My (annotated) closing plenary from UX Camp Europe 2015.
Most UX professionals these days are concerned with learning to use the tools of our trade. Yet, these tools have been around for decades – if not centuries – with new names given with each passing generation. But to truly get the most out of these tools (from personas to customer-journey maps), it sometimes helps to step back and reflect on what we are actually trying to achieve.
I would like to share some of the things I have learned over the years. Hopefully, my experiences can help you bring the practice of UX to a higher level, help your clients and colleagues understand why UX is important, and help you actually prove the value of your work.
Here are the questions I have been asking myself for almost four decades. Are YOU asking yourself these questions? If not, perhaps it is time to start.
Why are products and companies doomed without a focus on UX?
When is a company ready to embrace UX?
Who are the people that make good UX designers?
What are the ingredients of UX?
How do we measure the results of our UX efforts?
48. Eric’s 1st Law of UX:
User experience is the sum of
a series of interactions between:
• people
• devices
• events
49. Eric’s 2nd Law of UX:
UX design represents the conscious
act of :
• coordinating interactions
we can control
• acknowledging interactions
we cannot control
• reducing negative interactions
52. Nota bene
In a “me-too” world, UX is the key to
company/product/service differentiation
Higher product/service prices can be justified if
you provide better UX
Merely “making customers happy” cannot be
the goal. Increased conversions is the goal and
UX helps make that happen
53. What you can do now
Do something quick and easy that makes your
client/company look good
(show that positive change is not impossible)
Seek champions within the organization
Make everyone feel that their contribution is
valuable
58. From academia to reality
Safety depends on reducing:
velocity of impact
crushing force
bending, folding, or torque of the body
deceleration rates during a collision
Safety depends on reducing:
stress on the body
direct contact with hard, sharp objects
Safety can be improved by:
adding seatbelts
airbags
crush zones to absorb impact
59. Nota bene
Most companies examine UX when all the tried-
and-true options have failed
Most companies ignore UX because the
definitions are too academic or confusing
No company will accept UX if they don’t
understand it.
62. What you can do now
Aggressively promote activites that are:
understandable
actionable
measurable
Get senior management involved
a company will never be truly ready to embrace UX
before its leadership is
DON’T let yourself become the “UX team of one”
63. “Who are the people that
make good UX designers”
65. Nota bene – three key skills
Curiosity
You’ve got to be interested
You can’t fake this
Empathy
This provides balance in UX
Both for users and stakeholders
Understanding
A perception is always true
One insight is worth a 1000 data points
“Understanding” does not mean “agreeing”
66. What you can do now
Get out of the building and talk to users
not just to discover a problem, but also to
see problems through someone else’s eyes
you have to understand the context of UX
Make sure you are always solving a real
problem, not merely inventing one
Don’t just ask what; ask why
Don’t argue, listen
70. Content, code
Strategy, visual design
IA, navigation
Metrics, testing,
best practices
Building requires four things
Basic materials
Shaping tools
Fastening techniques
Measurement tools
71.
72. Nota bene – three key ingredients
Utility
Stuff needs to work
Relevancy
Stuff needs to provide value within a specific context
Consistency
Stuff that looks the same should act the same
Stuff that looks different should act differently
Retroductive inference lowers the learning curve
73. What you can do now
Create a UX shortlist
Focus on what is really important
Eliminate the “nice to haves” – think feng shui
Keep users in the loop
Practice user-driven design
Don’t succumb to “deliverables creep”
Communicate, don’t try and impress
74.
75. “How do we measure
the results of our UX efforts?”
77. Nota bene – three metrics
Conversions
Has the business improved?
Efficiency
Are we saving time and money?
Are we reducing effort and stress for our users?
Satisfaction
Are the users truly better off than before?
78. What you can do now
Compare your work to current best practices
Don’t reinvent the wheel – until you need to
Make sure you measure things that are important
Don’t go for easy wins such as “likes” on Facebook
or time on page
Talk to help-desk and call-center personnel
Insist on having influence regarding the questions
asked in all future customer-satisfaction surveys
81. What you can do now
Don’t let “UX” become a buzzword
Don’t think you need certification
Don’t be afraid to disagree with current practices
Pick your battles with care...but...
Don’t be afraid to fight for what is right