3. Why?
• There is an intended behavior we want to
create.
• We have no direct control over user behavior.
• Design gives us means to control the
contextual environment and evaluate the
resulting effect.
5. First Touchpoint Experience
Customers are increasingly using the web as
first touchpoint.
*Winning the Zero Moment of Truth (ZMOT)
First impressions are 94% design related;
positive first impressions lead to higher
satisfaction.
*Persuasive Design of Destination Web Sites: An Analysis of First Impression
*Users love simple and familiar designs – Why website need to make great first impression
6. “Powers of 10”
0.1sec: Form first impression about a website.
1sec: Stay focused on their current train of thought.
10sec: Often leave the website.
1min: Able to complete simple task.
10min: Long visit to a website.
*Powers of 10: Time Scales in User Experience
(Cont’d)
8. Make An Assumption of Your Customers
Name and Picture
What does the persona look like? What’s the persona’s name?
Characteristics
What are the persona’s relevant characteristics?
Need and Pain
Why the persona want to use the product ?
*Persona Sets
16. Headline
First thing read for customers to search for
specific solution to their problem.
*Airbnb
Big Picture Hypothesis = Solution Hypothesis = Value Proposition
20. Call-to-Action
Solicit one clear action that tests your
riskiest assumptions.
*Flickr
Total number and ratio of early adaptors, interests, etc.
21. Questions to be answered
Stimulus Awareness Relevance Confidence Satisfaction
Who is this for?
How long will this take?
What should I do next?
Where should I go next?
How should I do it?
*ARCS Model
22. Don’t blow it
• The headline is everything and will probably have
the biggest impact on conversions—A/B Split Test
the Headline.
• Don’t be lazy about the page design. Polish =
Credibility.
• People don’t read. Keep copy clear & concise.
23. 3 Pillars of Emotional Design
Visceral
Design
Behavioral
Design
Reflective
Design
Makes you feel… Helps you do… Says about your…