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GAMIFICATION :
FROM INTRODUCTION TO DESIGN
Alireza Ranjbar SHourabi
@ARSHourabi
@ARSHOURABI
v Art of Light and Motion Game Studio – CEO
v IGA – Co-Founder
v Hamsaa – Gamification Designer (Social Network)
v Tooska – Gamification Designer (Second Screen App)
v ICONish – Gamification Designer (VAS App)
vGamification Guru – Top 15 (Global Leaderboard)
vPreviously :
v FANAP – Gamification Designer (Payment Solutions)
v Faranesh – Gamification Designer (eCommerce-eLearning Campaigns)
PART 1
MORE INTRODUCTION
Alireza Ranjbar SHourabi
@ARSHourabi
WHY ARE YOU HERE?
v To be a Gamification designer ?
v To work with a Gamification designer in your team ?
v To give consultancy about Gamification in your expertise ?
v To know if Gamification is the solution you seek for your problem ?
v …
WHO IS USING GAMIFICATION
v Microsoft
v Nike
v SAP
v American Express
v Salesforce.com
v CodeAcademy
v Deloitte
v Samsung
v Foursquare
v Stack Overflow
v Facebook
v USA Networks
v LiveOps
v Dell
v Kaiser Permanente
v Foot Locker
v eBay
v Cisco
v Recyclebank
v Universal Music
v Siemens
v Yelp
v Verizon
ALL INDUSTRIES USING GAMIFICATION
4 DOMINANT APPLICATIONS OF GAMIFICATION
v Product Gamification
v Workplace Gamification
v Marketing Gamification
v Lifestyle Gamification
Gamification Market worth
11.10 Billion USD by 2020
PLEASE PLAY GAMES! BOARD / VIDEO GAMES!
v Play these games :
v Clash of Clans
v Alien Creep
v Candy Crush Saga
v Plants VS Zombies
v Traffic Rider
v Monument Valley
v Life Line
LET’S EXERCISE AND SAVE ELECTRICITY WITH FUN
http://www.thefuntheory.com/piano-staircase
YOU WILL LEARN …
v What is Gamification?
v What is really Gamification?
BROCCOLI AND GAMIFICATION
v Htas2r38 gene (blocks the uptake of iodine to the thyroid)
v 70% of all humans
v Takes the average child 12 years to go from hating broccoli to loving it.
v Force
v Convince
v Airplane game / Stops working after a while
v Use sauce / Health issues of sauce
v Action / Achievement / Reward loop
GAMIFICATION
The Process of using Game-
Thinking and game Mechanics
To Engage users and Solve
Problems.
GAMIFICATION
GAMIFICATION
The process of turning an activity or task into a game or
something that resembles a game.
MOTIVATIONAL UX
MOTIVATIONAL UX PRINCIPLES
GAMIFICATION IS …
v Learning from games and their abilities to connect with people.
v Using game elements while knowing that a game is a lot more.
v Thinking like a game designer.
v Having objectives other than winning in the game.
SOME GAME ELEMENTS
v Game Mechanics
v Point
v Level
v Badge
v Leader-board
v ….
v Wheel of Fortune
GAME MECHANICS
WHY GAMES ARE POWERFUL?
v Motivation
v Extrinsic
v Intrinsic
v Self Determination Theory (SDT)
v Autonomy
v Competence
v Relatedness
INTRINSIC / EXTRINSIC (MOTIVATION/REWARDS)
ENGAGEMENT DEFINITIONS
vConnection between a consumer and a product or
service.
vThe period in a romantic couple’s relationship during
which they are preparing and planning to spend the rest
of their lives together.
vThe period of time at which we have a great deal of
connection with a person, place, thing, or idea.
ENGAGEMENT
v There is no single metric on the Web or in mobile technology that breaks down or
sufficiently measures engagement.
v Recency
v Frequency
v Duration
v Virality
v Ratings
v Gamification can boost up each of these!
LET’S CATEGORIZE
Structural / Content
Exterior (customer)
Interior (employee)
Behavior Change
EXTERNAL / INTERNAL / BEHAVIOR CHANGE
GAMIFICATION TO HELP (HABITRPG)
EXTERNAL GAMIFICATION
v Marketing
v Sales
v Customer engagement
INTERNAL GAMIFICATION
v HR
v Productivity enhancement
v Crowd sourcing
CHANGE OF BEHAVIOR
vShare
vComment
vReview
vRegister
vRevisit
vBuy
vUnfold
vDonate
that
Behavior
that
Action
vListen
vAct
vReply
vReform
vRepeat
vSell
vStay longer
vTake part
CHANGE OF BEHAVIOR
CAREER / JOB / HOBBY / HABIT
vWhat is your current job or career?
vGamification Designer / Game Designer
vWhat is your hobby?
vMeditation
vModel-Cars Collection
vModel-Animals Collection
vWhat are your habits?
vWaking up early
vDrinking Water
vExercise
CAREER / JOB / HOBBY / HABIT
vWhat is your current job or career?
vGamification Designer / Game Designer
vWhat is your hobby?
vMeditation
vModel-Cars Collection
vModel-Animals Collection
vWhat are your habits?
vWaking up early
vDrinking Water
vExercise
CAREER / JOB / HOBBY / HABIT
vWhat is your current job or career?
vGamification Designer / Game Designer
vWhat is your hobby?
vMeditation
vModel-Cars Collection
vModel-Animals Collection
vWhat are your habits?
vWaking up early
vDrinking Water
vExercise
POWER OF GAMES
TED – Tom Chatfield
END OF PART 1
THANKS FOR YOUR ATTENTION!
Alireza Ranjbar SHourabi
@ARSHourabi

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Gamification from introduction to design (part1)

  • 1. GAMIFICATION : FROM INTRODUCTION TO DESIGN Alireza Ranjbar SHourabi @ARSHourabi
  • 2. @ARSHOURABI v Art of Light and Motion Game Studio – CEO v IGA – Co-Founder v Hamsaa – Gamification Designer (Social Network) v Tooska – Gamification Designer (Second Screen App) v ICONish – Gamification Designer (VAS App) vGamification Guru – Top 15 (Global Leaderboard) vPreviously : v FANAP – Gamification Designer (Payment Solutions) v Faranesh – Gamification Designer (eCommerce-eLearning Campaigns)
  • 3. PART 1 MORE INTRODUCTION Alireza Ranjbar SHourabi @ARSHourabi
  • 4. WHY ARE YOU HERE? v To be a Gamification designer ? v To work with a Gamification designer in your team ? v To give consultancy about Gamification in your expertise ? v To know if Gamification is the solution you seek for your problem ? v …
  • 5. WHO IS USING GAMIFICATION v Microsoft v Nike v SAP v American Express v Salesforce.com v CodeAcademy v Deloitte v Samsung v Foursquare v Stack Overflow v Facebook v USA Networks v LiveOps v Dell v Kaiser Permanente v Foot Locker v eBay v Cisco v Recyclebank v Universal Music v Siemens v Yelp v Verizon
  • 6. ALL INDUSTRIES USING GAMIFICATION
  • 7. 4 DOMINANT APPLICATIONS OF GAMIFICATION v Product Gamification v Workplace Gamification v Marketing Gamification v Lifestyle Gamification
  • 8. Gamification Market worth 11.10 Billion USD by 2020
  • 9. PLEASE PLAY GAMES! BOARD / VIDEO GAMES! v Play these games : v Clash of Clans v Alien Creep v Candy Crush Saga v Plants VS Zombies v Traffic Rider v Monument Valley v Life Line
  • 10. LET’S EXERCISE AND SAVE ELECTRICITY WITH FUN http://www.thefuntheory.com/piano-staircase
  • 11. YOU WILL LEARN … v What is Gamification? v What is really Gamification?
  • 12. BROCCOLI AND GAMIFICATION v Htas2r38 gene (blocks the uptake of iodine to the thyroid) v 70% of all humans v Takes the average child 12 years to go from hating broccoli to loving it. v Force v Convince v Airplane game / Stops working after a while v Use sauce / Health issues of sauce v Action / Achievement / Reward loop
  • 13. GAMIFICATION The Process of using Game- Thinking and game Mechanics To Engage users and Solve Problems.
  • 15. GAMIFICATION The process of turning an activity or task into a game or something that resembles a game.
  • 18. GAMIFICATION IS … v Learning from games and their abilities to connect with people. v Using game elements while knowing that a game is a lot more. v Thinking like a game designer. v Having objectives other than winning in the game.
  • 19. SOME GAME ELEMENTS v Game Mechanics v Point v Level v Badge v Leader-board v …. v Wheel of Fortune
  • 21. WHY GAMES ARE POWERFUL? v Motivation v Extrinsic v Intrinsic v Self Determination Theory (SDT) v Autonomy v Competence v Relatedness
  • 22. INTRINSIC / EXTRINSIC (MOTIVATION/REWARDS)
  • 23. ENGAGEMENT DEFINITIONS vConnection between a consumer and a product or service. vThe period in a romantic couple’s relationship during which they are preparing and planning to spend the rest of their lives together. vThe period of time at which we have a great deal of connection with a person, place, thing, or idea.
  • 24. ENGAGEMENT v There is no single metric on the Web or in mobile technology that breaks down or sufficiently measures engagement. v Recency v Frequency v Duration v Virality v Ratings v Gamification can boost up each of these!
  • 25. LET’S CATEGORIZE Structural / Content Exterior (customer) Interior (employee) Behavior Change
  • 26. EXTERNAL / INTERNAL / BEHAVIOR CHANGE
  • 27. GAMIFICATION TO HELP (HABITRPG)
  • 28. EXTERNAL GAMIFICATION v Marketing v Sales v Customer engagement
  • 29. INTERNAL GAMIFICATION v HR v Productivity enhancement v Crowd sourcing
  • 32. CAREER / JOB / HOBBY / HABIT vWhat is your current job or career? vGamification Designer / Game Designer vWhat is your hobby? vMeditation vModel-Cars Collection vModel-Animals Collection vWhat are your habits? vWaking up early vDrinking Water vExercise
  • 33. CAREER / JOB / HOBBY / HABIT vWhat is your current job or career? vGamification Designer / Game Designer vWhat is your hobby? vMeditation vModel-Cars Collection vModel-Animals Collection vWhat are your habits? vWaking up early vDrinking Water vExercise
  • 34. CAREER / JOB / HOBBY / HABIT vWhat is your current job or career? vGamification Designer / Game Designer vWhat is your hobby? vMeditation vModel-Cars Collection vModel-Animals Collection vWhat are your habits? vWaking up early vDrinking Water vExercise
  • 35. POWER OF GAMES TED – Tom Chatfield
  • 36. END OF PART 1 THANKS FOR YOUR ATTENTION! Alireza Ranjbar SHourabi @ARSHourabi