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Manvs Machine
Johan Verhaegen
In my left corner: The Machines
„Show stakeholders how to improve designs and marketing‟ ?
“(…) With it, you get objective statistics to quantify
usability.” ?
“Participants complete significantly more tasks than
using the standard think aloud methodology (…)”
“This shows that the standard think aloud
methodology changes user behavior and thus can
change the outcome of the task (…)”
“There is only 1 conclusion: eye-tracking lets you
uncover more usability problems without disturbing
natural user behavior.”
In my right corner: The Men
The Boss
Scared…
© Disney-Pixar
And doomed…
Because Machines deliver… fast
• Quantitative usability research gives you
(well, some kind of) strength
• Reveals the invisible
• Is visually compelling
• Is exciting for management
• Makes you look good
• Bosses like that … a lot!
• Especially in times like these
So, the Super Hero buys himself a Machine
that makes him look great!
…or stupid
Wise men say:
“Eye-tracker: $15,000+.
Ouiji Board: $22.99.
Tarot cards: $19.99.
Tea leaves: $0.49.
Solid inferences from well-
collected data: Priceless.”
Jared Spool, 01-05-2009
So, what should we do?
• The facts
• quantitative usability research is popular and quite
mainstream nowadays
• customers expect „evidence‟ for usability problems
• UX experts turn to Machines for help
• Let‟s focus on eyetracking (ET) as an example
• we could take any Machine
• but ET offers such sensational eye candy
What does this Machine actually does for us?
• Eyetracking shows you what people look at
• ≠ what people think about something
• ≠ what people like or dislike
• …
• Eyetracking shows what people see
• yes, but people also use peripheral vision…
• …
• Heat maps and/or gaze plots don‟t reveal usability
problems, e.g. they don‟t tell you
• why a problem pops up
• why it persists
• how can it be solved
• …
• But… it can deliver
Tame the Machine: learn how to drive
• Get to know your technology
• Observe users, not screens
• Ask users questions about what happens
• Interpret your statistics
• And take them to a higher level
So, how do you make this thing work?
• Recruitment
• Test object
• Test environment
• Test session
• Qualitative eyetracking research
• Analysis
• Conclusion
“Who you gonna call…?”
• Inform participants correctly during screening
• Ask additional questions about their eyes
• Do-it-yourself
• Invite an appropriate number of participants
Be prepared
• Prepare a detailed test protocol
• Carefully prepare your test object
• In the eyetracking software
• Before the first participant arrives
• Run a test session
(or you‟ll crash)
• Run a pilot analysis on your test data
On the set
• Avoid rooms with windows or strong lighting
• Avoid movable chairs
• Provide an additional screen for the observer
• Avoid testing in the user‟s work environment
And you‟re off!
• Introduction takes some time
• Communication about goals
• Communication about eyetracking technology
• Communication about scenarios
• Calibration
• Give the user a practice task
• Take notes
• Timing is crucial!
Go for qualitative eyetracking research
• Don‟t exclusively focus on heat maps and gaze
plots
• Include video recording and gaze replay analysis
• Observe your participants during the test
• Think-aloud or not?
• Retrospective or not?
And then analyze
• You‟ll need time. A lot.
• Use heat maps, gaze plots and gaze replays to
illustrate your own findings or as a start for
more elaborate UX research
• Listen to the wise men: dare to use your UX
expertise, it‟s priceless
In the end…
• …when it comes to understanding and solving
usability problems:
Man always beats Machine!

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Man vs Machine: How to Drive Eye Tracking for Usability Insights

  • 2. In my left corner: The Machines
  • 3. „Show stakeholders how to improve designs and marketing‟ ?
  • 4. “(…) With it, you get objective statistics to quantify usability.” ?
  • 5. “Participants complete significantly more tasks than using the standard think aloud methodology (…)”
  • 6. “This shows that the standard think aloud methodology changes user behavior and thus can change the outcome of the task (…)”
  • 7. “There is only 1 conclusion: eye-tracking lets you uncover more usability problems without disturbing natural user behavior.”
  • 8. In my right corner: The Men
  • 12. Because Machines deliver… fast • Quantitative usability research gives you (well, some kind of) strength • Reveals the invisible • Is visually compelling • Is exciting for management • Makes you look good • Bosses like that … a lot! • Especially in times like these
  • 13. So, the Super Hero buys himself a Machine that makes him look great!
  • 15. Wise men say: “Eye-tracker: $15,000+. Ouiji Board: $22.99. Tarot cards: $19.99. Tea leaves: $0.49. Solid inferences from well- collected data: Priceless.” Jared Spool, 01-05-2009
  • 16. So, what should we do? • The facts • quantitative usability research is popular and quite mainstream nowadays • customers expect „evidence‟ for usability problems • UX experts turn to Machines for help • Let‟s focus on eyetracking (ET) as an example • we could take any Machine • but ET offers such sensational eye candy
  • 17.
  • 18.
  • 19. What does this Machine actually does for us? • Eyetracking shows you what people look at • ≠ what people think about something • ≠ what people like or dislike • … • Eyetracking shows what people see • yes, but people also use peripheral vision… • … • Heat maps and/or gaze plots don‟t reveal usability problems, e.g. they don‟t tell you • why a problem pops up • why it persists • how can it be solved • … • But… it can deliver
  • 20. Tame the Machine: learn how to drive • Get to know your technology • Observe users, not screens • Ask users questions about what happens • Interpret your statistics • And take them to a higher level
  • 21. So, how do you make this thing work? • Recruitment • Test object • Test environment • Test session • Qualitative eyetracking research • Analysis • Conclusion
  • 22. “Who you gonna call…?” • Inform participants correctly during screening • Ask additional questions about their eyes • Do-it-yourself • Invite an appropriate number of participants
  • 23. Be prepared • Prepare a detailed test protocol • Carefully prepare your test object • In the eyetracking software • Before the first participant arrives • Run a test session (or you‟ll crash) • Run a pilot analysis on your test data
  • 24. On the set • Avoid rooms with windows or strong lighting • Avoid movable chairs • Provide an additional screen for the observer • Avoid testing in the user‟s work environment
  • 25. And you‟re off! • Introduction takes some time • Communication about goals • Communication about eyetracking technology • Communication about scenarios • Calibration • Give the user a practice task • Take notes • Timing is crucial!
  • 26. Go for qualitative eyetracking research • Don‟t exclusively focus on heat maps and gaze plots • Include video recording and gaze replay analysis • Observe your participants during the test • Think-aloud or not? • Retrospective or not?
  • 27. And then analyze • You‟ll need time. A lot. • Use heat maps, gaze plots and gaze replays to illustrate your own findings or as a start for more elaborate UX research • Listen to the wise men: dare to use your UX expertise, it‟s priceless
  • 28. In the end… • …when it comes to understanding and solving usability problems: Man always beats Machine!