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this presentation code is on
https://github.com/gabrielelana/node-examples
gabriele lana
  gabriele.lana@cleancode.it
    twitter: @gabrielelana
         this presentation code is on
https://github.com/gabrielelana/node-examples
why
         node.js?

“Node's goal is to
  provide an easy
   way to build
scalable network
    programs”

           http://nodejs.org/#about
what is
                  node.js?
•   asynchronous i/o framework
•   core in c++ on top of v8
•   rest of it in javascript
•   swiss army knife for network
    related stuffs
•   can handle thousands of
    concurrent connections with
    minimal overhead (cpu/memory)
    on a single process
Single thread
synchronous I/0
Single thread
synchronous I/0
multiple thread
synchronous I/0
multiple thread
synchronous I/0
you can
  “always”
 scale with
  multiple
machines but
  it costs
  you $$$
but...
what is HE
 doing?
CPU BOUND
          TASKS?


  but...
what is HE
 doing?
CPU BOUND
          TASKS?

             ...OR I/o
  but...       BOUND
what is HE    TASKS?
 doing?
synchronous I/0

function
productsInCart(request,
response)
{




var
db
=
new
Db()




var
user
=
new
User(request)




if
(user.isAuthorized("cart/products"))
{








response.write(












JSON.stringify(
















db.productsInCart(user.cartId())












)








)




}
else
{








response.unauthorized()




}
}
synchronous I/0

function
productsInCart(request,
response)
{




var
db
=
new
Db()




var
user
=
new
User(request)




if
(user.isAuthorized("cart/products"))
{








response.write(












JSON.stringify(
















db.productsInCart(user.cartId())












)








)




}
else
{








response.unauthorized()




}
}
synchronous I/0

function
productsInCart(request,
response)
{




var
db
=
new
Db()




var
user
=
new
User(request)




if
(user.isAuthorized("cart/products"))
{








response.write(












JSON.stringify(
















db.productsInCart(user.cartId())












)








)




}
else
{








response.unauthorized()




}
}
synchronous I/0

function
productsInCart(request,
response)
{




var
db
=
new
Db()




var
user
=
new
User(request)




if
(user.isAuthorized("cart/products"))
{








response.write(












JSON.stringify(
















db.productsInCart(user.cartId())












)








)




}
else
{








response.unauthorized()




}
}
single thread
asynchronous I/0
single source events
  STATES




                      EVENTS
http://www.infoq.com/presentations/Death-by-Accidental-Complexity
single source events
 function
productsInCart(request,
response)
{
 



var
db
=
null,
user
=
null,
...
 



createDb()
 



handle(function(source,
event)
{
 







if
(event["name"]
===
"createDb")
{
 











if
(db
===
null)
{
 















db
=
event.data
 















createUser(request)
 











}
else
{
 















????
 











}
 







}
else
if
(event["name"]
===
"createUser")
{
 











if
(user
===
null)
{
 















user
=
event.data
 















...
 











}
else
{
 















???
 











}
 







...

 







}
else
{
 











source.push(event,
state)
 







}
 



},
"_initial")
 }
asynchronous I/0
  single thread
asynchronous I/0


           I am
       “callback”
         call me
         if you
        need me...
asynchronous I/0
  single thread
asynchronous I/0
multiple source events
     (local state)
STATES




         EVENTS
multiple source events
     (local state)
  function
productsInCart(request,
response)
{
  



createDb(function(db)
{
  







createUser(function(user)
{
  











if
(user.isAuthorized("cart/products")
{
  















response.write(
  



















JSON.stringify(
  























db.productsInCart(user.cartId())
  



















)
  















)
  















response.end()
  











})
else
{
  















response.unauthorized()
  











}
  







})
  



})
  }
multiple source events
     (local state)
  function
productsInCart(request,
response)
{
  



createDb(function(db)
{
  







createUser(function(user)
{
  











if
(user.isAuthorized("cart/products")
{
  















response.write(
  



















JSON.stringify(
  























db.productsInCart(user.cartId())
  



















)
  















)
  















response.end()
  











})
else
{
  















response.unauthorized()
  











}
  







})
  



})
  }
Event Emitter
                         (local state)
var
http
=
require("http")

var
server
=
http.createServer(function(request,
response)
{


response.writeHead(200,
{




"Content-Type":
"plain/text"


})


response.write("Hello
Worldn")


response.end()
})

server.listen(8080)

console.log(">
SERVER
STARTED")



                      01#hello_world/hello_world_server.js
Event Emitter
                         (local state)
var
http
=
require("http")

var
server
=
http.createServer(function(request,
response)
{


response.writeHead(200,
{




"Content-Type":
"plain/text"


})


response.write("Hello
Worldn")


response.end()
})

server.listen(8080)

console.log(">
SERVER
STARTED")



                      01#hello_world/hello_world_server.js
Event Emitter
                         (local state)
var
http
=
require("http")

var
server
=
http.createServer(function(request,
response)
{


response.writeHead(200,
{




"Content-Type":
"plain/text"


})


response.write("Hello
Worldn")


response.end()
})

server.listen(8080)

console.log(">
SERVER
STARTED")



                      01#hello_world/hello_world_server.js
Event Emitter
                         (local state)
var
http
=
require("http")

var
server
=
http.createServer(function(request,
response)
{


response.writeHead(200,
{




"Content-Type":
"plain/text"


})


response.write("Hello
Worldn")


response.end()
})

server.listen(8080)

console.log(">
SERVER
STARTED")



                      01#hello_world/hello_world_server.js
Event Emitter
                                (local state)
coder@apollo:~/Work/src/node/examples$ node hello_world_server.js
> SERVER STARTED
                                                                    #1
coder@apollo:~$ curl "http://localhost:8080/"
Hello World
                                                                    #2
Event Emitter
                         (local state)
var
server
=
require("http").createServer()

server.on("request",
function(request,
response)
{


console.log(">
REQUEST
STARTED")


request.on("end",
function()
{




console.log(">
REQUEST
CLOSED")




response.writeHead(200,
{






"Content-Type":
"plain/text"




})




response.end("Hello
Worldn")




server.close()


})


response.on("close",
function()
{




console.log(">
RESPONSE
CLOSED")


})
})

              01#hello_world/hello_world_server_emitter.js
Event Emitter
                         (local state)

...

server.on("close",
function()
{


console.log(">
SERVER
CLOSED")
})

server.on("listening",
function()
{


console.log(">
SERVER
STARTED")
})

server.listen(8080)




              01#hello_world/hello_world_server_emitter.js
Event Emitter
                                (local state)
coder@apollo:~/Work/src/node/examples$ node hello_world_server.js
> SERVER STARTED                                                    #1
coder@apollo:~$ curl "http://localhost:8080/"
Hello World                                                         #2
                                                                    #1
> REQUEST STARTED
> REQUEST CLOSED
> SERVER CLOSED
why so
complicated?
data streams
server.on("request",
function(request,
response)
{


var
chunks
=
[],






output
=
fs.createWriteStream("./output")



request.on("data",
function(chunk)
{




chunks
=
forEachLine(chunks.concat(chunk),
function(line)
{






output.write(parseInt(line,
10)
*
2)






output.write("n")




})


})



request.on("end",
function()
{




response.writeHead(200,
{
"Content-Type":
"plain/text"
})




response.end("OKn")




output.end()




server.close()


})
})
                               02#proxy_stream/proxy_stream.js
Event Emitter
                                (local state)
coder@apollo:~/Work/src/node/examples$ node stream_doubler.js
                                                                    #1
coder@apollo:~$ curl "http://localhost:8080/" --data $'1n2n3n'
OK                                                                  #2
coder@apollo:~/Work/src/node/examples$ cat output
2
4
6                                                                   #1
why
                 javascript?


•   Friendly callbacks
•   ubiquitous (well known)
•   no I/o primitives
•   one language to rule them all
web applications
                             before: a web
mind shift #1               server with some
                            application logic


                        application
           Web server
                        application


                        application


                        application
web applications
                        after: an application
mind shift #1             accessible over
                                http

        web server




                     application
web applications
                        after: an application
mind shift #1                 that can
                          communicate and
                         collaborate with
        web server
                             the world




                     application
web applications
                    before: stateful
mind shift #2   • no easy to scale
                • no easy to reuse

                v
                     M
                c
web applications
                    before: stateful
mind shift #2   • no easy to scale
                • no easy to reuse

                v
                     M
                c


  conversation       application
     state             state
web applications
                    before: stateful
mind shift #2   • no easy to scale
                • no easy to reuse

                v
                     M
                c



   tightly coupled
web applications
                    after: stateless
mind shift #2      • easy to scale
                   • easy to reuse


       v
            http
                       M
       c
web applications
                    after: stateless
mind shift #2      • easy to scale
                   • easy to reuse


       v
            http
                       M
       c


conversation       application
   state             state
web applications
                       after: stateless
mind shift #2
                http




                       web server
                                        M
                http

                                     statefull
                                    connection



• easy to scale                                  M
• easy to reuse
no fluff
just stuff
tic - tac - toe
tic - tac - toe



demo
INSTALL NPM
                                   (node packet manager)

coder@apollo:~/Work/src/node/examples$ curl http://npmjs.org/install.sh | sh
...
npm ok
It worked

coder@apollo:~/Work/src/node/examples$ npm list | wc -l
1776

coder@apollo:~/Work/src/node/examples$   npm   install   connect@0.2.5
coder@apollo:~/Work/src/node/examples$   npm   install   faye@0.5.3
coder@apollo:~/Work/src/node/examples$   npm   install   backbone@0.3.0
coder@apollo:~/Work/src/node/examples$   npm   install   underscore@1.1.2
static handler

var
server
=
connect.createServer(connect.logger({
"buffer":
true
}))


.use("/",
connect.router(function(resource)
{




resource.get("/board",
function(request,
response,
next)
{






request.url
=
"/board.html"






next()




})




...


}),
connect.staticProvider({





"root":
path.join(__dirname,
"static"),





"cache":
true



}))

server.listen(port)



                                             05#tictactoe/server.js
game handler
                           (generate board-id)






resource.post("/board",
function(request,
response)
{






response.writeHead(200,
{
"Content-Type":
"application/json"
})






uuid(function(boardId)
{








response.end(










JSON.stringify({












"board":
{
"id":
boardId
}










})








)






})




})




                                             05#tictactoe/server.js
game handler
                              (initial board/user)




resource.get("/board/:id",
function(request,
response)
{






var
board
=
boards.get(request.params["id"])






if
(board
===
undefined)
{








board
=
new
Board({
"id":
request.params["id"]
})








boards.add(board)






}






uuid(function(userId)
{








var
user
=
board.user(userId)








response.writeHead(200,
{
"Content-Type":
"application/json"
})








response.end(










JSON.stringify({












"board":
board,












"user":
user










})








)






})




})
                                                05#tictactoe/server.js
game handler
                                 (make your move)







resource.post("/board/:id",
function(request,
response)
{






waitForBody(request,
function(body)
{








boards.get(request.params["id"]).move(JSON.parse(body))








response.writeHead(204,
{
"Content-Type":
"application/json"
})








response.end(JSON.stringify({
"response":
"ok"
}))






})




})




                                                05#tictactoe/server.js
comet handler

var
comet
=
new
Faye.NodeAdapter({
"mount":
"/comet",
"timeout":
50
})

var
server
=
connect.createServer(connect.logger({
"buffer":
true
}))


.use("/comet",
function(request,
response,
next)
{




comet.handle(request,
response)


})


...
})

comet.attach(server)




                                              05#tictactoe/server.js
comet EVENTS
                       on backbone events



var
client
=
comet.getClient()
var
boards
=
new
Backbone.Collection

boards.bind("change",
function(board)
{


client.publish("/board-"
+
board.get("id"),
board)
})




                                         05#tictactoe/server.js
in browser
                                     routing

$(function()
{



$.sammy(function()
{









this.get("",
function(context)
{






$.post("/board",
function(response)
{








context.redirect("#/board/"
+
response["board"]["id"])






})




})





...


}).run()
})



                                  05#tictactoe/static/board.html
in browser
                                 routing/start game





var
comet
=
new
Faye.Client("/comet")




var
game
=
new
Game()





this.get("#/board/:id",
function(context)
{






game.start()






$.get("/board/"
+
context.params["id"],
function(response)
{








game.set({
"me":
new
User(response.user)
})








game.set({
"board":
new
Board(response.board)
})








comet.connect()








comet.subscribe("/board-"
+
context.params["id"],
function(board)
{










game.get("board").set(board)








})






})




})

                                            05#tictactoe/static/board.html
in browser
                             game logic example




window.Game
=
Backbone.Model.extend({




"initialize":
function()
{






...






game.get("board").bind("change",
function()
{








if
(this.isMyTurn())
{










return
game.trigger("make-your-move")








}








return
game.trigger("wait-for-move")






})




}


})




                               05#tictactoe/static/js/application.js
in browser
                              game logic example




game.bind("play-with-board",
function(cells)
{






buildBoard(['_'].concat(cells))




})





game.bind("play-with-mark",
function(mark)
{






showPlayerMarker(cellMarksUrl[myMark
=
mark])




})




game.bind("make-your-move",
function()
{






$("#board").undelegate()






$("#board").delegate("*[id^=cell]",
"mouseover",
function()
{








$(this).data("cell").select()






})






$("#board").delegate("*[id^=cell]",
"mouseout",
function()
{








$(this).data("cell").unselect()






})






...

                                05#tictactoe/static/js/application.js
What about
cpu bound
  tasks?
the fork
                               be with you


#!/bin/bash

for
count
in
`seq
1
100`;
do




echo
$count




sleep
0.1
done




                03#long_running_jobs/long_running_job.sh
the fork
                                be with you
var
spawn
=
require("child_process").spawn,




server
=
require("http").createServer()

server.on("request",
function(request,
response)
{


var
job
=
spawn("./long_running_job.sh")



job.stdout.on("data",
function(tick)
{




response.write(tick)




})



job.on("exit",
function()
{




response.end()


})
})


              03#long_running_jobs/long_running_server.js
the fork
                                     be with you
coder@apollo:~$ ab -c 1 -n 1 "http://localhost:8080/"
...
Concurrency Level:      1
Time taken for tests:   10.531 seconds
...


coder@apollo:~$ ab -c 1 -n 2 "http://localhost:8080/"
...
Concurrency Level:      1
Time taken for tests:   20.108 seconds
...
the fork
                                     be with you
coder@apollo:~$ ab -c 2 -n 1 "http://localhost:8080/"
...
Concurrency Level:      2
Time taken for tests:   10.634 seconds
...

coder@apollo:~$ ab -c 100 -n 100 "http://localhost:8080/"
...
Concurrency Level:      100
Time taken for tests:   11.198 seconds
...

coder@apollo:~$ ab -c 500 -n 500 "http://localhost:8080/"
...
Concurrency Level:      500
Time taken for tests:   31.082 seconds
...
enter comet


w
 at
 at ch
watch
    ch
                M                spawn
w




                watch
            w




                        w
         t a




                        at
           ch




                            ch
enter comet



demo
static handler

var
port
=
8080

var
server
=
connect.createServer(connect.logger())


.use("/comet",
function(request,
response)
{
...
})


.use("/spawn",
function(request,
response)
{
...
})


.use("/",
connect.staticProvider({





"root":
path.join(__dirname,
"static"),





"cache":
true



}))

comet.attach(server)

server.listen(port)



                            04#progress/progress_server.js
comet handler


var
comet
=
new
Faye.NodeAdapter({


"mount":
"/comet",
"timeout":
50

})

var
server
=
connect.createServer(connect.logger())


.use("/comet",
function(request,
response,
next)
{




comet.handle(request,
response)


})


...




                            04#progress/progress_server.js
spawn handler
var
client
=
comet.getClient(),
jobCounter
=
0

var
server
=
connect.createServer(connect.logger())


.use("/comet",
function(request,
response)
{
...
})


.use("/spawn",
function(request,
response,
next)
{




var
worker
=
spawn("./long_running_process.sh"),








jobId
=
jobsCounter++













response.writeHead(200,
{
"Content-Type":
"plain/text"
})




response.end("OKn")





worker.stdout.on("data",
function(progress)
{






client.publish("/job-progress",
{









"id":
jobId,









"progress":
parseInt(progress.toString(),
10)






})




})


})
                             04#progress/progress_server.js
in browser

<script>


$(function()
{




var
comet
=
new
Faye.Client("/comet")





comet.connect()




comet.subscribe("/job-progress",
function(job)
{






$("#template").progressBar(job.id,
job.progress)




})


})
</script>




                                 04#progress/static/index.html
node.js is
 awesome
 but when
 should i
  use it?
when to use it?

•   chat/messaging
•   real-time applications
•   intelligent proxies
•   high concurrency applications
•   communication hubs
•   coordinators
please tell
me something
 bad about
  node.js
some warnings

•   release stable 0.2.4 (young)
•   lots of stuffs to look at
•   lots of half backed stuffs
•   retro compatibility???
•   bad at handling static contents
•   hard to find organized and
    authoritative informations
Questions?
gabriele lana
  gabriele.lana@cleancode.it
    twitter: @gabrielelana
         this presentation code is on
https://github.com/gabrielelana/node-examples

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