4. Access and evaluate information
Use and manage information
Analyze media
Create media products
Apply technology effectively
Info,
Media,
Tech
skills
21. •connecting with other students around
the world, on topics of study…
•immersing students in a learning
experience that allows them to grapple
with a problem, gaining higher-order
thinking skills from pursuing the
solution…
23. When we see/ hear
these, what do they
bring to our mind?
What emotions
do you associate
with them?
24. Research data indicates that many a normal,
middle-aged adults use these technologies
with frequency.
The fact is, you can be 17, 35, or 60, and
when you begin to engage with them and
observe what’s really going on, you can
begin to see that these technologies are
more than just entertainment. (Saba,2009)
25. A variety of technologies are all
around us in our homes, offices, and
schools.
When used wisely, technology and
media can support learning and
relationships.
26. 7 forms1. BOOKS, MAGAZINES,
NEWSPAPER
2. RECORDINGS
3. CINEMA
4. RADIO
5. TELEVISION
6. INTERNET
7. CELLPHONE
27. What does technology bring to our students?
1. Authenticity
2. Enjoyable and engaging shared
experiences;
3. Optimized potential for student’s
learning and development
4. Supports relationships
28. Technology can and does
help students develop all
kinds of skills-- from the
basic to the higher-order
critical thinking ones.
29. However, for technology to be
successful, teachers need to make
informed choices relating to
pedagogical approach, students’
needs, and learning objectives. Just
as important as what technology is
used, is how learning can be
enhanced through technology.
(MacKinnon, 2002).
30. Just a few of the
Forms of
Literacy Computer Literacy- ability to use
a computer and software
Media Literacy- ability to think critically
about the different types of media
Information Literacy- ability to evaluate, locate,
identify and effectively use information
Technology Literacy- the ability to use technology
effectively in several, different ways
Digital Literacy- cognitive skills that are used in
executing tasks in the digital environment
33. INTERACTIVE MEDIA
Refers to digital and analog materials, including soft- ware programs,
applications, broadcast and streaming media, some television
programming, e-books, the Internet,
and other forms of content
designed to facilitate active and
creative use by students and to
encourage social engagement with
other others and adults.
34. The Interactive Media reflects the ever-
changing digital age and provides guidance
educators
about the use of technology and interactive media in
ways that can optimize opportunities for student’s
cognitive, social, emotional,
physical, and linguistic
development.
36. The shift to new media literacies
and the need for digital literacy that
encompasses both technology and
media literacy will continue to
shape the world in which student’s
are developing and learning
(Flewitt 2011).
37. Why it is so important?
Strong literacy skills are the key tool used
when students discern and interpret
information, enabling them to utilize the
internet to its full potential and making sure
that the inevitable ‘digital footprint’ that
children will leave, is one that is safe,
appropriate, and reflective of their true self.
38. •The prevalence of electronic media in the
lives of young children means that they
are spending an increasing number of
hours per week in front of and engaged
with screens of all kinds, including
televisions, computers, smartphones,
tablets, handheld game devices, and game
consoles (Common Sense Media 2011).
40. •Health (irregular sleep patterns, obesity)
•behavioral issues (laziness, passiveness)
•focus and attention problems
•decreased academic performance
•negative impact on socialization and
language development
•increase in the amount of time young
children are spending in front of screens
(Brooks-Gunn & Donahue 2008)
41. The impact of technology is
mediated by teachers’ use of the
same developmentally appropriate
principles and practices that guide
the use of print materials and all
other learning tools and content for
young children
(Van Scoter, Ellis, & Railsback 2001; Clements & Sarama 2003a; Plowman & Stephen 2005, 2007).
42. To use technology as one of many
effective teaching tools, apply the
following principles and ideas:
44. 2. Technology is one of many
tools that young children can
use to carry out their play
ideas, acquire knowledge
and skills, and solve
problems.
45. 3. Technology should be used in moderation to
supplement, not replace, hands-on learning
with real materials that provide a full range of
physical, sensory, intellectual, and social
experiences.
46. 4. Technology should be
interactive and open-
ended, and it should
promote discovery
learning, not emphasize
drill and practice.
48. 6. Adults should act as partners when
children choose to use technology, just as
they partner and interact with children
during other types of play.
49. 7. Choose hardware and apps that
are safe and sturdy enough for
students to use independently.
50. 8. Because new technologies
are being developed all the
time, their appropriateness in
terms of physical, cognitive,
and social development must
be evaluated on an ongoing
basis.
53. References
• Fred Rogers Center for Early Learning and Chidren’s Media Saint Vincent
College 300 Fraser Purchase Road Latrobe, PA 15650-2690
• Guernsey, L. (2012). Screen time: How electronic media – from baby videos
to educational software – affects your young child. New York, NY: Basic
Books
• National Association for the Education of Young Children 1313 L Street,
NW, Suite 500 Washington, DC 20005-4101
• Schmidt, M. E., Pempek, T. A., Kirkorian, H. L., Lund, A. F., & Anderson, D. R.
(2008). The effects of background television on the toy play behavior of
very young children.
• http://www.highscope.org
Overall, the K to 12 program is a necessity given the need to:
Enhance the curriculum to improve mastery of basic competencies,
Ensure seamlessness of primary, secondary, and post-secondary education,
Improve teaching and learning outcomes through the use of enhanced pedagogies – such as spiral progression in Science and Math – and the rationalization of the medium of instruction in our schools, especially for Kindergarten and the early primary levels, and
Expand job opportunities for both graduates and school leavers alike by reducing the mismatch between acquired skills and available jobs, and provide a stronger foundation for post-secondary education and the world of work.
We want to produce holistically developed graduates with 21st century skills. We want to nurture lifelong learners who are better prepared for the rigours of post-secondary education and the world of work.
glocalization
Political Literacy
Cultural literacy
Multicultural literacy
Visual literacy
Forms of Literacy
Digital Literacy- cognitive skills that are used in executing tasks in the digital environment
Computer Literacy- ability to use a computer and software
Media Literacy- ability to think critically about the different types of media
Information Literacy- ability to evaluate, locate, identify and effectively use information
Technology Literacy- the ability to use technology effectively in several, different ways
While familiarity with technology is important in today’s world, and access to technology is an equity issue, early learning primarily occurs through interactions with other materials, people, events, and ideas
Using technology is an interesting end in itself (discovering how it works), as well as a means to an end (extending role play, solving problems).
Software should encourage creativity, problem solving, and refl ection.
It should allow children to use equipment and programs together, share observations and discoveries, and assist one another.
If concerns about equipment costs or damages are overriding, it will restrict children’s use of the technology and limit the potential benefits.
If the website or app really work for their age.. and times that we need to check whether they are still applicable… maybe its already too easy for the kids or too difficult. Again it needs to be evaluated from time to time
Let us remember that the use of media and technology offers many opportunities for learning, but we must make wise choices. Even as we discover different types of interactive media, we should not forget the enduring truth that students learn best through direct interaction with people, for this shape themselves, in a much greater sense. Technology is just technology. Use it with balance and with creativity.