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THE REASON WHY
                     persuasion
          EATS ADVERTISING FOR BREAKFAST

                               SUEAMSTERDAM
maandag 2 april 12
Digital is a revolution in buying behaviour
                                 not media. 


            Our	
  previous	
  agency,	
  Boondoggle	
  Amsterdam,	
  became	
  interac8ve	
  agency	
  of	
  the	
  year	
  last	
  year.	
  We	
  got	
  the	
  reputa8on	
  for	
  being	
  an	
  interes8ng	
  new	
  school	
  
            kind	
  of	
  agency	
  that	
  gets	
  digital	
  and	
  that	
  gets	
  social	
  media.	
  Although	
  this	
  is	
  the	
  perfect	
  posi8on	
  to	
  be	
  in	
  these	
  days,	
  both	
  terms	
  really	
  bugger	
  us.	
  Because	
  
            digital	
  is	
  not	
  a	
  revolu8on	
  in	
  media,	
  it’s	
  a	
  revolu8on	
  in	
  buying	
  behavior.	
  Digital	
  is	
  the	
  new	
  opera8ng	
  system	
  of	
  the	
  world	
  and	
  people	
  who	
  are	
  tapped	
  into	
  
            digital	
  are	
  tapped	
  into	
  reviews,	
  ra8ngs,	
  opinions,	
  recommenda8ons,	
  word-­‐of-­‐mouth,	
  customer	
  excitement,	
  customer	
  hate,	
  etc...


                                                                                                                                                                                                                            SUEAMSTERDAM
maandag 2 april 12
We should be obsessed with one question:
                            how do we trigger behaviour.


            Adver8sing	
  students	
  are	
  trained	
  to	
  come	
  up	
  with	
  crea8ve	
  communica8on	
  ideas.	
  Actually,	
  even	
  when	
  they	
  come	
  up	
  with	
  stuff	
  in	
  the	
  real	
  world,	
  they	
  s8ll	
  
            think	
  in	
  terms	
  of	
  communica8ng	
  a	
  brand	
  message.	
  Crea8ve	
  communica8on	
  is	
  just	
  one	
  tool.	
  And	
  we	
  think	
  this	
  tool	
  is	
  outdated.	
  There	
  are	
  far	
  more	
  
            interes8ng	
  and	
  impacGul	
  tools	
  for	
  crea8ve	
  people	
  to	
  use	
  to	
  trigger	
  behavioral	
  change.	
  We	
  want	
  to	
  talk	
  about	
  three	
  of	
  them	
  today.	
  We	
  hope	
  you	
  get	
  
            obsessive	
  in	
  learning	
  more	
  about	
  these	
  tools.	
  It	
  will	
  make	
  you	
  a	
  very	
  successful	
  crea8ve.


                                                                                                                                                                                                                SUEAMSTERDAM
maandag 2 april 12
Let’s start with an anecdote 




            This	
  is	
  one	
  of	
  our	
  favorite	
  examples.	
  Bank	
  of	
  America	
  rounds	
  up	
  all	
  your	
  debit	
  card	
  purchases	
  to	
  the	
  nearest	
  dollar	
  amount,	
  and	
  transfers	
  the	
  difference	
  
            from	
  your	
  checking	
  account	
  to	
  your	
  savings	
  account.	
  This	
  is	
  so	
  smart.	
  They	
  took	
  basic	
  neuro8c	
  understanding	
  as	
  point	
  of	
  departure	
  and	
  designed	
  a	
  solu8on	
  
            around	
  it.	
  People	
  all	
  know	
  they	
  should	
  save	
  more,	
  but	
  they	
  can’t	
  seem	
  to	
  take	
  ac8on.	
  Keep	
  the	
  change	
  helps	
  them	
  to	
  save,	
  without	
  the	
  need	
  to	
  do	
  anything	
  
            about	
  it.


                                                                                                                                                                                                                         SUEAMSTERDAM
maandag 2 april 12
Design for word of mouth:
                   It’s called “keep the change”, not                                                                                              Design for behavioral change:
                        “debet gold plus service”                                                                                                  triggering automatic saving behavior




                                                                         Design for excitement:
                                                                 People connect with the idea, recommend it
                                                                 and actuallystarted to follow their progress.
            Turns	
  out	
  this	
  has	
  become	
  one	
  of	
  the	
  most	
  compelling	
  ways	
  to	
  get	
  people	
  to	
  switch	
  banks.	
  People	
  just	
  love	
  it.
            What	
  strikes	
  us	
  is	
  that	
  it	
  wasn’t	
  an	
  adver8sing	
  agency	
  that	
  came	
  up	
  with	
  this	
  idea.	
  It	
  was	
  IDEO,	
  an	
  innova8on	
  company	
  that	
  used	
  design	
  thinking	
  to	
  solve	
  a	
  
            problem,	
  that	
  no	
  communica8on	
  campaign	
  was	
  able	
  to	
  solve	
  in	
  the	
  past.What	
  this	
  campaign	
  did,	
  to	
  us,	
  was	
  to	
  look	
  at	
  a	
  briefing	
  from	
  a	
  behavioral	
  
            economics	
  perspec8ve,	
  in	
  stead	
  of	
  an	
  adver8sing	
  perspec8ve.
                                                                                                                                                                                                                             SUEAMSTERDAM
maandag 2 april 12
hMp://gabrielutasi.com/comic/2008/12/10/dear-­‐bank-­‐of-­‐america-­‐keep-­‐the-­‐change/




                     By	
  the	
  way:	
  A	
  great	
  service	
  design	
  doesn’t	
  necessarily	
  cover	
  up	
  for	
  the	
  public	
  outrage	
  that	
  the	
  financial	
  crisis	
  created.



                                                                                                                                                                                                         SUEAMSTERDAM
maandag 2 april 12
Advertising versus Behavioral
                                                 Advertising                                                                                 Behavioral economics
                                   Clings itself onto the naive conviction that                                                     Takes humans and their shortcuts, their routines,
                                  people will change their behavior as long as                                                     their small neuroses and unconscious impulses and
                                       we communicate enough with them.                                                                    resistances as point of departure.




            Ques8on:	
  Why	
  are	
  we	
  training	
  our	
  crea8ve	
  talents	
  on	
  making	
  crea8ve	
  communica8on,	
  while	
  the	
  real	
  impact	
  on	
  behavior	
  is	
  more	
  about	
  smart	
  interven8ons	
  
            in	
  the	
  choice	
  architecture	
  in	
  which	
  their	
  behavior	
  takes	
  place?




                                                                                                                                                                                                      SUEAMSTERDAM
maandag 2 april 12
The seduction project for HIVOS: How to design energy efficient behavior in
          Holland? Given that Energy spillage here, causes natural disasters in the South.




                                   Adver&sing	
  idea	
  (2010)                                                                                           Behavioral	
  economics	
  (2011-­‐12)

            This	
  is	
  a	
  project	
  we	
  did	
  at	
  Boondoggle	
  for	
  Hivos,	
  a	
  Dutch	
  NGO.	
  They	
  wanted	
  us	
  to	
  do	
  a	
  campaign	
  to	
  reduce	
  energy	
  waste.	
  In	
  2010	
  they	
  tried	
  the	
  adver8sing	
  
            route,	
  but	
  that	
  actually	
  backfired.	
  People	
  felt	
  insulted.	
  The	
  ad	
  says:	
  Hey	
  thanks	
  you	
  for	
  not	
  using	
  your	
  dry	
  cleaner”.	
  We	
  came	
  up	
  with	
  the	
  Seduc8on	
  project:	
  
            a	
  series	
  of	
  experiments	
  on	
  how	
  to	
  trigger	
  or	
  manipulate	
  people	
  into	
  energy	
  efficient	
  behavior,	
  in	
  order	
  to	
  inspire	
  and	
  set	
  the	
  agenda	
  for	
  policy	
  makers,	
  
            urban	
  planners,	
  architects	
  and	
  designers	
  to	
  come	
  up	
  with	
  beMer	
  choice	
  architecture	
  solu8ons.

                                                                                                                                                                                                                            SUEAMSTERDAM
maandag 2 april 12
Tell me and I will forget
                                                                      Show me and I may remember
                                                                Involve me and I will understand


            Crea8ves	
  that	
  need	
  to	
  trigger	
  actual	
  behavior,	
  need	
  to	
  rethink	
  their	
  approach.	
  We	
  are	
  numbed	
  by	
  such	
  an	
  excessive	
  level	
  of	
  communica8on	
  overload,	
  that	
  
            it	
  hardly	
  does	
  anything	
  anymore.	
  The	
  real	
  challenge	
  for	
  crea8ve	
  people	
  that	
  are	
  hired	
  to	
  solve	
  marke8ng	
  problems	
  -­‐-­‐-­‐	
  never	
  forget	
  this	
  is	
  the	
  essence	
  of	
  
            your	
  job	
  -­‐-­‐-­‐	
  ought	
  to	
  think	
  about	
  how	
  they	
  can	
  let	
  people	
  experience	
  the	
  point	
  you	
  want	
  to	
  make,	
  in	
  stead	
  of	
  boring	
  them	
  with	
  a	
  brand	
  promise.


                                                                                                                                                                                                                        SUEAMSTERDAM
maandag 2 april 12
How to convince ignorant online buyers of the danger of online counterfeit medicines




                                                                                                                                       hMp://www.stuffworthsharing.com/medi-­‐plaza/




            This	
  is	
  a	
  campaign	
  we	
  did	
  at	
  Boondoggle	
  for	
  the	
  Dutch	
  Ministry	
  of	
  Health	
  and	
  Welfare.	
  They	
  wanted	
  us	
  to	
  come	
  up	
  with	
  a	
  campaign	
  that	
  aimed	
  at	
  
            convincing	
  online	
  buyers	
  of	
  prescrip8on	
  drugs,	
  who	
  buy	
  via	
  illegal	
  channels,	
  of	
  the	
  dangers	
  of	
  counterfeit	
  medicines.	
  The	
  problem	
  is	
  they	
  are	
  convinced	
  
            they	
  know	
  what	
  their	
  doing	
  and	
  that	
  they	
  know	
  how	
  to	
  separate	
  fake	
  suppliers	
  from	
  real	
  ones.	
  So	
  we	
  hired	
  the	
  best	
  persuasion	
  designer	
  and	
  SEO	
  specialist,	
  
            build	
  a	
  highly	
  convincing	
  fake	
  web	
  shop,	
  boosted	
  its	
  google	
  ranking	
  and	
  let	
  10.000s	
  of	
  poten8al	
  buyers	
  experience	
  how	
  easy	
  it	
  is	
  to	
  fool	
  them	
  and	
  how	
  
            smart	
  online	
  criminals	
  actually	
  are.
                                                                                                                                                                                                                     SUEAMSTERDAM
maandag 2 april 12
How to convince ignorant online buyers of the danger of online counterfeit medicines



                                                                                                                                        Mustafa Kemal Atatürk, the first president of Turkey wanted
                                                                                                                                              to make the country more modern by discouraging the
                                                                                                                                          wearing of a veil. Instead of simply banning the veil, which
                                                                                                                                            would incite anger among the people, he made a law that
                                                                                                                                                     prostitutes had to wear the veil. “There is your
                                                                                                                                       environmental problem solved, by the way, guys: All convicted
                                                                                                                                                    child molesters have to drive a Porsche Cayenne.

                       hMp://www.youtube.com/watch?v=dkLcwHmnPV4




            This	
  is	
  a	
  campaign	
  we	
  did	
  at	
  Boondoggle	
  for	
  the	
  Dutch	
  Ministry	
  of	
  Health	
  and	
  Welfare.	
  They	
  wanted	
  us	
  to	
  come	
  up	
  with	
  a	
  campaign	
  that	
  aimed	
  at	
  
            convincing	
  online	
  buyers	
  of	
  prescrip8on	
  drugs,	
  who	
  buy	
  via	
  illegal	
  channels,	
  of	
  the	
  dangers	
  of	
  counterfeit	
  medicines.	
  The	
  problem	
  is	
  they	
  are	
  convinced	
  
            they	
  know	
  what	
  their	
  doing	
  and	
  that	
  they	
  know	
  how	
  to	
  separate	
  fake	
  suppliers	
  from	
  real	
  ones.	
  So	
  we	
  hired	
  the	
  best	
  persuasion	
  designer	
  and	
  SEO	
  specialist,	
  
            build	
  a	
  highly	
  convincing	
  fake	
  web	
  shop,	
  boosted	
  its	
  google	
  ranking	
  and	
  let	
  10.000s	
  of	
  poten8al	
  buyers	
  experience	
  how	
  easy	
  it	
  is	
  to	
  fool	
  them	
  and	
  how	
  
            smart	
  online	
  criminals	
  actually	
  are.
                                                                                                                                                                                                                     SUEAMSTERDAM
maandag 2 april 12
Three areas of inspiration every creative
                                                               should get maniacal about


            So	
  to	
  round	
  up	
  this	
  talk,	
  I	
  want	
  to	
  inspire	
  you	
  with	
  three	
  area’s	
  of	
  research	
  you	
  ought	
  to	
  get	
  maniacal	
  about:	
  behavioral	
  economics,	
  persuasion	
  design	
  and	
  
            game	
  design.	
  I	
  want	
  to	
  share	
  with	
  you	
  some	
  sources	
  to	
  get	
  started	
  with.




                                                                                                                                                                                                                        SUEAMSTERDAM
maandag 2 april 12
1. Behavioral Economics

                                                                                                                                     "Help Save the Environment.
                                                                                                                           Show your respect for nature by reusing towels”
                                                                                                                                                  vs
                                                                                                                            “75% of guests in this room participated in our
                                                                                                                                        towel reuse program”


             Improving	
  decisions	
  about	
  wealth,	
  health	
  and	
  happiness
                                                               www.nudges.org
                                                                      Buy	
  the	
  book	
  




            Read	
  this	
  book.	
  It	
  will	
  change	
  your	
  way	
  of	
  thinking	
  in	
  a	
  radical	
  way.



                                                                                                                                                                 SUEAMSTERDAM
maandag 2 april 12
2. Game Design




             hMp://codingconduct.cc/Don-­‐t-­‐Play-­‐Games-­‐With-­‐Me                                                      When	
  a	
  game	
  designer	
  looks	
  at	
  a	
  music	
  academy,	
  
             hMp://www.slideshare.net/dings/pawned-­‐gamifica8on-­‐and-­‐its-­‐discontents                                                 he	
  sees	
  a	
  broken	
  game	
  design.
                                                                                                                                           Compare	
  that	
  to	
  Guitar	
  Hero.
              hMp://www.youtube.com/watch?v=6Hafzkwdwho	
  (Dutch)




            The	
  best	
  possible	
  introduc8on	
  in	
  game	
  thinking	
  and	
  on	
  gamifica8on:	
  browse	
  through	
  the	
  brilliant	
  slideshares	
  by	
  Sebas8an	
  Deterding	
  (www.slideshare.net/
            dings).	
  For	
  the	
  Dutch	
  amongst	
  you,	
  watch	
  this	
  provoca8ve	
  presenta8on	
  by	
  Willem-­‐Jan	
  Renger	
  from	
  the	
  Insitute	
  for	
  Applied	
  Game	
  design.

                                                                                                                                                                                            SUEAMSTERDAM
maandag 2 april 12
3. Persuasion Design


                                                                                                                          How to get more tips?
                                                                                                                          How to get more callers?
                                                                                                                          How to reduce non-show up?




             And	
  this	
  book	
  is	
  a	
  great	
  introduc8on	
  to	
  persuasion	
  design.	
  50	
  remarkable	
  examples	
  on	
  how	
  small	
  interven8ons	
  in	
  how	
  you	
  do	
  the	
  thinks	
  you	
  do,	
  can	
  have	
  a 	
  
             massive	
  impact	
  on	
  geing	
  a	
  yes,	
  or	
  on	
  geing	
  people	
  to	
  act.

                                                                                                                                                                                                                      SUEAMSTERDAM
maandag 2 april 12
Stop playing the game of seducing
                                                                                  Start to direct seductiveness


            I	
  want	
  to	
  leave	
  you	
  with	
  two	
  conclusions.	
  The	
  first	
  is	
  about	
  the	
  difference	
  between	
  seducing	
  and	
  seduc8veness.	
  The	
  best	
  seducers	
  in	
  real	
  life	
  don’t	
  try	
  to	
  
            seduce.	
  Instead	
  they	
  direct	
  their	
  seduc8veness,	
  in	
  order	
  for	
  people	
  to	
  get	
  curious	
  about	
  them.	
  Adver8sing	
  is	
  basically	
  a	
  bad	
  gameplay	
  of	
  the	
  seduc8on	
  
            game.	
  We	
  all	
  know	
  it	
  doesn’t	
  work,	
  but	
  we	
  insist	
  on	
  hiMng	
  at	
  the	
  girl.	
  Design	
  thinkers,	
  behavioral	
  economist,	
  persuasion	
  designers,	
  carefully	
  craj	
  the	
  
            seduc8veness	
  of	
  a	
  brand.	
  They	
  get	
  people	
  to	
  act	
  without	
  seducing	
  them	
  to.


                                                                                                                                                                                                                        SUEAMSTERDAM
maandag 2 april 12
You are not advertising creatives you are
                                         creatives that design for behavioral change
                                              based on human understanding

            My	
  second	
  conclusion	
  is	
  that	
  you	
  should	
  rethink	
  your	
  role	
  as	
  a	
  crea8ve	
  who	
  is	
  going	
  to	
  work	
  in	
  this	
  industry.	
  It’s	
  a	
  bit	
  late	
  to	
  tell	
  you	
  this	
  at	
  the	
  end	
  of	
  your	
  
            master	
  study,	
  but	
  it’s	
  never	
  too	
  late	
  to	
  reinvent	
  yourself.	
  Your	
  job	
  is	
  to	
  use	
  your	
  crea8vity	
  to	
  get	
  people	
  to	
  act.	
  You	
  want	
  them	
  to	
  talk,	
  share,	
  enroll,	
  buy,	
  
            advocate,	
  etc...	
  that’s	
  a	
  way	
  more	
  tac8cal	
  game	
  than	
  just	
  adver8sing	
  an	
  idea	
  to	
  them.



                                                                                                                                                                                                                                                SUEAMSTERDAM
maandag 2 april 12
SUE AMSTERDAM
                          @SUEAMSTERDAM
                     HELLO@SUEAMSTERDAM.COM
                      WWW.SUEAMSTERDAM.COM

                      AUTHOR: TOM DE BRUYNE
                     TOM@SUEAMSTERDAM.COM



                                          SUEAMSTERDAM
maandag 2 april 12

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Persuasion eats advertising for breakfast

  • 1. THE REASON WHY persuasion EATS ADVERTISING FOR BREAKFAST SUEAMSTERDAM maandag 2 april 12
  • 2. Digital is a revolution in buying behaviour not media.  Our  previous  agency,  Boondoggle  Amsterdam,  became  interac8ve  agency  of  the  year  last  year.  We  got  the  reputa8on  for  being  an  interes8ng  new  school   kind  of  agency  that  gets  digital  and  that  gets  social  media.  Although  this  is  the  perfect  posi8on  to  be  in  these  days,  both  terms  really  bugger  us.  Because   digital  is  not  a  revolu8on  in  media,  it’s  a  revolu8on  in  buying  behavior.  Digital  is  the  new  opera8ng  system  of  the  world  and  people  who  are  tapped  into   digital  are  tapped  into  reviews,  ra8ngs,  opinions,  recommenda8ons,  word-­‐of-­‐mouth,  customer  excitement,  customer  hate,  etc... SUEAMSTERDAM maandag 2 april 12
  • 3. We should be obsessed with one question: how do we trigger behaviour. Adver8sing  students  are  trained  to  come  up  with  crea8ve  communica8on  ideas.  Actually,  even  when  they  come  up  with  stuff  in  the  real  world,  they  s8ll   think  in  terms  of  communica8ng  a  brand  message.  Crea8ve  communica8on  is  just  one  tool.  And  we  think  this  tool  is  outdated.  There  are  far  more   interes8ng  and  impacGul  tools  for  crea8ve  people  to  use  to  trigger  behavioral  change.  We  want  to  talk  about  three  of  them  today.  We  hope  you  get   obsessive  in  learning  more  about  these  tools.  It  will  make  you  a  very  successful  crea8ve. SUEAMSTERDAM maandag 2 april 12
  • 4. Let’s start with an anecdote  This  is  one  of  our  favorite  examples.  Bank  of  America  rounds  up  all  your  debit  card  purchases  to  the  nearest  dollar  amount,  and  transfers  the  difference   from  your  checking  account  to  your  savings  account.  This  is  so  smart.  They  took  basic  neuro8c  understanding  as  point  of  departure  and  designed  a  solu8on   around  it.  People  all  know  they  should  save  more,  but  they  can’t  seem  to  take  ac8on.  Keep  the  change  helps  them  to  save,  without  the  need  to  do  anything   about  it. SUEAMSTERDAM maandag 2 april 12
  • 5. Design for word of mouth: It’s called “keep the change”, not Design for behavioral change: “debet gold plus service” triggering automatic saving behavior Design for excitement: People connect with the idea, recommend it and actuallystarted to follow their progress. Turns  out  this  has  become  one  of  the  most  compelling  ways  to  get  people  to  switch  banks.  People  just  love  it. What  strikes  us  is  that  it  wasn’t  an  adver8sing  agency  that  came  up  with  this  idea.  It  was  IDEO,  an  innova8on  company  that  used  design  thinking  to  solve  a   problem,  that  no  communica8on  campaign  was  able  to  solve  in  the  past.What  this  campaign  did,  to  us,  was  to  look  at  a  briefing  from  a  behavioral   economics  perspec8ve,  in  stead  of  an  adver8sing  perspec8ve. SUEAMSTERDAM maandag 2 april 12
  • 6. hMp://gabrielutasi.com/comic/2008/12/10/dear-­‐bank-­‐of-­‐america-­‐keep-­‐the-­‐change/ By  the  way:  A  great  service  design  doesn’t  necessarily  cover  up  for  the  public  outrage  that  the  financial  crisis  created. SUEAMSTERDAM maandag 2 april 12
  • 7. Advertising versus Behavioral Advertising Behavioral economics Clings itself onto the naive conviction that Takes humans and their shortcuts, their routines, people will change their behavior as long as their small neuroses and unconscious impulses and we communicate enough with them. resistances as point of departure. Ques8on:  Why  are  we  training  our  crea8ve  talents  on  making  crea8ve  communica8on,  while  the  real  impact  on  behavior  is  more  about  smart  interven8ons   in  the  choice  architecture  in  which  their  behavior  takes  place? SUEAMSTERDAM maandag 2 april 12
  • 8. The seduction project for HIVOS: How to design energy efficient behavior in Holland? Given that Energy spillage here, causes natural disasters in the South. Adver&sing  idea  (2010) Behavioral  economics  (2011-­‐12) This  is  a  project  we  did  at  Boondoggle  for  Hivos,  a  Dutch  NGO.  They  wanted  us  to  do  a  campaign  to  reduce  energy  waste.  In  2010  they  tried  the  adver8sing   route,  but  that  actually  backfired.  People  felt  insulted.  The  ad  says:  Hey  thanks  you  for  not  using  your  dry  cleaner”.  We  came  up  with  the  Seduc8on  project:   a  series  of  experiments  on  how  to  trigger  or  manipulate  people  into  energy  efficient  behavior,  in  order  to  inspire  and  set  the  agenda  for  policy  makers,   urban  planners,  architects  and  designers  to  come  up  with  beMer  choice  architecture  solu8ons. SUEAMSTERDAM maandag 2 april 12
  • 9. Tell me and I will forget Show me and I may remember Involve me and I will understand Crea8ves  that  need  to  trigger  actual  behavior,  need  to  rethink  their  approach.  We  are  numbed  by  such  an  excessive  level  of  communica8on  overload,  that   it  hardly  does  anything  anymore.  The  real  challenge  for  crea8ve  people  that  are  hired  to  solve  marke8ng  problems  -­‐-­‐-­‐  never  forget  this  is  the  essence  of   your  job  -­‐-­‐-­‐  ought  to  think  about  how  they  can  let  people  experience  the  point  you  want  to  make,  in  stead  of  boring  them  with  a  brand  promise. SUEAMSTERDAM maandag 2 april 12
  • 10. How to convince ignorant online buyers of the danger of online counterfeit medicines hMp://www.stuffworthsharing.com/medi-­‐plaza/ This  is  a  campaign  we  did  at  Boondoggle  for  the  Dutch  Ministry  of  Health  and  Welfare.  They  wanted  us  to  come  up  with  a  campaign  that  aimed  at   convincing  online  buyers  of  prescrip8on  drugs,  who  buy  via  illegal  channels,  of  the  dangers  of  counterfeit  medicines.  The  problem  is  they  are  convinced   they  know  what  their  doing  and  that  they  know  how  to  separate  fake  suppliers  from  real  ones.  So  we  hired  the  best  persuasion  designer  and  SEO  specialist,   build  a  highly  convincing  fake  web  shop,  boosted  its  google  ranking  and  let  10.000s  of  poten8al  buyers  experience  how  easy  it  is  to  fool  them  and  how   smart  online  criminals  actually  are. SUEAMSTERDAM maandag 2 april 12
  • 11. How to convince ignorant online buyers of the danger of online counterfeit medicines Mustafa Kemal Atatürk, the first president of Turkey wanted to make the country more modern by discouraging the wearing of a veil. Instead of simply banning the veil, which would incite anger among the people, he made a law that prostitutes had to wear the veil. “There is your environmental problem solved, by the way, guys: All convicted child molesters have to drive a Porsche Cayenne. hMp://www.youtube.com/watch?v=dkLcwHmnPV4 This  is  a  campaign  we  did  at  Boondoggle  for  the  Dutch  Ministry  of  Health  and  Welfare.  They  wanted  us  to  come  up  with  a  campaign  that  aimed  at   convincing  online  buyers  of  prescrip8on  drugs,  who  buy  via  illegal  channels,  of  the  dangers  of  counterfeit  medicines.  The  problem  is  they  are  convinced   they  know  what  their  doing  and  that  they  know  how  to  separate  fake  suppliers  from  real  ones.  So  we  hired  the  best  persuasion  designer  and  SEO  specialist,   build  a  highly  convincing  fake  web  shop,  boosted  its  google  ranking  and  let  10.000s  of  poten8al  buyers  experience  how  easy  it  is  to  fool  them  and  how   smart  online  criminals  actually  are. SUEAMSTERDAM maandag 2 april 12
  • 12. Three areas of inspiration every creative should get maniacal about So  to  round  up  this  talk,  I  want  to  inspire  you  with  three  area’s  of  research  you  ought  to  get  maniacal  about:  behavioral  economics,  persuasion  design  and   game  design.  I  want  to  share  with  you  some  sources  to  get  started  with. SUEAMSTERDAM maandag 2 april 12
  • 13. 1. Behavioral Economics "Help Save the Environment. Show your respect for nature by reusing towels” vs “75% of guests in this room participated in our towel reuse program” Improving  decisions  about  wealth,  health  and  happiness www.nudges.org Buy  the  book   Read  this  book.  It  will  change  your  way  of  thinking  in  a  radical  way. SUEAMSTERDAM maandag 2 april 12
  • 14. 2. Game Design hMp://codingconduct.cc/Don-­‐t-­‐Play-­‐Games-­‐With-­‐Me When  a  game  designer  looks  at  a  music  academy,   hMp://www.slideshare.net/dings/pawned-­‐gamifica8on-­‐and-­‐its-­‐discontents he  sees  a  broken  game  design. Compare  that  to  Guitar  Hero. hMp://www.youtube.com/watch?v=6Hafzkwdwho  (Dutch) The  best  possible  introduc8on  in  game  thinking  and  on  gamifica8on:  browse  through  the  brilliant  slideshares  by  Sebas8an  Deterding  (www.slideshare.net/ dings).  For  the  Dutch  amongst  you,  watch  this  provoca8ve  presenta8on  by  Willem-­‐Jan  Renger  from  the  Insitute  for  Applied  Game  design. SUEAMSTERDAM maandag 2 april 12
  • 15. 3. Persuasion Design How to get more tips? How to get more callers? How to reduce non-show up? And  this  book  is  a  great  introduc8on  to  persuasion  design.  50  remarkable  examples  on  how  small  interven8ons  in  how  you  do  the  thinks  you  do,  can  have  a   massive  impact  on  geing  a  yes,  or  on  geing  people  to  act. SUEAMSTERDAM maandag 2 april 12
  • 16. Stop playing the game of seducing Start to direct seductiveness I  want  to  leave  you  with  two  conclusions.  The  first  is  about  the  difference  between  seducing  and  seduc8veness.  The  best  seducers  in  real  life  don’t  try  to   seduce.  Instead  they  direct  their  seduc8veness,  in  order  for  people  to  get  curious  about  them.  Adver8sing  is  basically  a  bad  gameplay  of  the  seduc8on   game.  We  all  know  it  doesn’t  work,  but  we  insist  on  hiMng  at  the  girl.  Design  thinkers,  behavioral  economist,  persuasion  designers,  carefully  craj  the   seduc8veness  of  a  brand.  They  get  people  to  act  without  seducing  them  to. SUEAMSTERDAM maandag 2 april 12
  • 17. You are not advertising creatives you are creatives that design for behavioral change based on human understanding My  second  conclusion  is  that  you  should  rethink  your  role  as  a  crea8ve  who  is  going  to  work  in  this  industry.  It’s  a  bit  late  to  tell  you  this  at  the  end  of  your   master  study,  but  it’s  never  too  late  to  reinvent  yourself.  Your  job  is  to  use  your  crea8vity  to  get  people  to  act.  You  want  them  to  talk,  share,  enroll,  buy,   advocate,  etc...  that’s  a  way  more  tac8cal  game  than  just  adver8sing  an  idea  to  them. SUEAMSTERDAM maandag 2 april 12
  • 18. SUE AMSTERDAM @SUEAMSTERDAM HELLO@SUEAMSTERDAM.COM WWW.SUEAMSTERDAM.COM AUTHOR: TOM DE BRUYNE TOM@SUEAMSTERDAM.COM SUEAMSTERDAM maandag 2 april 12