2. Designed to provide general computing
and 21st Century Functional literacy
skills to all students.
Specific course objectives are to provide
ICT foundations in:
1. Basic Computer Concepts and
Operations
2. Personal and professional use of
Computers
3. Information Literacy
4. Application of Computers in
Instruction
3. THE INFORMATION SOCIETY
The advent of the Information Society
The role of the computer as the
transforming agent in the information
society
Requisite skills for the Information Society
4. Information: the result of
processing, manipulating and
organizing data in a way that adds to
the knowledge of the receiver
Data is converted into information
using the information processing cycle
(IPC)which consists of four
operations:
input, process, output, and storage.
5.
6. Concept originally introduced by John
Naisbitt in his book ―the Megatrends‖ –
1984
A society in which a majority of workers
are involved in the transmittal of
information
Information Society is a term for a society
in which the creation, distribution, and
manipulation of information has become
the most significant economic and cultural
activity.
7. A society characterized by a high level of
information intensity in the everyday life
of most citizens, in most organizations
and workplaces; by the use of common
or compatible technology for a wide
range of personal, social, educational
and business activities, and by the ability
to transmit, receive and exchange digital
data rapidly between places irrespective
of distance.
(IBM Community Development Foundation -
1997)
9. ―In an information society, education is no
mere amenity; it is the prime tool for
growing people and profits.‖
―In a world that is constantly changing,
there is no one subject or set of subjects
that will serve you for the foreseeable
future, let alone for the rest of your life.
The most important skill to acquire now is
learning how to learn.‖
10. ―We are drowning in information but
starved for knowledge.‖
―Intuition becomes increasingly valuable in
the new information society precisely
because there is so much data.‖
John Naisbitt
11. THE DIGITALAND ICT REVOLUTIONS
Technological advancement have
revolutionized communication and spread
of information.
Landmarks:
In 1875, for example, the invention of the
telephone breached distance through
sound.
Between 1910 and 1920, the first AM radio
stations began to broadcast sound.
By the 1940s television was broadcasting
both sound and visuals
12. In 1943, the world’s first electronic
computer was created.
Microprocessor invented in the 1970s and
computers became accessible to the public.
In the 1990s, the Internet migrated from
universities and research institutions to
corporate headquarters and homes.
13. CONSEQUENCES OF DIGITALAND ICT
REVOLUTIONS
Better and cheaper access to knowledge
and information. This speeds up
transactions and processes and reduces
their cost, which in turn benefit citizens
and consumers.
The ability of ICTs to traverse time and
distance allows human beings to interact
with each other in new ways. Distance is no
longer a consideration.
14. Emerging Information Economy
where the productivity and
competitiveness of units or agents
in the economy (be they
firms, regions or nations) depend
mainly on their capacity to
generate, process, and apply
efficiently knowledge-based
information
15. FEATURES OF THE INFORMATION
ECONOMY
The information economy is global.
has the capacity to work as a unit in real time
on a planetary scale
Corporations and firms now have a worldwide
base for skilled labor to tap from
it is highly productive
profits come from speed of innovation and the
ability to attract and keep customers
N.B. Information economy is the same as
―knowledge economy‖, the ―new
economy‖, or the ―network economy‖
16. WHAT ARE ICTS ?
ICTs stand for information and
communication technologies
Diverse set of technological tools
and resources are used to
communicate, and to create,
disseminate, store, and manage
information
These technologies include
computers, the Internet,
broadcasting technologies
(radio and television), and
telephony
Internet
18. ICT LITERACY ..
Computers are everywhere
Businesses
Government
Education
We live in Global Village
We are part of the Information
network
Technology for students is about
economic competitiveness
19. What is a computer?
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20. A computer is an electronic
device which accepts
data, processes the data, stores
and produces the result as
information under the
direction of a stored program
of instructions with speed and
accuracy.
21. Computers are useless.
They can only give you
answers.
Pablo Picasso, 1968
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22. 6/28/2013 11:16:01 PM Computers; Tool For Our Generation! 22
Data consists of raw facts, which the
computer can manipulate and process into
information that is useful to people.
Computerized data is digital, meaning that
it has been reduced to digits, or numbers.
The computer stores and reads all data as
numbers.
Although computers use data in digital
form, they convert data into forms that
people can understand, such as text,
numerals, sounds, and images.
DATA
24. Information is data with a meaning.
The result of processing, manipulating and
organizing data in a way that adds to the
knowledge of the receiver
24
25. Technology can be defined as the
application of scientific principles in
producing machines or tools to better
the life of mankind.
the way in which scientific discoveries
about the principles of flight allowed
the technological development of the
airplane is one example of technology.
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26. Information Technology
I.T. (in short) is the means by
which science is used in the
collection, processing, storage
and movement of information.
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27. Information Communication
Technology (I.C.T.)
The combination of computer-
based technologies and
telecommunication technology for
the purpose of gathering data or
information, processing
data, sharing and disseminating
information from one place to
another.
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31. Advantages of Computers
Does offer the promise of improvement in
people's work-related lives.
Can facilitate the upgrading of jobs.
Removal of the boring, tedious, and
repetitive aspects of our job activities.
Can leave workers with the more
interesting and rewarding components of
their jobs.
Improves quality of work as workers
incorporate computers in their work.
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32. WHY IS A COMPUTER SO
POWERFUL?
A computer is described as the ‖wonder‖
machine because it processes data with:
Speed
Reliability
Accuracy
It also stores and retrieves data; and
It provides for communications via
Network;
Electronic mail
33. Classification of Computers
Computers are available in different
shapes, sizes and weights, and they are used
for different purposes.
Computers can be classified according to
following:
Classification by Purpose
Classification by Capacity and size
Classification by Nature / Type
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34. Classification by Purpose
They are designed to perform restricted
number of tasks. E.g. solving a problem
or doing a particular job.
Classification by purpose is grouped
into two,
Specific purpose.
General purpose
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35. Classification by Purpose
Special / Specific purpose.
The special-purpose Computers are
designed to perform a specific task.
Examples: Digital Calculators, Traffic
lights, ATM, Digital watches.
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36. Classification by Purpose
General-Purpose Computers
By definition a general-purpose-
computer can solve any problem.
For example they can be used to write
letters and play games.
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37. CLASSIFICATION BY
CAPACITY AND SIZE
Computers are grouped according to their
physical size, speed, storage
capacity, cost, and the livewire (users) at a
time.
Examples are
supercomputers,
mainframe computers,
mini computers,
micro computers.
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38. Supercomputers
Supercomputers were first introduces in the
1970s.
Supercomputers are mostly used for scientific
work that requires huge numbers of
calculations
They are the largest, fastest and highest-
capacity computers, which cost millions of
dollars. It can process trillions of instructions
in seconds.
They are designed to occupy special air-
conditioned rooms and are used for
research, worldwide weather forecasting, oil
explorations, aircraft designs and others.
These computers are designed to process huge
amount of data.
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40. Mainframe Computers
Mainframe Computers were introduced in the late
1960s.
They are very large often taking up as much space as a
classroom.
They can store great amounts of information
They are normally used by banks, airlines, large
businesses, government agencies and universities. For
instances, in the developed
Countries, universities use mainframe computers to
schedule their students and record grades.
Mainframe computers can do a lot of different jobs at
one time.
Mainframes have the ability to run (or "host")
multiple operating systems
The CPU speed of mainframes has historically been
measured in millions of instructions per second.
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42. Minicomputers
These kinds of computers came in late
1950s.
They are much smaller than mainframe
computers.
Minicomputers are often larger in size
than Personal Computers.
They have terminals connected to them in
the same room or building.
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43. Microcomputers
Microcomputers can handle more inputs
and outputs than personal computers.
They are small, inexpensive computers
They are easily moved around
Such computers can do only one work / job
at a time
Terminals cannot be connected to them.
Examples of microcomputers
Desktop, Network
computers, Laptop, Palmtop computers
(palmtops are sometimes called Personal
Digital Assistant) PDAs, Tablets
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45. CLASSIFICATION BY NATURE / TYPE
Under classification by nature /
type, computers are grouped into how
data is presented.
Data is presented in three main ways
namely
◦ Analog,
◦ Digital,
◦ Hybrid.
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46. Digital Computers use digital signal which are
continuous and expressed as electrical pulses.
A digital computer is composed of five distinct
elements:
(1) processing unit;
(2) input devices;
(3) memory storage devices;
(4) output devices; and
(5) a communications network; called a
bus, which links all the elements of the system
and connects the system to the external world.
Examples of digital computers include:
Supercomputers, Mainframe
Computers, Minicomputers, Workstations, and
Microcomputers.
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47. Analog Computers operate on data in the
form of continuous variable
physical quantities.
Example: temperature and pressure.
These kinds of computers also
represent their signals in a continuous
electrical signal in the form of waves.
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48. Hybrid Computers combine the
capabilities of both digital and analogue
computers.
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49. THE PARTS OF A COMPUTER
SYSTEM
Hardware
Software
Users
Data
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51. PARTS OF A COMPUTER
The two main parts of a
computer are the machine itself
(hardware) and the human
provided logic (software) that
directs the machine.
57. The Hardware
Input Units
◦ Keyboard
◦ Mouse
◦ Punched cards
◦ Optical Character Recognition
◦ Barcodes
Output Units
◦ Monitors Printers
◦ Scanners Plotters
Secondary Storage
◦ Magnetic tapes
◦ Discs (BluRay, DVDs, CDs, Flash discs)
58. What Are Input Devices?
Any hardware component that
allows you to enter
data, programs, commands, and
user responses into a computer
59. WHAT ARE INPUT DEVICES?
The Keyboard: it is the primary input device
A standard computer keyboard has 105 keys.
Most keyboards use the QWERTY layout, named
for the first six keys in the top row of letters.
Typing area
Numeric keypad
Toggle keys
Status lights
Arrow keys - arrow control keys
Function keys
Specialized buttons
Wireless keyboards
70. ERGONOMIC KEYBOARDS
Long periods of keyboard use can
cause injuries.
An ergonomically correct keyboard
can help you avoid injuries.
You also can avoid injuries by
adopting correct keyboarding
practices.
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71. HOW A KEYBOARD WORKS
When a key is pressed, the following things
happen:
The keyboard controller detects the
keystroke.
The controller places a scan code in the
keyboard buffer, indicating which key
was pressed.
The keyboard sends the computer an
interrupt request, telling the CPU to accept
the keystroke.
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73. Pointing Devices: An input device that
allows you to control a pointer on the
screen.
The mouse can be used to issue
commands, draw, and perform other
types of input tasks.
Optical mouse
Cordless mouse
74. Moving the mouse pointer
Start menu
Clicking
Dragging
Hilighting
Double-clicking
75. MOUSE
Holding the mouse
Grip between thumb and
ring finger
(Right handed grip
shown, Lefties use other
hand)
82. Touchpad and Pointing Stick
Touchpad – small, flat, rectangular
pointing device that is sensitive to
pressure and motion
Pointing Stick – pressure-sensitive
pointing device shaped like a pencil eraser
Trackball: Like a mouse, but the ball is
on top often used on portable computers
84. Touch screen: Monitor has a touch sensitive
panel.
Used to issue simple commands or choose from
a list of options
85. Optical Readers: Use light to read
characters, marks, and codes and then
converts them into digital data that
can be processed by a computer
Optical character recognition (OCR)
Optical mark recognition (OMR)
Bar code
86. Optical Scanner : Electronically
captures an entire page of text or
images . Converts text or image into
digital data than can be stored and
used
87. Digital Cameras : Allow users to take
pictures and store the photographed
images digitally. Users can download
or transfer pictures to a computer
88. Audio and Video Input
Audio input
Sound card
Speech Recognition
Video input
Video capture card
89. Input Devices for Handheld Computers
Stylus
Voice Input
Portable keyboard
On screen keyboard
90. OUTPUT DEVICES
Monitors
Screen housed in a plastic or metal
case
Variety of sizes
Cathode ray tube (CRT)
Pixels (resolution)
LCD (liquid crystal display)
monitors
91. Printers
An output device that produces text and
graphics on a physical medium such as paper or
transparency film
Hard copy (printout)
Portrait vs. landscape
Printing requirements vary
Impact Printers
Printing mechanism strikes paper, ribbon and
character together
Not usually high quality
Dot matrix printers
Continuous form paper
92. Nonimpact Printers
Do not strike paper
Much quieter
Ink-jet printers
Spray tiny drops of ink onto the paper
Both black-and-white and color
98. STORAGE DEVICES
The media on which data, instructions and pieces of
information are kept
Secondary storage is memory outside the CPU and
Internal memory. Mostly needed because of limited
amount of memory and volatility of RAM.
For most media, Capacity is measured in bytes.
[mega, giga, tera etc.]
Formatting
Storage devices include:
Compact Discs (CDs) [CD-R and CD-RW]
Digital Versatile Discs (DVDs)
Flash drives
Hard Disks
99. BLU-RAY DISC
Designed to supersede the DVD format.
The plastic disc is the same size as DVDs and CDs.
Conventional Blu-ray Discs contain 25 GB per
layer, with dual layer discs (50 GB) being the industry
standard for feature-length video discs.
Triple layer discs (100 GB) and quadruple layers (128
GB) are available for BD-XL re-writer drives.
The major application of Blu-ray Discs is as a medium
for video material such as feature films.
The first Blu-ray Disc prototypes were unveiled in
October 2000, and the first prototype player was
released in April 2003 in Japan.
Its official release was in June 2006.
The name Blu-ray Disc refers to the blue laser used to
read the disc, which allows information to be stored at a
greater density than is possible with the longer-
wavelength red laser used for DVDs.
100.
101.
102. ORGANIZATION OF DATA ON
STORAGE
Information is stored as File (under a file
name).
Files are either program files or data files
A file is divided into records.
Records are subdivided into fields.
Record lengths can be fixed or variable.
Files are accessible either through direct
access (disks) or sequential access.
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103. HARDWARE SUMMARY
Describe the system unit
Identify the major components of the
system unit and explain their functions
Explain how the CPU uses the four steps
of a machine cycle to process data
Define a bit and describe how a series of
bits are used to represent data
104. THE COMPONENTS OF THE
SYSTEM UNIT
The Motherboard
Contains many of the electronic
components
Chip: A small piece of semiconducting
material on which one or more integrated
circuits are etched
Central Processing Unit: Interprets and
carries out the basic instructions that
operate a computer
Internal Memory: There are two
compartments of memory; Read Only
Memory (ROM) and Random Access
Memory (RAM)
109. CENTRAL PROCESSING UNIT
The Central Processing Unit is the brain of the
computer
It is made up of the Control Unit (directs all
operations), The Arithmetic-Logic Unit (carries
out actual manipulations), and the Internal
Memory
All three parts are stored on an electronic device
called microchip or simply the chip.
Elements of the chip are transistors connected
together in circuits called Integrated Circuits.
Registers are high speed memory devices located
in the ALU to hold data
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111. CONTROL UNIT
The control unit is responsible for
fetching, decoding and executing instructions
stored in the internal memory of the computer
The control unit begins the execution process by
going through the following steps:
1. Fetch the instruction from internal memory
and store in a register.
2. Decode the instruction and have data sent to
the ALU when necessary.
3. Commands ALU to carry out the decoded
instruction using data received.
4. Send results of ALU operations to internal
memory.
5. Continue with the process as outlined above
until all instructions are carried out.
112. ARITHMETIC LOGIC UNIT
Responsible for performing arithmetic and
logical operations
Performs the execution part of the machine
cycle
Arithmetic
(addition, subtraction, multiplication, divis
ion)
Comparison (greater than, equal to, less
than)
Logical (AND, OR, NOT)
113. Synchronizes all computer operations
Each tick is called a clock cycle
Faster clock means the CPU can
execute more instructions each
second
Speed measured in megahertz (MHz)
One million ticks of the system
clock
THE SYSTEM CLOCK
114. MEMORY
Computer s memory is also known as
Internal Memory or Main Memory.
Used to store data, instructions, and
information (e.g. The operating system and
other system software, Application
programs, Data being processed by
application programs)
Bytes are stored at specific locations or
addresses
The two primary types of internal memory
are: ROM, RAM
115. READ ONLY MEMORY (ROM)
Storage is accomplished by permanent
switches in a chip – fast memory
Information stored is permanent and
cannot be erased or modified.
Contents not lost when the computer is
turned off. (said to be non-volatile).
Usually contains instructions that
allows user`s programs to begin
(BOOTSTRAP) after system disk is
inserted
Instructions on ROM are referred to
as FIRMWARE because the
manufacturer ‖burned‖ the
instructions on the chip
116. RANDOM ACCESS MEMORY
(RAM)
Storage is accomplished by use of ‖flip-flops‖
(miniature transistors)
Storage is said to be VOLATILE because items on
RAM disappear when power is turned off
RAM Chips are Smaller in size than processor
chips
The chips are packaged on circuit boards called
single inline memory modules (SIMMs) or dual
inline memory modules (DIMMs)
Amount of RAM is discussed in terms of
Kilobytes, Megabytes and Gigabytes
117. RAM – HOW MUCH IS ENOUGH?
The more RAM, the more
programs and files a computer can
work on at simultaneously
Software developers usually
indicate how much RAM is
required
Necessary RAM depends on what
type of work the computer is used
for
118.
119. MEMORY…BITS AND BYTES
Basic Unit of Measure in a computer is
the Bit (contraction of Binary and
Digit).
A Bit represents a switch and can be in
one of two states, on or off.
A group of 8 Bits is called a Byte.
Computers combines bytes to
represent large numbers (and
symbols).
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120. 8 bits = 1 byte
1024 Bytes = 1Kb (Kilobytes)
1024 Kb = 1 Mb (Megabytes)
1024 Mb = 1 Gb (Gigabyte)
The size of a computer`s RAM contributes
to ‖how fast it processes data‖.
121. Size of memory is measured by the
number of bytes available
122. OTHER TYPES OF MEMORY
PROM – Programmable ROM. This kind
allows the user to program initial
instructions (―burn in‖ the chips special
instructions).
EPROM – Erasable Programmable Read
Only Memory.
Bubble Memory is used in RAM to avoid
volatility.
Use of Batteries to power RAM in case of
power failures
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123. REPRESENTATION OF
SYMBOLS
Symbols are represented according to
patterns of bits.
Two most commonly used pattterns are:
EBCDIC - Extended Binary Coded
Decimal Interchange Code
ASCII – American Standard Code for
Information Interchange
Both patterns use 8 bits (1 byte) to
represent a symbol
124. REPRESENTATION OF
SYMBOLS
Char EBCDIC ASCII
1 1111 0001 0011 0001
2 1111 0010 0011 0010
3 1111 0011 0011 0011
A 1100 0001 0100 0001
B 1100 0010 0100 0010
C 1100 0011 0100 0011
a 1000 0001 0110 0001
b 1000 0010 01100 010
125. THE AMAZING CHIP
The Chip is an integrated circuit (IC)
consisting of thousands of electronic
elements packed into a small area on tiny
piece of silicon (size of a SIM card).
Connectors are etched onto
semiconductors.
First came to prominence when used in
calculators.
Used in many ―computerized ―
devices, microwave ovens, cameras, mobile
phones, television sets to direct their
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126. Chips are used in computers for the following
reasons:
Speed: because distances between connectors
are infinitesimal.
Size: because they take up small space.
Reduce Power Requirements: Vacuum tubes
used in earlier computer failed because required
large amounts of electricity and generated lots
of heat.
Economic Factors: Vacuum tubes used in
computers were expensive to build and
expensive to operate.
Reliability: Vacuum tubes failed every 15
minutes while chips once thoroughly tested
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127. OTHER ITEMS - SYSTEM
UNIT
Expansion Slots and Expansion Cards
Expansion slot
An opening, or socket, where a circuit board
can be inserted into the motherboard
Used to add new devices or capabilities to the
computer
Expansion card
Circuit boards, such as a modem or graphics
card, that add new capabilities to the
computer
128. Common types of Expansion Slots
and Expansion Cards are:
Video card
Sound card
Internal modem
PC Cards
Plug and Play
129.
130. OTHER ITEMS - SYSTEM UNIT...
Ports and Connectors
Port
Point of attachment to the system unit
Usually on the back of the computer
Connectors
Used to plug into ports
• Male connectors
• Female connectors
131.
132. 6/28/2013 11:16:01 PM Computers; Tool For Our Generation! 132
SOFTWARE:
BRINGING THE
MACHINE TO LIFE
What is Software?
System Software
Application Software.
133. A series of instructions that tells the
hardware of a computer how to
perform tasks
A set of instructions is often called a
program
Software comes stored on various
storage media
Software (programs) must be installed
After installation programs are
executed
134. There are two types of computer
software
System software: Programs designed
to control the hardware. e.g.
operating systems (Microsoft
Windows, Mac OS, Unix, Linux)
, Utility programs
Application software: Programs
designed for the user to perform
specific tasks
136. SYSTEM SOFTWARE
System software exists primarily for the
computer itself, to help the computer
perform specific functions.
One major type of system software is the
operating system (OS). All computers
require an operating system.
The OS tells the computer how to interact
with the user and its own devices.
Common operating systems include
Windows, the Macintosh OS, UNIX and
LINUX
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137. UTILITY PROGRAMS
A utility is a program that performs a task that is not
typically handled by the operating system.
Utility programs assist the computer in operating various
hardware components attached to the computer.
Some utility programs (drivers) usually come with the
hardware (e.g. Printer) and must be loaded in order for
proper operation of the device
Some utilities enhance the OS functionality.
Some of the major categories of utilities include:
File defragmentation
Data compression
Backup
Antivirus
Screen savers
138. 6/28/2013 11:16:01 PM Computers; Tool For Our Generation! 138
Graphical User Interfaces (GUIs)
GUI Tools
Applications and the Interface
Menus
Dialog Boxes
Command-Line Interfaces
THE USER INTERFACE
139. GRAPHICAL USER
INTERFACE
Most modern operating systems, like Windows and
the Macintosh OS, provide a graphical user interface
A GUI lets you control the system by using a mouse to
click graphical objects on screen.
A GUI is based on the desktop metaphor. Graphical
objects appear on a background (the
desktop), representing resources you can use.
Controls how data is entered and how information is
presented on the screen
Combines text, graphics, and other visual cues to
make software easier to use
provides for easy manipulations of system through
the use of the pointing device and icons (pictures that
represent computer resources)
140. Applications designed to run under one
operating system use similar interface
elements.
Under an OS such as Windows, you see a
familiar interface no matter what programs
you use.
In a GUI, each program opens and runs in
a separate window—a frame that presents
the program and its documents.
In a GUI, you can run multiple programs
at once, each in a separate window. The
application in use is said to be the active
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141. GUI-based programs let you issue
commands by choosing them from menus.
A menu groups related commands. For
example, the File menu's commands let you
open, save, and print document files.
Menus let you avoid memorizing and
typing command names.
In programs designed for the same
GUI, menus and commands are similar
from one program to another.
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142. DIALOG BOXES
A dialog box is a special window that
appears when a program or the OS needs
more information before completing a
task.
Dialog boxes are so named because they
conduct a "dialog" with the
user, asking the user to provide more
information or make choices.
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143. 6/28/2013 11:16:01 PM Computers; Tool For Our Generation! 143
Icons
Start menu
Start button
Taskbar
Desktop
Dialog box
Program
running in
a window
Window control buttons
144. 6/28/2013 11:16:01 PM Computers; Tool For Our Generation! 144
Title bar
Menu bar
Toolbar
Scroll bar
Minimize button
145. APPLICATION SOFTWARE
These are programs designed to perform a
specific task
There are five major categories of application
software:
As a productivity / business tool
Supporting school and professional activities
Assisting with graphics and multimedia
projects
Helping with home and personal activities
Facilitating communications
146. COMMAND-LINE INTERFACES
Some older operating systems, such as DOS
and UNIX, use command-line interfaces.
In a command-line interface, you type
commands at a prompt.
Under command-line interfaces, individual
applications do not need to look or function
the same way, so different programs can
look very different
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147. RUNNING PROGRAMS -
BASIC SERVICES
The operating system manages all the other
programs that run on the PC.
The operating system provides services to
programs and the user, including file
management, memory management, and
printing
To provide services to programs, the OS
makes system calls—requesting other
hardware and software resources to
perform tasks.
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148. RUNNING PROGRAMS -
SHARING INFORMATION
Some operating systems, such as
Windows, enable programs to share
information.
You can create data in one program and
use it again in other programs without
re-creating it.
Windows provides the Clipboard, a special
area that stores data cut or copied from
one document, so you can re-use it
elsewhere.
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149. RUNNING PROGRAMS -
MULTITASKING
Multitasking is the capability of running
multiple processes simultaneously.
A multitasking OS lets you run multiple
programs at the same time.
Through multitasking, you can do several
chores at one time, such as printing a
document while downloading a file from
the Internet.
There are two types of multitasking:
cooperative and preemptive.
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150. COOPERATIVE MULTITASKING
Applications voluntarily cede time to one
another.
Was once the scheduling scheme employed by
Microsoft Windows (prior to Windows 95 and
Windows NT) and Mac OS (prior to Mac OS
X) in order to enable multiple applications to
be run simultaneously.
Now rarely used in larger systems
Because a cooperatively multitasked system
relies on each process regularly giving up time
to other processes on the system, one poorly
designed program can consume all of the CPU
time for itself or cause the whole system to
hang.
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151. PREEMPTIVE MULTITASKING
Allows the computer system to guarantee more reliably each
process a regular "slice" of operating time.
It also allows the system to deal rapidly with important external
events like incoming data, which might require the immediate
attention of one or another process.
At any specific time, processes can be grouped into two
categories: those that are waiting for input or output (called
"I/O bound"), and those that are fully utilizing the CPU ("CPU
bound").
In primitive systems, the software would often "poll", or
"busywait" while waiting for requested input (such as
disk, keyboard or network input). During this time, the system
was not performing useful work. With the advent of interrupts
and preemptive multitasking, I/O bound processes could be
"blocked", or put on hold, pending the arrival of the necessary
data, allowing other PROCESSES to utilize the CPU. As the
arrival of the requested data would generate an
interrupt, blocked processes could be guaranteed a timely
return to execution.
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152. MANAGING FILES
The operating system keeps track of all the files
on each disk.
Users can make file management easier by
creating a hierarchical file system that includes
folders and subfolders arranged in a logical order.
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153. MANAGING HARDWARE
The OS uses interrupt requests (IRQs) to
maintain organized communication with
the CPU and other pieces of hardware.
Each hardware device is controlled by a
piece of software, called a driver, which
allows the OS to activate and use the
device.
The operating system provides the software
necessary to link computers and form a
network.
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155. 6/28/2013 11:16:01 PM Computers; Tool For Our Generation! 155
REVIEW QUESTIONS
Name four components found in most graphical
user interfaces.
Describe the operating system’s role in running
software programs.
Explain how the OS enables users to manage
files.
List three hardware management tasks
performed by an OS.
Name five types of utility software.
157. WORD PROCESSING SOFTWARE
Used to create, edit, and format textual documents
Formatting features
Font and font size
Color
Borders
Clip art
Margins
Wordwrap
Scrolling
Editing features
Find or search
Replace
Spell checker
Other features
Headers
Footers
Templates
Wizards
158.
159. SPREADSHEET SOFTWARE
Allows you to organize data in rows and
columns, collectively called a worksheet or
spreadsheet
Worksheet has up to 256 columns and 65,536 rows
Cell - Intersection of a row and a column
Labels
Values
Calculations
Formula - Performs calculations on data in the
worksheet and displays the results in a cell
Function – A predefined formula that performs
commonplace calculations
Charts: Graphically illustrates the relationship of
160. DATABASE SOFTWARE
A Database is a collection of data organized in a
manner that allows access, retrieval, and use of
that data
Database Organization
Database file
Records
Fields
Developing a database
Determine data that you want to keep track of
Define the fields
Enter the data
Use the database to produce information
161. PRESENTATION GRAPHICS
SOFTWARE
Allows you to create documents called
presentations which are used to
communicate ideas, messages, and other
pieces of information to a group
Predefined formats - define colors and
other elements for backgrounds, text, and
other items on the slides
Various slide layouts
Clip art / image gallery
Slide sorter
162. OTHER PRODUCTIVITY SOFTWARE
Software Suite and Integrated Software
Collection of individual application
software packages sold as a single
package
Lower cost
Ease of use: Common interface
Personal Information Managers
Software application that includes an
appointment calendar, address book, and
notepad to help organize appointments
and task lists
164. GRAPHICS AND MULTIMEDIA
SOFTWARE
Desktop Publishing Software
Allows you to produce sophisticated documents
that contain text, graphics, and brilliant colors
Page layout - arranging text and graphics in a
document
Paint/Image Editing Software
Allows you to draw pictures, shapes, and other
graphical images using various tools on the
screen
Image editing software: Modify existing
graphics
165. Video and Audio Editing Software
Modify a segment of a
video, known as a clip
Add and remove clips
Add special effects
Sounds
Banners
Credits
166. Clip Art/Image Gallery
Collection of clip art and photographs
Miscellaneous items
Fonts
Animations
Sounds
Video and audio clips
Multimedia Authoring Software
Used to create electronic interactive
presentations that include
text, video, audio, and animation
Often used in education
Delivered via CD-ROM or DVD-ROM
167. Web Page Authoring Software
Allows you to create Web pages and
organize, manage, and maintain Web sites
Many packages allow creation of Web
pages
Word processing programs allow creation
of web pages
Web Page Authoring Software
Popular packages
Microsoft FrontPage
Netscape Composer
Adobe GoLive
Macromedia Dreamweaver
168. SOFTWARE FOR SCHOOLAND
PROFESSIONAL USE
School and Student Management Software
School management software
Centralized program that allows district and school
personnel to manage school district operations
Student management software
Allows administrators, teachers, and other staff to
track information on students
Educational/Reference
Educational software
Software designed for the learning environment
Reference software
Provides valuable and thorough information for
everyone in an educational setting and in the family
169. Special Needs Software
Software designed for students with
physical impairments or learning
disabilities
Examples
Speech synthesis software
Software with text enlargement
features
Talking software
170. SOFTWARE FOR HOME AND
PERSONAL USE
Personal Finance Software
Simplified accounting program
Track personal income and expenses
Track investments
Online banking and investing
Tax Preparation Software
Guides individuals, families, or small businesses
through the process of filing federal and state taxes
Offer money saving tax tips
Prints tax forms
Legal Software: Assists in preparation of legal
documents and provides legal advice
Personal Computer Entertainment Software
171. LEARNING AIDS AND SUPPORT
TOOLS
Online help
Trade books
FAQs
Tutorials
172. SOFTWARE VERSIONS AND
UPGRADES
Software programs are designated a
version number
Upgrade is a new version designed to
replace an older version
Older version of software usually will
not open files created with the newer
version
Determine software version with the
software’s About command
174. HOW TO PURCHASE
A PERSONAL COMPUTER
Determine what application software products you will
use on your computer
Be sure the computer comes with the features necessary
to run applications for the tasks you wish to perform
Before buying a computer system, do some research
Consider:
Processor speed
Memory and storage
Input and output
Communications devices
Software
Overall system cost
175. Consider the advantages and disadvantages of
your purchasing options (for new computers):
School bookstore
Local computer dealer
Local large retail store
Mail / telephone order
Internet sales
If you are buying a used computer, stick with
name brands
Longer, more comprehensive warranties
More repair centers
More computer support
Compare computers with similar features
176. Be aware of hidden costs
Uninterruptible power supply
Computer furniture
Maintenance
Computer training classes
Consider more than just price
Vendor’s time in business
Vendor’s regard for quality
Vendor’s reputation for support
Old computer buy back
Leasing arrangement
177. Buy a system compatible with the ones you
use elsewhere. E. g. Your home computer
should be the same type (not necessarily
brand) you use at school or work
Consider purchasing an onsite service
agreement. Ideal for individuals who
cannot afford to be without their computer
Avoid buying the smallest system available
Technology changes rapidly
Many users regret not buying a more powerful
system
Plan to buy a system that will last two or three
years
Make sure smaller systems are easily
upgradeable
178. HOW TO PURCHASE
A HANDHELD COMPUTER
Determine the applications you plan to run
on your handheld computer
What do you want to pay?
Compare battery life
Is synchronization of data with other
handheld computers, personal
computers, or printers important?
e-mail and Web access from your handheld
computer
179. Check out the accessories
Carrying cases
Portable keyboards
Removable storage
Car chargers
GPS systems
Dashboard mounts
Replacement styli
Synchronization cradles
180. HOW TO INSTALL
A PERSONAL COMPUTER
Read the installation manuals before you start to
install your equipment. This Saves a great deal of
time and frustration
Do some research
Locate additional installation instructions
Review computer magazines or Web sites for
articles on installation
Set up your computer in a well-designed work
area, with adequate workspace around the computer
Ergonomics
Good lighting
Air quality
181. While working at your computer, be aware of
health issues
Document holder
Illuminate your entire work area
Take frequent breaks
Incorporate stretching exercises
Save all the paperwork that comes with your
system
Obtain a computer tool set
Handy if you need to work on your
computer
Computer dealers and office supply stores
carry these
182. Record the serial numbers of all your
equipment and software
Write serial numbers on the manuals
Keep a comprehensive list of the serial
numbers of all your equipment and software
Complete and send in your equipment and
software registration cards
Saves time with technical support
Makes you eligible for special pricing on
software upgrades
Install your system in an area where you can
maintain the temperature and humidity. High
temperatures and humidity can damage
electronic components
183. COMPUTER LITERACY
An understanding of what a
computer can and cannot do
and the ability to make the
computer do what is desired
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184. COMPUTER LITERACY-
CURRICULUM TRENDS
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Building
Skills
(Learning
Basic
Computer
Literacy
Tasks)
Application
(Applying
Technology to
Individual
Tasks)
Task
Integration
(Incorporating
Technology into
Overall
Curriculum).
?
186. VISUAL LITERACY
Ability to interpret, understand and
appreciate visual messages;
communicate by applying principles
of visual design and produce visual
messages using the computer and
other technology.
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188. NEW TECHNOLOGIES
ARE CHANGING . . .
The way we live
The way we communicate
The way we do business
And the way we learn
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189. ICT TOOLS IN EDUCATION
Computers can enhance teaching and
learning in many ways
For drill and practice
As a tutor
As a productivity tool
To access resources outside the classroom
To simulate real-world situations
To promote problem solving skills
To collaborate and share ideas with others
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190. TECHNOLOGY AS A CATALYST
FOR LEARNING
1.Technology promotes active engagement
Students learn best when they are actively
engaged in their learning, and technology
has the potential to engage students in
challenging, open-ended activities in
which they have control over the pace and
direction of their learning.
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191. 2. Technology promotes independence
When students have access to the rich
resources on the Internet and can
communicate with others via e-mail, they
become more independent in their learning.
3. Technology promotes collaboration
Teachers who use technology in the
classroom find that their role shifts from
being ―the sage on the stage‖ to being ―the
guide on the side,‖ and the classroom
environment becomes less teacher-directed
and more student-centered
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192. TRADITIONAL LEARNING VS.
NEW LEARNING ENVIRONMENTS
Teacher-centered instruction Student-centered instruction
Passive learning Active learning
Primarily words and text Multimedia
One path Multiple paths
Individual work Collaborative work
Delivery of information Exchange of information
Focus on facts and knowledge Critical thinking and problem solving
Artificial “school” context Authentic real-world context
Assessment by testing Authentic assessment
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193. THE TRADITIONAL LEARNING
ENVIRONMENT IS TEACHER-
CENTERED
Univ,
Professor
Library
Student
Student
StudentStudent
Student
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194. THE NEW LEARNING
ENVIRONMENT IS STUDENT-
CENTERED
Student
Library
Professor
Internet
Other
schools
Other
students
Class
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195. ROLES IN NEW LEARNING
ENVIRONMENT
Teacher becomes a:
◦ Facilitator
◦ Coach
◦ Guide
◦ Co-learner
Student becomes a:
◦ Information seeker
◦ Explorer
◦ Problem solver
◦ Co-teacher
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196. REASONS WHY YOU MUST STUDY
INFORMATION TECHNOLOGY (A
FEW LISTED)
We live in a global village.
We live in an era characterized by
transmittal of information.
Our work constantly requires
knowledge in computers.
Our daily lives will revolve around use
of computer as a tool.
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