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Shoestring Soft Launch:
Low Budget, High Value Launch
Strategy
Tom Kinniburgh
Mobile Free to Play
Why learn from
a launch?
When you can
Soft Launch?
My Experience
Maximum Bang Minimum Bucks
$2,000$10,000$100,000+
Outline
• Definition of a Soft Launch?
• Before you Soft Launch
• Running a Soft Launch
Outline
• What?
• When?
• Why?
• Definition of a Soft Launch?
A quiet launch in a
restricted area
Don’t announce
Don’t communicate
Quiet
Restricted
Non-primary GEO
Beta Testing
Platform
Outline
• What?
• When?
• Why?
• Definition of a Soft Launch?
Fast
Core 

Gameplay
When is
my
game
ready?
30 Days of
Content
Monetization /
Meta Game
Old
SL Sanity Check
1. Do I feel the game is fun?
2. Do I have a clear first
purchase?
3. Is my branding clear?
Outline
• What?
• When?
• Why?
• Definition of a Soft Launch?
=
Spend Money Get Data
=
Lowest Spent Valuable Data
Costs
Backend /
Analytics Video / Creative Marketing Sum
Before you launch 0 $500 $200 $700
Shoestring SL $50 $50 3X ($400) $1300
$2,000 Total
30-40%
15-20%
8%
Conversion Rate > 1.5%
D1
D7
D30
Lowest Benchmarks
Outline
• Definition of a Soft Launch?
• Before you Soft Launch
• Running a Soft Launch
Outline
• Before you Soft Launch?
• AARRR + GQM
• KPI / Dashboards
• Audience / Location
Data, Data, Data
Lowest number of
events to get the
most information.
Minimum
Viable
Tracking
Tracking Plan
Player Progression
Activation
Dave McClure - Startup Metrics
Activity Retain Revenue Refer
Conversion Rate
Activation Revenue
$
CR > 1.5%
$
Follow the Money
G Q M
Goal + Question + Metric
Get more
players to level 5
1 2 3 4 5
Goal
Question
Does dying
affect churn?
1 2 3 4 5
When do most
players leave?
1 2 3 4 5
What is my measure
of success?
Metric
30% of players
reach level 5 by D7
AARRR + GQM = Data Plan
MFTP Tracking Plan
Outline
• Before you Soft Launch?
• AARRR + GQM
• KPI / Dashboards
• Audience / Location
One KPI to rule
them all…
Battles per Day Event Complete %
KPIs
• CPI = Market Resonance
• Session per day = Engagement
• CR = Desirability
• ARPU = Desire x Value
BI Tools
Good Dashboard
Outline
• Before you Soft Launch?
• AARRR + GQM
• Tracking / Events
• Audience / Location
Where do my
fans live?
Find Competitors
Export to CSV
😍
CPI Insights
What are my
fans like?
FB Audience Insights
Behavior + needs
vary
within segments
Ozzy Osbourne Prince Charles
Male
Born in 1948
Grew up in
2 Children
Very Wealthy
Success in
Married for the
second time
Real Estate Owner
Spends Winter
Vacation in the Alps
Likes
Limitations of
Demographics
Specific Broad
Audience Size
$0!
Costs
Backend /
Analytics Video / Creative Marketing Sum
Before you launch 0 $500 $200 $700
Shoestring SL $50 $50 3X ($400) $1300
$2,000 Total
Video Ads - Be where gamers are
Top 12 Rewarded Video Networks
iMovie Cut Key Action
0 mins 30 mins
Edit or Freelance
BESTMost
Useful Specific
Icon and
Name Testing
($200)
Costs
Backend /
Analytics Video / Creative Marketing Sum
Before you launch 0 $500 $200 $700
Shoestring SL $50 $50 3X ($400) $1300
$2,000 Total
Outline
• Definition of a Soft Launch?
• Before you Soft Launch
• Running a Soft Launch
Outline
• Running a Soft Launch
• Bursting
• Analyzing
• Critical Descisions
Goal
BurstLearn
3
days
Bursting
Signals, Signals,
Signals
Global
ReleasePrototype Development
Global
ReleasePrototype Development
Technical
Global
Release
Marketing
PvP
Bugs
Technical
Feature
Global
ReleaseFTUE
Pacing
Economy
Monetization
Technical
Feature
Global
Release
Conversion
Limitations
Accuracy Scale
30-40%
15-20%
8%
Conversion Rate > 1.5%
D1
D7
D30
Lowest Benchmarks
FB
Configuration
business.facebook.com
FB Audience
1.Basic
2. Fans
3.Lookalike
Specific Broad
Audience Size
Dice
Soccer
Fans
Dice
Soccer
Philippines
Dice
Soccer
Football
Fans
Philippines
Dice
Soccer
Football
Fans
CCG Fans
Philippines
Lookalike
Dice
Soccer
Football
Fans
CCG Fans
Philippines
FB Placements
Schedule Ads
Optimize App Events
Outline
• Running a Soft Launch
• Bursting
• Analyzing
• Critical Decisions
Signals of Strength
Customize Columns
Creative Review
Performance DesirabilityBest
Creative
Crashes
Kill Games
Game Design
Reviews
Signals of Strength
Signals inform 

next cycle
$$$ = Clearer signals
Pick Best / Fix Worst
GQM
• Did I get valid data?
• Was my Question answered?
• Did I reach my goal?
Move Forward
• Crash rate < 0.001%
• FTUE Complete > 70%
• Ad CTR > 1.5%
• Review Score > 4
Outline
• Running a Soft Launch
• Bursting
• Analyzing
• Critical Decisions
Are they stuck?
FTUE - Every Second Counts
Bad Marketing = big drop in first 2 Steps.
Technical breaks = big drop in Download / Registered install
Game Boredom = slow and steady decline.
Will it Stick?
Retention(%)
0
12.5
25
37.5
50
Weeks since launch
D1 D7 D14 D21 D28 D35 D42 D49
SL 1 SL 2 SL 3
D1 is easy
don’t be
distracted
Focus D7,D14,D21
LOTR Metric
tipping point?
Does it Stack?
Conversion is King
Does it Scale?
Marketing Mechanics Economy Content
Take Aways
• ASAP + Core Loop + Monetization
• Before you Soft Launch
• Running a Soft Launch
• Data, AARRR + GQM, Fans
• Bursting, Signals, Critical Decisions
Tom Kinniburgh
Director
Any questions?
@mobileftp
hello@mobilefreetoplay.com

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Shoestring Soft Launch - Low Budget, High Value Launch Strategy for mobile games