"Creating a proto-persona allows us to capture
our assumptions about an end-user prior to
discovering and validating her true nature
with research; however, all projects are not
created equal, and the amount and quality of
information provided up-front about users can
vary.
In this workshop, participants will learn fun,
inspirational character-building techniques
and exercises used by humorists to create
more meaningful proto-personas.
Participants will also learn how using these
techniques and exercises help to build and
internalize understanding of the end-user(s)
throughout the LeanUX process."
Source: http://leanuxnyc.co/nyc/wp-content/uploads/2014/03/LeanUX_2014_Workshops_F1.pdf from http://leanuxnyc.co/nyc/
5. 5
About this workshop
Introduction
We’ll be learning ways to
make personas -- proto-
personas, in particular --
more valuable and useful
in the LeanUX process by
framing them as humorous
characters.
Those ways include:
- Improv
- Sketching
- Brainstorming
- Design thinking
- Discussion
6. 6
Why improv?
Characters
Dr. Barry Kudrowitz
MIT
It is believed that wit, being
spontaneous humor production,
is strongly related to creativity as
both involve making nonobvious
connections between seemingly
unrelated things.
8. 8
Personas
Proto-Personas & Personas
Alan Cooper
Cooper
The users fell into three distinct groups,
clearly differentiated by their goals,
tasks, and skill levels... These three were
the first true, Goal-Directed, personas.
9. 9
Personas
Proto-Personas & Personas
Jeff Sauro
Measuring Usability
Personas are not what people tell you
about themselves; they are observations
and descriptions of why (motivation) a
person does what he or she does.
11. 11
Proto-personas
Proto-Personas & Personas
Jeff Gothelf
Neo
Proto-personas give an organization
a starting point from which to begin
evaluating their products and to create
some early design hypotheses.
12. 12
Proto-personas
Proto-Personas & Personas
Todd Wilkens
IBM Design
Proto-personas highlight the
importance of intuition in the process
of qualitative research. It is fundamental
to invention and discovery.
13. 13
The difference
Proto-Personas & Personas
• Based on research
• Represents an observed and
validated pattern across people/users
• Based on assumptions
• Represents a hypothesized pattern
across people/users
Proto-Personas Personas
14. 14
The difference
Proto-Personas & Personas
research
• Represents an observed and
validated pattern across people/users
assumptions
hypothesized pattern
across people/users
Proto-Personas Personas
15. 15
So, what’s their real purpose?
Proto-Personas & Personas
• Communicate a user type
16. 16
But, what’s their real purpose?
Proto-Personas & Personas
• Communicate a user type
• Help us relate
17. 17
Characters
Characters
“It is often the source of the most important
pieces of ‘fiction’ that end up in a truly powerful
persona. Personas based purely on recorded fact
without this crucial step of intuition and
interpretation are lifeless and usually fail to create
empathy or inspire good design.”
- Todd Wilkens, IBM Design
18. 18
What’s a character?
Characters
• “ the mental and moral qualities distinctive to an
individual”
• “a person in a narrative work of arts”
• “the quality of a person”
21. 21
Why a character?
Characters
• Not too specific, not too abstract
• Character creation inherently forms an
emotional bond
• Characters evolve, as do people
22. 22
Why a character?
Characters
• Not too specific, not too abstract
• Character creation inherently forms an
emotional bond
• Characters evolve, as do people
• Characters, particularly humorous ones, can
make certain people more relatable
23. 23
Why humorous characters?
Characters
Comedy challenges assumptions and
humor broadens perspectives, thus
enhancing creativity.
Dr. Peter McGraw
Humor Research Lab,
The University of Colorado, Boulder
26. 26
Humor
Characters
• Humor is essential to humanity
• Humor accounts for weakness in character
• Sharing humor is sharing an understanding
27. 27
Humor
Characters
• Humor is essential to humanity
• Humor accounts for weakness in character
• Sharing humor is sharing an understanding
• Research shows that the brain can recall
humorous content more easily than non-
humorous content
28. 28
Improv & humorous characters
Characters
• Characters are built from our subconscious
observance of people and patterns
29. 29
Improv & humorous characters
Characters
• Characters are built from our subconscious
observance of people and patterns
• Traits are born implicitly and seamlessly from
spontaneous action
32. 32
Creating characters
Characters
• How we create them depends on the
information we have up-front
• Start with a core and build, explicitly showing
attributes
33. 33
Draw your character
(10 minutes)
Exercise
Imagine that your character is using a
website to find a new apartment in New
York City.
35. 35
Brainstorming
Brainstorming
“I had no idea of the character. But the moment I
was dressed, the clothes and the make-up made
me feel the person he was. I began to know him,
and by the time I walked onto the stage he was
fully born.”
- Charlie Chaplin
38. 38
Some “It depends” elements
Brainstorming
• Experience and experience level
• Priorities
• Skills and skill level
• Technical skill and savviness
• Occupation
• Interests
• Hobbies
• Languages spoken
• Personal network / social groups
• Location
• Schedule
• Routines
• Marital status
• Family size & orientation
• Living situation
• Income
• Education level
• Disability or illness
• Cultural background
• Race & ethnicity
• Motivations
• Emotions and emotional triggers
40. 40
Remember
Brainstorming
• The variables you choose are
assumptions, too
• All choices should support one or both
of the purposes
Communicate a
user type
Help relate to
the user
Name
Gender
Age
[Image]
Pain points
Needs
Goals
Attitudes
Behaviors
Depends on the project
41. 41
Remember
Brainstorming
• The variables you choose are
assumptions, too
• All choices should support one or both
of the purposes
• The choices you make can help inform
assumptions about pain points and
solutions
Communicate a
user type
Help relate to
the user
Name
Gender
Age
[Image]
Pain points
Needs
Goals
Attitudes
Behaviors
Depends on the project
42. 42
Remember
Brainstorming
• The variables you choose are
assumptions, too
• All choices should support one or both
of the purposes
• The choices you make can help inform
assumptions about pain points and
solutions
• Every project is / can be different
Communicate a
user type
Help relate to
the user
Name
Gender
Age
[Image]
Pain points
Needs
Goals
Attitudes
Behaviors
Depends on the project
45. 45
Mapping attributes
Brainstorming
Not useful Very useful
Very general
Very specific
What attributes are
useful to document,
in that they help to
fulfill the purpose of
a proto-persona?
46. 46
Mapping attributes
Brainstorming
Not useful Very useful
Very general
Very specific
What attributes are
worth documenting
for specific personas,
but may not be
relevant for all/most?
47. 47
Mapping attributes
Brainstorming
Not useful Very useful
Very general
Very specific
What attributes aren’t
worth documenting, and
don’t contribute to the
purpose of the proto-
persona?
50. 50
The story of Mike
Brainstorming
Del the Funky Homosapien
Deltron 3030
Why should I hate you/
We ain’t that different/
We may act different in some ways/
But we still group together like a survey
51. 51
Mapping attributes
(15 minutes)
Exercise
Imagine that your character is
using a website to find a new
apartment in New York City.
What else do you want to know?
Not useful Very useful
Very specific
Very general
52. 52
Defining the User Type
Defining the User Type
“Every character, when born, is a
stereotype.”
- Michael Patrick King,
Director, Writer & Producer
54. 54
Communicating a type
Defining the User Type
• Embody the character
• How you’ve framed your character
should infer needs, behaviors, pain
points
• Remember to ask, “If this, then
what”
55. 55
Discover needs, pain
points, solutions
(20 minutes)
Exercise
Pair up.
Take turns ranting.
As your partner rants, write down
pain points, ideas for solutions,
whatever comes to you.
58. 58
Choosing a character set
Evolving Personas
• A character is as good as the characters
around them
59. 59
Choosing a character set
Evolving Personas
• A character is as good as the characters
around them
• Pay attention to ALL of the attributes of
the people you research with
61. 61
Refining after research
Evolving Personas
• Re-chart the usefulness of your variables
and character data
• Aim to build on the character rather
than start fresh (though sometimes this
can’t be avoided)
62. 62
Refining after research
Evolving Personas
• Re-chart the usefulness of your variables
and character data
• Aim to build on the character rather
than start fresh (though sometimes this
can’t be avoided)
• Create a format that works for you and
the project
64. 64
Photos vs. drawings
Evolving Personas
Photos of people are great, but you might end up with thoughts like...
• What’s this guy’s real name?
65. 65
Photos vs. drawings
Evolving Personas
Photos of real people are great, but you end up with thoughts like...
• What’s this guy’s real name?
• Is this guy really looking for a new
apartment?
66. 66
Photos vs. drawings
Evolving Personas
Photos of real people are great, but you end up with thoughts like...
• What’s this guy’s real name?
• Is this guy really looking for a new
apartment?
• What if this guy doesn’t deserve a nice
apartment?! (MIKE!)