SlideShare una empresa de Scribd logo
1 de 26
Robot Games for Girls!
A fun path to STEM
Adriana Moscatelli
Founder, Play Works Studio
@adrimk
Pokémon TCGO - 2010
Magic the Gathering - 2008
Building Virtual Worlds
Stage 3 Lab - 1999
Children associate boys with
math and science in elementary school
(Cvencek, Meltzoff, & Greenwald, 2011; Farenga & Joyce, 1999)
100%
50%
38%
1984 2012
20%
33%
Extensive experience with
computer programming leads to
equal success among girls and boys
(Bers, Flannery, Kazakoff, & Sullivan, 2014)
RoBees
H1 2013 H2 2013 H1 2014 H2 2014 H1 2015 H2 2015
V1 prototype
user test
V2 prototype
University of
Washington
CS Ed Week
V3 prototype
1st study @
UW’s I-LABS
N=96
children
Play Works
incorporated
Paper
prototyping
1st user test
NSF SBIR Grant
Go to
Market
Department
of Education
SBIR grant
Studies & Summer
Camps
Boze Elementary
Research led by Allison Master and Andrew Meltzoff
Institute for Learning & Brain Sciences
University of Washington
Research Questions
What are young children’s gender stereotypes
about programming and robotics?
Can experience playing a robot-
programming game increase girls’
technology-related motivation (without
decreasing boys’)?
Participants
96 6-year-old children (48 girls, 48 boys)
Randomly assigned to one of three conditions
– “Robot” treatment group
– “Game” control group
– “Baseline” control group
Robot Group
Children chose a “pet” robot and used a smartphone
to program the robot to navigate an experimentally
specified spatial path
Two Control Groups
“Game” control group: children played a storytelling
card game
“Baseline” control group: no games
Dependent Measures
STEM-Gender Stereotypes (4 items; 1–4 scale):
– Are boys or girls better at science, math, programming, and
robots?
Technology-related motivation (3 items; 1–6 scale):
– How fun is programming?
– How fun are robots?
– How good are you with robots?
STEM-Gender Stereotypes
All error bars are +/- s.e.
*p < .05, ***p < .001
1
2
3
4
Science Math Programming Robots
Whoisbetter?(1=girls,4=boys)
* ***
Programming Enjoyment
Condition main effect: p = .017
Gender main effect: p = .013
**p = .01, ***p < .001
1
2
3
4
5
6
Girls Boys
Howfunisprogramming?
(1=low,6=high)
Both control conditions
Robot condition
**
***
Robot Enjoyment
1
2
3
4
5
6
Girls Boys
Howfunarerobots?
(1=low,6=high)
Both control conditions
Robot condition
*
Condition main effect: p = .03
Gender main effect: p = .01
*p < .05
Robot Self-Efficacy
1
2
3
4
5
6
Girls Boys
Howgoodareyouatrobots?(1=low,
6=high)
Both control conditions
Robot condition
**
***
Condition main effect: p = .013
Gender main effect: p = .021
**p < .01, ***p = .001
Conclusions
• Children held strong stereotypes associating
boys with robots and programming
• The 20-minute experience increased girls’
technology-related motivation
• It increased girls’ self-efficacy, and the
robot treatment eliminated the gender
gap in self-efficacy
Next Steps
• Classroom tests with 1st grade students
• Curriculum integration
– Math
– Reading/writing
– Life sciences
– 21st century skills
• Support for teachers (tools)
• Support for different game styles
– Puzzle/logic
– Strategy/RPG
– Simulation/sandbox
– Combat/arena
– Infiltration/tower defense
Questions?

Más contenido relacionado

Destacado

Corporate Profile of Academy of Human Excellence -2014
Corporate Profile of Academy of Human Excellence -2014Corporate Profile of Academy of Human Excellence -2014
Corporate Profile of Academy of Human Excellence -2014Dr Kshama Bhatia
 
Delivering STEM Education Through Robotics
Delivering STEM Education Through RoboticsDelivering STEM Education Through Robotics
Delivering STEM Education Through RoboticsOHIO ITSCO
 
Company profile 2017 - KUL Media & Entertainment.
Company profile 2017 - KUL Media & Entertainment.Company profile 2017 - KUL Media & Entertainment.
Company profile 2017 - KUL Media & Entertainment.An Cao
 
Mophx Profile 2017
Mophx Profile 2017Mophx Profile 2017
Mophx Profile 2017MOPHX
 
THANATOS Digital Agency | Company Profile ENG
THANATOS Digital Agency | Company Profile ENGTHANATOS Digital Agency | Company Profile ENG
THANATOS Digital Agency | Company Profile ENGTHANATOS Digital Agency
 
Makeblock mBot User Manual (Engligh Version)
Makeblock mBot User Manual (Engligh Version)Makeblock mBot User Manual (Engligh Version)
Makeblock mBot User Manual (Engligh Version)Una Tao
 
Bauer Academy - Corporate Training Brochure
Bauer Academy - Corporate Training BrochureBauer Academy - Corporate Training Brochure
Bauer Academy - Corporate Training BrochureBauerAcademy
 
City Moments_Agency 2016
City Moments_Agency 2016City Moments_Agency 2016
City Moments_Agency 2016Atakwei
 
We Create Digital Success Stories!
We Create Digital Success Stories!We Create Digital Success Stories!
We Create Digital Success Stories!Talha Mujahid
 
Trigger Agency Profile - Advertising and Digital Marketing Services
Trigger Agency Profile - Advertising and Digital Marketing ServicesTrigger Agency Profile - Advertising and Digital Marketing Services
Trigger Agency Profile - Advertising and Digital Marketing ServicesTrigger Advertising
 
Pitch Deck Template for startups
Pitch Deck Template for startupsPitch Deck Template for startups
Pitch Deck Template for startupsMalcolm Lewis
 
The investor presentation we used to raise 2 million dollars
The investor presentation we used to raise 2 million dollarsThe investor presentation we used to raise 2 million dollars
The investor presentation we used to raise 2 million dollarsMikael Cho
 
Mixpanel - Our pitch deck that we used to raise $65M
Mixpanel - Our pitch deck that we used to raise $65MMixpanel - Our pitch deck that we used to raise $65M
Mixpanel - Our pitch deck that we used to raise $65MSuhail Doshi
 
The slide deck we used to raise half a million dollars
The slide deck we used to raise half a million dollarsThe slide deck we used to raise half a million dollars
The slide deck we used to raise half a million dollarsBuffer
 

Destacado (19)

Corporate Profile of Academy of Human Excellence -2014
Corporate Profile of Academy of Human Excellence -2014Corporate Profile of Academy of Human Excellence -2014
Corporate Profile of Academy of Human Excellence -2014
 
Robotics In STEM Education
Robotics In STEM Education Robotics In STEM Education
Robotics In STEM Education
 
Delivering STEM Education Through Robotics
Delivering STEM Education Through RoboticsDelivering STEM Education Through Robotics
Delivering STEM Education Through Robotics
 
Company profile 2017 - KUL Media & Entertainment.
Company profile 2017 - KUL Media & Entertainment.Company profile 2017 - KUL Media & Entertainment.
Company profile 2017 - KUL Media & Entertainment.
 
Mophx Profile 2017
Mophx Profile 2017Mophx Profile 2017
Mophx Profile 2017
 
THANATOS Digital Agency | Company Profile ENG
THANATOS Digital Agency | Company Profile ENGTHANATOS Digital Agency | Company Profile ENG
THANATOS Digital Agency | Company Profile ENG
 
Airpes - Company profile 2017
Airpes - Company profile 2017Airpes - Company profile 2017
Airpes - Company profile 2017
 
Sky High Events Profile
Sky High Events ProfileSky High Events Profile
Sky High Events Profile
 
Makeblock mBot User Manual (Engligh Version)
Makeblock mBot User Manual (Engligh Version)Makeblock mBot User Manual (Engligh Version)
Makeblock mBot User Manual (Engligh Version)
 
Bauer Academy - Corporate Training Brochure
Bauer Academy - Corporate Training BrochureBauer Academy - Corporate Training Brochure
Bauer Academy - Corporate Training Brochure
 
City Moments_Agency 2016
City Moments_Agency 2016City Moments_Agency 2016
City Moments_Agency 2016
 
We Create Digital Success Stories!
We Create Digital Success Stories!We Create Digital Success Stories!
We Create Digital Success Stories!
 
Education in the age of fake news and disputed facts
Education in the age of fake news and disputed factsEducation in the age of fake news and disputed facts
Education in the age of fake news and disputed facts
 
Trigger Agency Profile - Advertising and Digital Marketing Services
Trigger Agency Profile - Advertising and Digital Marketing ServicesTrigger Agency Profile - Advertising and Digital Marketing Services
Trigger Agency Profile - Advertising and Digital Marketing Services
 
Pitch Deck Template for startups
Pitch Deck Template for startupsPitch Deck Template for startups
Pitch Deck Template for startups
 
The investor presentation we used to raise 2 million dollars
The investor presentation we used to raise 2 million dollarsThe investor presentation we used to raise 2 million dollars
The investor presentation we used to raise 2 million dollars
 
Mixpanel - Our pitch deck that we used to raise $65M
Mixpanel - Our pitch deck that we used to raise $65MMixpanel - Our pitch deck that we used to raise $65M
Mixpanel - Our pitch deck that we used to raise $65M
 
10 facts about jobs in the future
10 facts about jobs in the future10 facts about jobs in the future
10 facts about jobs in the future
 
The slide deck we used to raise half a million dollars
The slide deck we used to raise half a million dollarsThe slide deck we used to raise half a million dollars
The slide deck we used to raise half a million dollars
 

Similar a Adriana Moscatelli - Robot Games for Girls

Alternative Approaches to Educational Experience
Alternative Approaches to Educational ExperienceAlternative Approaches to Educational Experience
Alternative Approaches to Educational ExperiencezSpace
 
Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...
Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...
Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...Jon Rosewell
 
Play It Like a Girl
Play It Like a GirlPlay It Like a Girl
Play It Like a GirlJulie Evans
 
Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration Julie Evans
 
CREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLS
CREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLSCREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLS
CREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLSJulie Evans
 
Participants’ perceptions about their learning with FIRST LEGO® League Compet...
Participants’ perceptions about their learning with FIRST LEGO® League Compet...Participants’ perceptions about their learning with FIRST LEGO® League Compet...
Participants’ perceptions about their learning with FIRST LEGO® League Compet...ARGET URV
 
Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...Baltasar Fernández-Manjón
 
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...eMadrid network
 
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...SeriousGamesAssoc
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Karl Kapp
 
Data Collection in Games for Health
Data Collection in Games for HealthData Collection in Games for Health
Data Collection in Games for HealthYTH
 
Motivating Middle School Students with Games
Motivating Middle School Students with GamesMotivating Middle School Students with Games
Motivating Middle School Students with GamesDoug Adams
 
Formative Assessment Technology Tools in the Math Classroom
Formative Assessment Technology Tools in the Math ClassroomFormative Assessment Technology Tools in the Math Classroom
Formative Assessment Technology Tools in the Math ClassroomAndrew Steinman
 
Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society
Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society
Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society CITE
 
Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016
Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016
Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016Julie Evans
 

Similar a Adriana Moscatelli - Robot Games for Girls (20)

G4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for LearningG4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for Learning
 
Alternative Approaches to Educational Experience
Alternative Approaches to Educational ExperienceAlternative Approaches to Educational Experience
Alternative Approaches to Educational Experience
 
Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...
Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...
Robot explorers: Gender and group attitudes to STEM: a pilot evaluation of an...
 
Play It Like a Girl
Play It Like a GirlPlay It Like a Girl
Play It Like a Girl
 
Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration
 
CREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLS
CREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLSCREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLS
CREATING EQUITABLE STEM LEARNING OPPORTUNITIES FOR K-12 GIRLS
 
Participants’ perceptions about their learning with FIRST LEGO® League Compet...
Participants’ perceptions about their learning with FIRST LEGO® League Compet...Participants’ perceptions about their learning with FIRST LEGO® League Compet...
Participants’ perceptions about their learning with FIRST LEGO® League Compet...
 
Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...
 
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
 
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 
Data Collection in Games for Health
Data Collection in Games for HealthData Collection in Games for Health
Data Collection in Games for Health
 
ppt.pdf
ppt.pdfppt.pdf
ppt.pdf
 
Motivating Middle School Students with Games
Motivating Middle School Students with GamesMotivating Middle School Students with Games
Motivating Middle School Students with Games
 
Formative Assessment Technology Tools in the Math Classroom
Formative Assessment Technology Tools in the Math ClassroomFormative Assessment Technology Tools in the Math Classroom
Formative Assessment Technology Tools in the Math Classroom
 
Ppt v1
Ppt v1Ppt v1
Ppt v1
 
Fhs talk
Fhs talkFhs talk
Fhs talk
 
Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society
Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society
Prof. Gerald KNEZEK: Implications of Digital Generations for a Learning Society
 
Educational apps
Educational appsEducational apps
Educational apps
 
Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016
Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016
Pink of Blue? Examining gender sensitivity in games - SXSWedu 2016
 

Más de SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

Más de SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Último

Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17Celine George
 
Multi Domain Alias In the Odoo 17 ERP Module
Multi Domain Alias In the Odoo 17 ERP ModuleMulti Domain Alias In the Odoo 17 ERP Module
Multi Domain Alias In the Odoo 17 ERP ModuleCeline George
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxDhatriParmar
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptxmary850239
 
Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1GloryAnnCastre1
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWQuiz Club NITW
 
week 1 cookery 8 fourth - quarter .pptx
week 1 cookery 8  fourth  -  quarter .pptxweek 1 cookery 8  fourth  -  quarter .pptx
week 1 cookery 8 fourth - quarter .pptxJonalynLegaspi2
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...DhatriParmar
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvRicaMaeCastro1
 
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Association for Project Management
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 

Último (20)

Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17
 
Multi Domain Alias In the Odoo 17 ERP Module
Multi Domain Alias In the Odoo 17 ERP ModuleMulti Domain Alias In the Odoo 17 ERP Module
Multi Domain Alias In the Odoo 17 ERP Module
 
prashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Professionprashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Profession
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx
 
Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITW
 
week 1 cookery 8 fourth - quarter .pptx
week 1 cookery 8  fourth  -  quarter .pptxweek 1 cookery 8  fourth  -  quarter .pptx
week 1 cookery 8 fourth - quarter .pptx
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
 
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"
 

Adriana Moscatelli - Robot Games for Girls

  • 1. Robot Games for Girls! A fun path to STEM Adriana Moscatelli Founder, Play Works Studio @adrimk
  • 2. Pokémon TCGO - 2010 Magic the Gathering - 2008 Building Virtual Worlds Stage 3 Lab - 1999
  • 3. Children associate boys with math and science in elementary school (Cvencek, Meltzoff, & Greenwald, 2011; Farenga & Joyce, 1999)
  • 5.
  • 6.
  • 7. Extensive experience with computer programming leads to equal success among girls and boys (Bers, Flannery, Kazakoff, & Sullivan, 2014)
  • 8.
  • 10. H1 2013 H2 2013 H1 2014 H2 2014 H1 2015 H2 2015 V1 prototype user test V2 prototype University of Washington CS Ed Week V3 prototype 1st study @ UW’s I-LABS N=96 children Play Works incorporated Paper prototyping 1st user test NSF SBIR Grant Go to Market Department of Education SBIR grant Studies & Summer Camps Boze Elementary
  • 11. Research led by Allison Master and Andrew Meltzoff Institute for Learning & Brain Sciences University of Washington
  • 12. Research Questions What are young children’s gender stereotypes about programming and robotics? Can experience playing a robot- programming game increase girls’ technology-related motivation (without decreasing boys’)?
  • 13. Participants 96 6-year-old children (48 girls, 48 boys) Randomly assigned to one of three conditions – “Robot” treatment group – “Game” control group – “Baseline” control group
  • 14. Robot Group Children chose a “pet” robot and used a smartphone to program the robot to navigate an experimentally specified spatial path
  • 15.
  • 16. Two Control Groups “Game” control group: children played a storytelling card game “Baseline” control group: no games
  • 17. Dependent Measures STEM-Gender Stereotypes (4 items; 1–4 scale): – Are boys or girls better at science, math, programming, and robots? Technology-related motivation (3 items; 1–6 scale): – How fun is programming? – How fun are robots? – How good are you with robots?
  • 18. STEM-Gender Stereotypes All error bars are +/- s.e. *p < .05, ***p < .001 1 2 3 4 Science Math Programming Robots Whoisbetter?(1=girls,4=boys) * ***
  • 19. Programming Enjoyment Condition main effect: p = .017 Gender main effect: p = .013 **p = .01, ***p < .001 1 2 3 4 5 6 Girls Boys Howfunisprogramming? (1=low,6=high) Both control conditions Robot condition ** ***
  • 20. Robot Enjoyment 1 2 3 4 5 6 Girls Boys Howfunarerobots? (1=low,6=high) Both control conditions Robot condition * Condition main effect: p = .03 Gender main effect: p = .01 *p < .05
  • 21. Robot Self-Efficacy 1 2 3 4 5 6 Girls Boys Howgoodareyouatrobots?(1=low, 6=high) Both control conditions Robot condition ** *** Condition main effect: p = .013 Gender main effect: p = .021 **p < .01, ***p = .001
  • 22. Conclusions • Children held strong stereotypes associating boys with robots and programming • The 20-minute experience increased girls’ technology-related motivation • It increased girls’ self-efficacy, and the robot treatment eliminated the gender gap in self-efficacy
  • 23. Next Steps • Classroom tests with 1st grade students • Curriculum integration – Math – Reading/writing – Life sciences – 21st century skills • Support for teachers (tools) • Support for different game styles – Puzzle/logic – Strategy/RPG – Simulation/sandbox – Combat/arena – Infiltration/tower defense
  • 24.
  • 25.

Notas del editor

  1. My personal background: I worked at the Stage 3 Lab back in 1999 when I was a graduate student at Carnegie Mellon University. I had the pleasure of meeting Randy Pausch then, he had a great influence in all of us. I graduated an had “serious” jobs designing hardware and software products and user interfaces at places like Microsoft and Nokia. In 2008 I ended up in games again! I was lucky to end up at Wizards of the Coast, the creators of the games Magic the Gathering and Dungeons and Dragons. It was a great training ground to learn about how to design successful strategy games that have a lot of complexity and potential for educational value, particularly in STEM. I also worked in the development of the Pokemon online trading card game. Unfortunately 98% of Magic players are men. I was wondering how to attract more women but I realized that it was very difficult because the culture of the game is hard to change. I saw that more women play Pokemon and that game me the encouragement to build a culture around a new game that attracts more girls!
  2. Back in the mid 80s we had almost 38% women enrolled in Computer Science at the undergraduate level. Fast forward to 2012 and we dropped to 20%! Some schools are doing better, Harvey Mudd famously graduated 45% women from their undergraduate program in 2012. CMU is doing better and we are seeing an improvement but as an average, we still have more work to do. There is nothing about computer science and engineering that makes it a field for men. And what’s more, women in STEM related jobs make 33% more than women in non-STEM jobs. We need to attract more women into STEM fields!
  3. When I think back about my childhood I remember playing with LEGO, back in the 70’s and 80’s LEGO was not gendered. We could ALL build whatever we imagined.
  4. Fast forward to today and the toys and games industry pushes forward the message that if girls want to play LEGO, it should be around the themes of beauty and fashion. While it is not true that only boys and men play video games, the majority of the public associates video games and robots with boys. Robotic toys are very successful at attracting children into STEM disciplines and yet it is very difficult to engage girls in robotics events.
  5. And we know…
  6. I spent time as a mentor in a LEGO league group. These events are organized by the non-profit organization First. They are very successful in teaching very important skills beyond an interest in engineering and science. An the groups of girls have been successful. But it is so hard to attract them! I worked with a team of middle school children which had about 18 children, only 2 of which were girls who attended regularly. It was very hard to engage them. When someone is in a group in which they see themselves as a minority, they don’t feel a sense of belonging. It is hard to engage them. And we know from the research that society perceives robots and vehicles as “male”. When I saw the teacher excited about being able to program the robots to “dance” I thought: I can build a platform that’s more accessible to girls. They don’t have to be vehicles and they can dance.
  7. I started a company to design RoBees, a platform designed to teach girls and boys 6 to 10 the concepts of programming in a fun entertaining way. Most importantly it is designed for both girls and boys!
  8. Here is a timeline of our progress. Today I will talk about the results from our study in collaboration with the Institute for Learning and Brain Sciences (I-LABS)
  9. The study had 3 groups, those who played the robot game, those who played a storytelling game and those who played no game 96 first grade children total, both girls and boys
  10. In the robot group condition, children spent 20 minutes playing a game in which they chose a “pet” robot and used a smartphone to program the robot to navigate an experimentally specified spatial path made out of hexagonal tiles, which could be laid out in many different spatial designs. Here you can see what the smartphone screen looked like; children used drag-and-drop programming to program the robot to move forward, turn left or right, and create loops to repeat instructions. The researcher first demonstrated how to program the robot to navigate four spatial paths, and then children themselves programmed the robot to navigate up to eight additional paths.
  11. [Video 75D] So here’s a video of one of the participants programming her turtle robot. She has to count the tiles and program the robot to move correctly along this path, which is different from the paths she’s seen so far. It’s a little hard to hear, but she says the directions out loud to herself as she programs, so the robot will go forward, forward, turn left, and then go forward, forward again to get to the green goal tile, and she pushes the “run” button at the end to start the robot. And it’s hard to hear what she says at the end, which is, “Man, this is awesome!”
  12. We wanted to have a control group that controlled for the experience of playing a fun game with the researcher, so in the first control condition, the “game” control group, children spent 20 minutes playing a storytelling card game, where they were given a series of cards with a person, object, or idea, and had to tell a story involving those cards. In the “baseline” control group, children did not play any games.
  13. We had two main types of dependent measures. First, we measured STEM-gender stereotypes on a scale from 1-4 about whether boys or girls are better at science, math, programming, and robots. We defined programming for all the children as when you tell a computer or robot or phone what to do. We also measured technology-related motivation with three items; on a scale from 1 – 6: how fun is programming, how fun are robots; and how good are you with robots?
  14. First, independently of condition, we examined children’s STEM-gender stereotypes. Higher numbers up to 4 indicate stereotypes that boys are better at each subject; lower numbers down to 1 indicate stereotypes that girls are better. The dotted line represents chance or neutral responses. You can see that both girls and boys reported significant stereotypes that boys were better than girls at programming and robots, but there were no significant effects for science and math at this age.
  15. Now on to motivation. Here are the results of children’s programming enjoyment, where 6 indicates high and positive motivation and 1 represents low motivation. Preliminary analyses showed that the two control conditions (game and baseline) did not differ, so we collapsed these two conditions for analyses. The white bars show the results of both control groups, and the gray bars show the results of the robot group. There was a main effect of condition, with higher motivation in the robot group, which is the gray bars, and a main effect of gender, with boys overall higher than girls. [The interaction between condition and gender was not significant.] There was no difference for boys, who were already very high in motivation, but this 20-minute experience significantly increased girls’ technology-related motivation. Furthermore, after the robot treatment, girls became statistically indistinguishable from boys.
  16. And here are the results for how much children enjoy robots, and the overall pattern is very similar. Again, there was a main effect of condition, with children in the robot condition reporting higher enjoyment, and a main effect of gender, with boys reporting higher enjoyment. [And again, the interaction is not significant.] Once again, the gender difference in the control conditions was significant, but not in the robot condition. However, in this case there was only a trend for condition to increase girls’ enjoyment.
  17. And here are the results for children’s self-efficacy with robots, and again the overall pattern is very similar, with main effects of both condition and gender. And just as for programming enjoyment, we found that condition significantly increased girls’ self-efficacy, and the robot treatment eliminated the gender gap in self-efficacy.
  18. These results suggest that, even though children held strong stereotypes associating boys with ability at robots and programming, providing positive experiences with technology to girls can increase their technology-related motivation. Well-designed experiences can increase their positive attitudes about programming and boost their self-confidence to equal that of boys. And this matters, because enjoyment of a field and a sense of self-efficacy can lead children to seek out further opportunities in that area, and build a well-developed sense of intrinsic interest in that area.
  19. A sneak peak of our new characters and games. In addition to the main puzzles we have a number of games coming up that teach children how to create their own puzzles by playing engaging card and board games.