Talking about the new tech vibe in market by FB - Metaverse, The metaverse is a vision of what many in the computer industry believe is the next iteration of the internet.
2. Lack of etiquette and manners is a huge turn off.
KnolX Etiquettes
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5. ● Immersive Extended Reality where interactions
take place among humans and automated
entities.
● Neal Stephenson coined the term in the 1992 sci-fi
novel ‘Snow Crash’
● Concept of persistent virtual worlds without
boundaries with the help of Virtual Reality (VR)
● Augmented Reality (AR) that combines aspects of
the digital and physical world
● Ideal version of it is to be interoperable, allowing
movement of virtual items like clothes, cars etc
across platforms.
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What is Metaverse
6. ● Enhanced communication and collaboration
● Immersive sales and marketing
● Buying/selling digital assets like NFTs, artworks,
etc.
● Virtual real estate ownership
● Creating virtual places like schools, meeting
rooms, and so on
● Entertainment - Gaming, virtual concerts
● Health and safety trainings
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Opportunities
9. Virtual Reality (VR)
● Purely digital interactions by
using digital personas.
Web3
● Decentralized identity
● User control their own
identity and data
Digital Twins
● Act as a real-time digital
copy
● AI driven interactive
representations
Augmented Reality (AR)
● Coupling digital and physical
worlds
● real-time interactions
AI
● Enhance user and
metaverse interactions with
use of NLP, Speech
Recognition and AR.
Spatial Computing
● Integration of traditional
computing with 3D location.
● Mixed reality
NFT | Blockchain
● NFT Allows owning
interoperable digital good
across multiple metaverses.
● Blockchain aids establishing
a decentralized network.
Edge Computing
● minimize network latency,
reduce bandwidth demands.
● compute power made closer
to the user
11. Major Organizations Investing in Metaverse
Creator of Fortnite raises capital
for its Metaverse ambition
Roblox attains
explosive growth
Launches metaverse-like
game.
Leading player in Spatial
Computing
Microsoft partners with Meta.
Introduces Microsoft Mesh
Facebook rebranded as
Meta
First leading bank to launch in
Metaverse
13. ● “The global metaverse market is expected to grow at
over 40% per year, reaching US$800 billion by 2028” -
ThoughtWorks
● “The next one to three years will be a time of learning,
exploring and preparing for a metaverse with limited
implementations” - Gartner
● “54% of experts said that they expect by 2040 the
metaverse will be a much-more-refined and truly
fully-immersive, well-functioning aspect of daily life for
a half billion or more people globally.” - PEW
Research
● Featured as tending in multiple technology trends
of 2022
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Technology Trends
15. ● Currently stated to be in Early Adoption state
● Predicted to move into advancement stages by
late 2020s and maturing in early 2030s
● Potential to replace the representation of
Internet as we know of.
● Internet conceptualized in 1980s but gained
attention in late 1990s.
● No major player can control this platform, users
will have complete control over their identity.
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Possibilities
16. ● Technologies around Metaverse will continue to
enhance and worth the interest of technology
companies.
● Early adoption will ensure as technology
providers, we have the capability to recommend
or guide our clients when these technologies get
wider adoption and implications.
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My Take