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Top 3 ways to use your UX team - producttank DFW Meetup Slide 1 Top 3 ways to use your UX team - producttank DFW Meetup Slide 2 Top 3 ways to use your UX team - producttank DFW Meetup Slide 3 Top 3 ways to use your UX team - producttank DFW Meetup Slide 4 Top 3 ways to use your UX team - producttank DFW Meetup Slide 5 Top 3 ways to use your UX team - producttank DFW Meetup Slide 6 Top 3 ways to use your UX team - producttank DFW Meetup Slide 7 Top 3 ways to use your UX team - producttank DFW Meetup Slide 8 Top 3 ways to use your UX team - producttank DFW Meetup Slide 9 Top 3 ways to use your UX team - producttank DFW Meetup Slide 10 Top 3 ways to use your UX team - producttank DFW Meetup Slide 11 Top 3 ways to use your UX team - producttank DFW Meetup Slide 12 Top 3 ways to use your UX team - producttank DFW Meetup Slide 13 Top 3 ways to use your UX team - producttank DFW Meetup Slide 14 Top 3 ways to use your UX team - producttank DFW Meetup Slide 15 Top 3 ways to use your UX team - producttank DFW Meetup Slide 16 Top 3 ways to use your UX team - 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As a product owner or manager how should you be using your User Experience team? In this quick talk I go over the top three ways to use your UX team to support you in building better products.

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Top 3 ways to use your UX team - producttank DFW Meetup

  1. Top 3 ways to use your UX team Product Management + User Experience = Happy Customers
  2. @jeremyjohnson VP of Customer Experience, projekt202
  3. WORKED FOR
  4. experience- driven application development
  5. “A well-made product is not enough. A successful product must meet the needs and aspirations of its users” IDC Report Building Experience-Driven software: Insights for Modern Application Development
  6. Top 3 ways to use your UX team Product Management + User Experience = Happy Customers
  7. How many product managers in the house?
  8. https://medium.com/eightshapes-llc/behind-the-wheel-with-product-and-ux-287dba3e6d64#.duidfgqko
  9. How many of you have a UX team?
  10. https://www.youtube.com/watch?v=gIY20kD9XT4&feature=youtu.be
  11. (product)
  12. Designers Developers Product Owner Project Manager Co-Located, autonomous, metrics driven
  13. https://medium.com/managing-digital-products/so-you-want-to-manage-a-product-c664ba7e5138
  14. Marty Cagan
  15. http://www.mindtheproduct.com/2015/09/video-the-root-causes-of-product-failure-by-marty-cagan/
  16. product = pilot UX = co-pilot “When it should be more of a partnership”
  17. product? UX?
  18. product? UX?
  19. product? UX?
  20. team sport
  21. i have a very particular set of skills as a UX designer
  22. http://www.brownwebdesign.com/blog/dont-be-in-a-rush-to-be-a-specialist
  23. UX has moved from a practice of creating screens, to creating a shared understanding of your customer’s behavior
  24. UX IS MOVING TO… Tools Paint Strategy Process Photoshop Sketch HTML Looks Good! Make it blue. On Brand! What should we build? What do our customers need? Where can we be effective? What is your hypothesis? What methods do we use? How are we synthesizing the data? Patterns Buttons! Interactions flows
  25. “In 13 cases, the entire team reported brainstorming new features together, and in 51 cases, brainstorming was done about equally by PMs and UX designers… …perhaps the most evenly split task was customer discovery…” Build Better Products - A Practical Handbook for Product Managers and Entrepreneurs http://rosenfeldmedia.com/books/build-better-products/
  26. #1 
 understanding
  27. Understanding the what and why around your customer’s behavior is one of the top things you need to do well to be successful…
  28. i have a very particular set of skills as a UX designer
  29. User Researcher: “User researchers are the eyes, ears and conscience of your product manager,” the guide explains. User researchers provide the knowledge that ensures that you “build products that delight your customers through a great user experience.” 13 Jobs That Now Matter The Most, From A Digital Perspective
  30. “…learning everything about the customers becomes the most important focus of creating the product strategy. When companies talk about features, they are saying, “Look at us. Look at what we can do.” When companies talk about the problems of the customers, they are saying, “Look at what you’re dealing with. Look at how we want to help.”” - Bruce McCarthy
  31. Fast Path to a Great UX: Increased Exposure Hours “It's the closest thing we've found to a silver bullet…” “The solution? Exposure hours. The number of hours each team member is exposed directly to real users interacting with the team's designs or the team's competitor's designs. There is a direct correlation between this exposure and the improvements we see in the designs that team produces.” https://www.linkedin.com/pulse/fast-path-great-ux-increased-exposure-hours-jared-spool
  32. “..would-be entrepreneurs, designers, and coders should all get out of the office and into the field more often. "It’s the Achilles’ heel of the tech industry," he says of the armchair tendency. "It’s easy to think you can sit at your computer and come up with the next big thing."
  33. “However, the more we share our work in progress, using a variety of testing methods at every stage of design, the more input we can get from the people the design is for. Multiple research methods ensure that we receive diverse feedback; and more diverse feedback helps our products better meet our users’ needs.” http://alistapart.com/article/sharing-our-work-testing-feedback-in-design
  34. “Investing in user research is just about the only way to consistently generate a rich stream of data about customer needs and behaviors. As a designer, I can’t live without it. And as data about customers flows through your team, it informs product managers, engineers, and just about everyone else. It forms the foundation of intuitive designs, indispensable products, and successful companies. So what are you waiting for? Go listen to your customers!”
  35. “Apple is looking for a Hardware Human Factors and Ergonomics Researcher to apply user- centered design principles to product research, design, and development of all hardware products. Conduct user-centered research and testing for design concept models on a diverse user population…"
  36. “…the term "user-friendly" was coined in 1982 at Apple by Don Norman (the grandfather of User Centered Design), around the time of the Apple Lisa computer.” “The first iteration of Apple's WIMP interface was a floppy disk where files could be spatially moved around. After months of usability testing, Apple designed the LISA interface of windows and icons.”
  37. The Case for Talking to Users in the Age of Big Data “Observing users in person provides you with data that surveys and behavioral data simply can’t, just as surveys and behavioral metrics provide you with data and reliability that qualitative work can’t. You need both — and you need to do both well” https://medium.com/@mgallivan/the-case-for-talking-to-users-in-the-age-of-big-data-bca4159e9620
  38. “As I watched Pedroia take infield practice, grabbing throws from Kevin Youkilis, the team’s hulking third baseman, and relaying them to his new first baseman Casey Kotchman, it was clear that there was something different about him. Pedroia’s actions were precise, whereas Youkilis botched a few plays and Kotchman’s attention seemed to wander. But mostly there was attitude: Pedroia whipped the ball around the infield, looking annoyed whenever he perceived a lack of concentration from his teammates.”
  39. “The problem is, no customer experience technology platform, by itself, can provide deep insights into why customers do what they do. These systems can track an infinite number of transactions, but they can't identify the key actions the company must take to gain more fully engaged customers.” http://www.gallup.com/businessjournal/185345/quantitative-customer-experience-metrics-aren-enough.aspx?utm_source=twitterbutton&utm_medium=twitter&utm_campaign=sharing Quantitative Customer Experience Metrics Aren't Enough
  40. “Users should be a part of the design process from the very beginning to help validate concepts and refine final direction. Your team needs to be open to experimenting and taking risks and then quickly learning and iterating…” http://www.mckinsey.com/insights/marketing_sales/what_every_executive_needs_to_know_about_design
  41. “The single most important attribute of any Product Manager worthy of the title is a fanatical devotion to the customer (and no, we’re not talking about Monty Python’s Spanish Inquisition).  The customer, and more specifically the end- user, should be the North Star for whatever a Product Manager does, says, plans, or thinks about… …and to know the customer, you have to engage with them on a regular basis.” http://www.cleverpm.com/2015/09/09/what-makes-a-good-product-manager/ www.cleverpm.com
  42. “I’m also hoping very much to see more validation of ideas. In other words, let’s stop just shipping features, crossing our fingers, and hoping they work. Let’s figure out how we can test whether we’re moving in the right direction before we commit six months and hundreds of thousands of dollars toward building something. I also think that we’ll continue to see more teams using qualitative research in conjunction with quantitative data.” http://blog.wootric.com/product-managers-stop-worrying-about-building-the-wrong-thing-on-schedule-a-qa-with-laura-klein/ - Laura Klein
  43. http://rosenfeldmedia.com/books/build-better-products/
  44. What does understanding look like?
  45. Lots of data.
  46. journey maps We identify every step in your customer or user journey.
  47. personas Through observations we develop a deep understanding of 
 your users and customers.
  48. prioritization workshops We make sense of 1000s of data points.
  49. roadmap visualizations We identify and prioritize your opportunities.
  50. Designers Developers Product Owner Project Manager
  51. https://itunes.apple.com/us/podcast/dollars-to-donuts/id956673263?mt=2
  52. Learning from your users: Ethnography in Software https://www.youtube.com/watch?v=Guy-COUbDqI
  53. https://creativemornings.com/talks/kelly-moran?mc_cid=aaea7e84d2&mc_eid=5b8ed49fbe
  54. #2 
 visualization
  55. we like post-it notes
  56. we like to sketch
  57. we like to sort
  58. we like to visualize
  59. hats!
  60. we like to translate requirements into experiences
  61. #3 
 validate
  62. 1:10:100 “…from $1 invested in UX, you save $10 in fixing issues during development, and $100 if the product has been already released.” http://nearsoft.com/blog/how-to-make-100-for-every-dollar-you-invest-in-ux-3/
  63. “15% of IT projects are abandoned and at least 50% of a programmers’ time during the project is spent doing rework that is avoidable.” http://www.usability.gov/what-and-why/benefits-of-ucd.html
  64. http://www.invisionapp.com/customers
  65. Jared Spool on Using the Kano Model to Build Delightful UX https://www.youtube.com/watch?v=ewpz2gR_oJQ
  66. #3 
 validate your ideas #1 
 create understanding #2 
 visualize as much as possible Top 3 ways to use your UX team
  67. @jeremyjohnson VP of Customer Experience, projekt202 www.projekt202.com jeremy.johnson@projekt202.com www.slideshare.com/jeremy Thanks!
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As a product owner or manager how should you be using your User Experience team? In this quick talk I go over the top three ways to use your UX team to support you in building better products.

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