,[object Object]
External Dependencies,[object Object]
External Dependencies,[object Object]
External Dependencies,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Many-to-Many Relationships,[object Object]
Agile Project, Program, and Portfolio Management using Lean, Kanban, and TOC,[object Object]
Team 1,[object Object]
Team 1,[object Object],Team 2,[object Object]
Team 1,[object Object],Team 2,[object Object],Team 3,[object Object]
Team 1,[object Object],Team 2,[object Object],Team 3,[object Object],Team 4,[object Object]
Team 1,[object Object],Team 2,[object Object],Team 3,[object Object],Team 4,[object Object],Team 5,[object Object]
Establishing the relationship between team level velocity and enterprise level throughput?,[object Object]
Team predictability is one thing, but organizations need to be able to track value at the Epic level,[object Object],Epic,[object Object]
Team predictability is one thing, but organizations need to be able to track value at the Epic level,[object Object],Epic,[object Object],We need a mechanism to make sure features that span multiple Scrum teams are treated with the same sense of awareness as single-product features.   ,[object Object],Feature,[object Object]
Team predictability is one thing, but organizations need to be able to track value at the Epic level,[object Object],Epic,[object Object],We need a mechanism to make sure features that span multiple Scrum teams are treated with the same sense of awareness as single-product features.   ,[object Object],Feature,[object Object],All of our day-to-day activities need to clearly map to enterprise objectives.  We need to build product as one organization,[object Object],User ,[object Object],Story,[object Object]
Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],Tier 1 - Scrum,[object Object]
Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Tier 2 - Kanban,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],Tier 1 - Scrum,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Tier 3 - Kanban,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Tier 2 - Kanban,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],Tier 1 - Scrum,[object Object]
Kanban creates a pull system across the entire portfolio that is limited by your actual capacity,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],Spike,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],8,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],8,[object Object],Task,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],Spike,[object Object],8,[object Object],Task,[object Object],8,[object Object],8,[object Object],Task,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],16,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],Spike,[object Object],Spike,[object Object],8,[object Object],Task,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],Task,[object Object],Spike,[object Object],8,[object Object],Task,[object Object]
Construction,[object Object],Transition,[object Object],Elaboration,[object Object],Inception,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Epic,[object Object],Deploy,[object Object],Build	,[object Object],Test	,[object Object],Design,[object Object],Analysis,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Feature,[object Object],Story Backlog,[object Object],In Process,[object Object],Task Done,[object Object],Task Backlog,[object Object],Story Backlog,[object Object],8,[object Object],8,[object Object],Task,[object Object],Task,[object Object],Task,[object Object],8,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],User Story,[object Object],8,[object Object],Task,[object Object],Task,[object Object],Spike,[object Object],Spike,[object Object],8,[object Object],8,[object Object],8,[object Object],Task,[object Object],Task,[object Object],Task,[object Object]
At the team level, velocity metrics drive predictability,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],5,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
At the program/product level, lean metrics are more meaningful,[object Object],At the team level, velocity metrics drive predictability,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],5,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
At the enterprise level, lean metrics are also the more interesting metric,[object Object],At the program/product level, lean metrics are more meaningful,[object Object],At the team level, velocity metrics drive predictability,[object Object],38,[object Object],96,[object Object],8,[object Object],6,[object Object],6,[object Object],5,[object Object],Release Burndown,[object Object],Sprint Burndown,[object Object],Velocity Trend,[object Object]
Enterprise Release Planning,[object Object],Use Scrum at the team level to drive predictable outcomes,[object Object],Balance the backlogs across team to optimize the flow of value at the Feature and Epic level,[object Object],Use metrics to plan the number of Features and Epics that can be included in a release,[object Object]
Agile Project Managers	,[object Object],Manage the System, not the People,[object Object],Clear the path, enable the teams and the organization,[object Object],Drive shared understanding of delivery risk,[object Object],Systems thinking, look out for the whole,[object Object]
Agile Project Manager,[object Object],Team,[object Object],PM,[object Object],Team,[object Object],Team,[object Object],Team,[object Object],Team,[object Object],Team,[object Object],Team,[object Object],Team,[object Object],APM,[object Object]
Mike CottmeyerLeadingAgilemike@leadingagile.com	1.404.312.1471www.leadingagile.comtwitter.com/mcottmeyerfacebook.com/leadingagilelinkedin.com/in/cottmeyer,[object Object]

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Agile Project Management

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Notas del editor

  1. So, before we get started, a little about me. My name is Mike Cottmeyer, I am an agile transformation coach with Pillar technology. Before I joined Pillar I was a trainer and consultant with VersionOne. Before that I ran a pretty large agile portfolio of projects for CheckFree (now Fiserv). Pillar Technology has been around for about 13 years and is just about 100 people strong. Pillar specializes in agile transformation and project delivery. We can bring in agile coaches on the leadership and project management side. We can bring in coaches to help you with TDD. We can spin up teams and help you deliver projects.
  2. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  3. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  4. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  5. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  6. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  7. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  8. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  9. So here is our small agile team.
  10. Agile teams are cross functional units that have everything they need to deliver some increment of business value. In a software organization… the agile team is going to have one or more developers…
  11. They will have one or more QA testers. Sometimes teams have technical testers that are responsible for writing unit tests… sometimes this is left up to the developers. Sometimes teams have manual testers… possibly exercising the UI. Many teams will do both kinds of testing.
  12. Sometimes a team will someone playing the role of business analyst. This can be a dedicated position on the team… or it might be blended with some other role… maybe a lead developer. Often times teams will have a BA that is serving as a proxy product owner for the real customer or product owner. Dedicated or blended Custome proxy
  13. Agile teams will usually have someone in the role of ScrumMaster or Agile process coordinator. This can be a dedicated position on the team or a role that is shared with another role on the team. Sometimes you have a dedicated ScrumMaster but they are working with more than one agile team at a time.
  14. Last but not least we have a product owner. They are the interface between the team and the business. They are the single wringable neck and responsible for the business outcomes of the product. They define requirements, set the priorties, and othewise help the team converge on the best possible outcome to meet the business objectives. Agile teams have all these roles in some form or fashion… they are self contained and independent. This kind of team is the backdrop to almost everything you read about adopting agile. This is such an important concept because if this isn't’ the kind of team you are building as you adopt agile… some of the things you are learning about just aren’t going to work.
  15. 11. We start with high level requirements that become more detailed as we learn more about the product we are building.  We start with high level architectural representations that emerge toward detailed design as we actually begin developing the working product.  You might think of this as rolling wave planning or progressive elaboration.  The idea is that we plan based on what we know, and plan more as we learn more.  
  16. 12. Our goal is to recognize, that on projects where we have a tremendous amount of uncertainty... we don't want to create plans that don't reflect our current understanding of reality.  We don't want to assume the process overhead of change management, when change is going to be the norm.  Agile gives us a way to manage our projects, in the face of uncertainty, while aggressively working to reduce risk and uncertainty.   
  17. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  18. Explaining the hierarchy of value
  19. Explaining the hierarchy of value
  20. Explaining the hierarchy of value
  21. Story Mapping
  22. Story Mapping
  23. Story Mapping
  24. Story Mapping
  25. Story Mapping
  26. Story Mapping
  27. Story Mapping
  28. Story Mapping
  29. Story Mapping
  30. Story Mapping
  31. Story Mapping
  32. Story Mapping
  33. Story Mapping
  34. Story Mapping
  35. Story Mapping
  36. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  37. Story Mapping
  38. Story Mapping
  39. Story Mapping
  40. Story Mapping
  41. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  42. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  43. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  44. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  45. Scrum is a team based methodology…Ideal team size is 5 to 9 peopleTeam has everything it needs to deliver an increment of working productVery clear role and responsibility delineation: ScrumMaster, Product Owner, TeamProduct Owner brings the whatTeam decides the howWIP is limited by the velocity of the teamScrumMaster’s job is to get rid of the stuff slowing the team down The idea is to deliver in short sprints…… use empirical process control, inspect and adaptTotally designed to be a lightweight framework for delivering products in the face of uncertaintyI
  46. Explaining the hierarchy of value
  47. Explaining the hierarchy of value
  48. Explaining the hierarchy of value
  49. So, before we get started, a little about me. My name is Mike Cottmeyer, I am an agile transformation coach with Pillar technology. Before I joined Pillar I was a trainer and consultant with VersionOne. Before that I ran a pretty large agile portfolio of projects for CheckFree (now Fiserv). Pillar Technology has been around for about 13 years and is just about 100 people strong. Pillar specializes in agile transformation and project delivery. We can bring in agile coaches on the leadership and project management side. We can bring in coaches to help you with TDD. We can spin up teams and help you deliver projects.